RimWorld

RimWorld

[D] Active Circuits
17 kommentarer
♡ Pustalorc ♡ 2. aug. 2021 kl. 7:07 
Ayane 25. juli 2021 kl. 20:38 
Tested with 1.3, there aren't any errors, but it's not showing up.
GreenSkye 20. juli 2021 kl. 8:28 
Anyone know if this works with 1.3?
Dametri  [ophavsmand] 11. juni 2020 kl. 6:41 
I went ahead and pushed a patch to address the memory issue mentioned, let me know if that helps, and definitely let me know if it doesn't help.
Dametri  [ophavsmand] 11. juni 2020 kl. 5:55 
@troy8558 Do you run with the "show bad circuits on main display" setting enabled?
troy8558 11. juni 2020 kl. 0:40 
Multiple nets on the same cell (109, 0, 165). This is probably a result of an earlier error.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Two power nets on the same cell (99, 164). First transmitters: Pressure Sensor Plate and Pressure Sensor Plate.

I have this error, this is with regard to the other mod Power Logic.

The creator of the other mod says that "every change to the powergrid discards the previous power net(s) and builds a new power net(s)"

"active circuits will actually increase memory usage with any switch mod, or using the vanilla switch, or even with destroying and creating conduits."

This im not too sure, but it caused heavy lag in my game esp during late game
So 4. juni 2020 kl. 7:17 
Looks really interesting im gonna give this a run now, I have huge base experience some sporadic power fluctuations power losses. :winter2019coolyul:
SirSmoustache 22. maj 2020 kl. 9:40 
You've made it so that it's impossible for me to play without this mod. Thanks!
Seriously this is very useful to look at your power consumption at a glance with huge bases and troubleshooting things.
Dametri  [ophavsmand] 20. maj 2020 kl. 15:10 
@NECEROS Doesn't seem like there's a problem, then, unless you also want the overlay to be invisible.
NECEROS 20. maj 2020 kl. 15:06 
It applies a patch to replace the conduit graphic to an invisible one. The assembly removes the tiny wires that lead to appliances.
Dametri  [ophavsmand] 20. maj 2020 kl. 14:57 
@NECEROS does your Invisible Conduits mod remove conduits from the power overlay as well? (if so, how do you find them?) This mod only affects the overlay, unless you enable a setting.
NECEROS 20. maj 2020 kl. 14:52 
I don't know if it's compatible per se, but the invisible conduit mods shouldn't be used together.
Dametri  [ophavsmand] 20. maj 2020 kl. 13:45 
@thorman123456789 It should, as long as the modder didn't do anything extremely weird (like make their own power system separate from the main game's). Try it and let me know, I can make a patch if something's not compatible.
thorman123456789 20. maj 2020 kl. 13:17 
does this by any chance work with modded wires/circuits?
Proxyer 20. maj 2020 kl. 5:48 
Looking nice! I will try this. Thank you.
:HentaiGirlLinda_like:
Dametri  [ophavsmand] 20. maj 2020 kl. 5:36 
@Think3r Did my best to try to minimize performance impacts, and the mod will only do anything while the power overlay is up.
Think3r 20. maj 2020 kl. 2:35 
This sounds like a good idea, but also like it might heavily influence fps.