Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Total War: NEW WORLD - Alternate History Overhaul
1,113 Comments
trandafiriulia4 21 Jul @ 11:10am 
Genesis i apreciate your work,Good job man and dont let people break down
j.yellow28 15 Jul @ 8:44am 
sounds like a steam issue. Would just let it dounload and see what happens for a wile. dounloaded fine for me
why does it never finish downloading. i tried reinstalling didn't work. can anyone help me?
Dumahomie 27 Jun @ 10:35pm 
Hey bro. I appreciate your mod. However, I encounter an error where I start the siege of a city port, the map will turn into the land battle and the ships are still there but not controllable then it crash. Just let you know it. It is still a great mod as I enjoyed it :). If you can fix this, it will be great :)
Jupiter_Rings 25 Jun @ 10:41am 
Does it require same DLC to play this mod's version of "Hannibal at the Gates"
Genesi[s]  [author] 25 Jun @ 9:30am 
unfortunately English is the only supported language for this mod. If you try to play with any other language setting, you'll end up with missing text entries everywhere. Someone will have to localize it and make a submod.
Mixan 25 Jun @ 9:23am 
simmilar question as comment below but polish
Sturmführer 25 Jun @ 4:37am 
Seems like a really good mod, and I'd love to try it out. Is there a submod or language pack that allows you to play the mod in German?
Genesi[s]  [author] 23 Jun @ 10:56am 
(Part 5, added on later) I do also want to quickly add that this doesn't mean AI was used to create the core mod. I am a game development student after all.

I spent years learning the engine and how to mod it. I spend countless hours learning to script in LUA to make events and custom occurrences in the campaign. I spent countless hours in Photoshop, Substance Painter, and 3DS Max making new unit cards, weapons and equipment, character skins, retextures, etc... And I spent equally as long filling out the gameplay databases creating new entries for units, buildings, technologies, balancing stats, and bringing friends in for rigorous testing and balancing... but creating large composition pictures depicting cities, people, and delicate events is simply out of my skill set, and I used AI to fill in the gaps.
Genesi[s]  [author] 23 Jun @ 10:48am 
(Part 4) One time, someone came into my Discord, very angry and used vulgar language, and demanded that I pay artists to make the art rather than use AI. My response is the same response I'll give now; if you are happy to donate hundreds, possibly thousands, of dollars for me to go and hire artists, I'd be happy to forgo AI - but unless that happens, I will have to rely on AI to generate art for event pictures and loading screens. I already spent thousands of hours of my own time making this mod and keeping it updated for all to enjoy, and demanding me to fork over money to provide a mod you can play for free, just came off as very immature of that person and really just sounded like someone on the AI hate bandwagon. I can understand their frustration as a fellow creative myself when seeing how AI is affecting our job market, but we also have to be realistic with our expectations and demands.

I hope you understand!
Thank you :)
Genesi[s]  [author] 23 Jun @ 10:47am 
(Part 3) But where I think AI shines the most and is totally fine to use, is in hobbyist fields and extra-curricular work like mods, fan projects, etc... the kind of projects that are done on the side and make very little to no monetary profit whatsoever. This is not the kind of market that professional artists and their pricing models are tailored for, and it would not be mature to demand me to fork over hundreds of dollars into making a mod which sees close to zero income.
Genesi[s]  [author] 23 Jun @ 10:46am 
(Part 2) Simply put, I do not have the skills nor the money to pay actual artists to create art pieces for the mod. Especially in the upcoming undead campaign, where visuals and custom event images are CRUCIAL to the immersive environment I want to create, I simply have no choice but to use AI or choose to forgo my creative vision entirely and just not make the mod. As a game development student at university, I understand the hard work and passion that goes into making real art; and every artist deserves to have their skills and talents put to use, and I understand the sad reality that AI is sometimes being used to replace those artists in commercial ventures.
Genesi[s]  [author] 23 Jun @ 10:43am 
(Part 1) Hey, thank you for your honest feedback. I do want to make a quick statement about something regarding AI art.

While I do agree that the specific art in there is outdated at this point (it was generated using early AI models and as such, is very flawed) and should be replaced, I'm not against using more modern AI systems to generate replacements, and I'd like to take a minute to explain why.
Frog Jesus 23 Jun @ 10:01am 
the mod is great overall but the AI art that's been shoehorned in there is just straight ass.
Genesi[s]  [author] 12 Jun @ 2:15pm 
It'll be in the campaign but you'll still have to load it as a submod. It's still not ready, though.
Akhnaten 9 Jun @ 11:17pm 
@j.yellow28 I know, but I saw a month ago a video on the yt channel the terminator who said that the developer of this mod was planning of adding the undead faction even in the campaign of the main mod. I don't know if the plans have been chenged since then.
j.yellow28 9 Jun @ 2:38pm 
@Akhnate the undead mod was sepaerate mod
Akhnaten 9 Jun @ 6:17am 
I saw this mod has been updated on the 3rd of June, does this update feature even the undead nightmare campaign?
KrazeKing 8 Jun @ 1:18pm 
crashed on ending turn as amazons`
Sage 5 Jun @ 5:51pm 
I play with the undiscovered world mod so emergent factions are sometimes hard to notice :/
Sage 5 Jun @ 5:50pm 
Thanks for responding to my question @Genesi[s], when first playing the mod a couple months ago I came under the impression (based on their unavailability in grand campaign) that those factions were under development which Is why I had to ask
DisorderedTetris1514 4 Jun @ 5:26pm 
When playing this mod and loading up the Atlantis campaign, all I get is a black screen with only the cursor visible
Torvald 4 Jun @ 7:09am 
And again no Victory Conditions for new factions(((((
They presents on faction selection? but not on world map after campain start
Genesi[s]  [author] 4 Jun @ 7:01am 
Hi all!
Sorry for the radio silence as I've been super busy with life. This mod is NOT dead, and I'm hard at work on the super-secret expansion coming soon, hehe! (Join Discord for more info + a demo!).

I will try to answer some questions now.

1) The game might say the mod is out of date but just click ignore and continue, it'll work fine.
2) The Rhodes issue is currently a priority and I'm trying to find a solution. For now, please just try to either auto-resolve the battles in Rhodes or assault from the land only.
3) The Achaean League, Thessalian League, etc.. are just two of many emergent factions that will spring up as the game goes on. It adds flavour, even if their factions and rosters are just reskins of vanilla factions. The reason the aforementioned aren't playable is because they really don't have anything unique about their unit rosters and are only there to add flavour.
4) @Torvald what's VC?
Torvald 4 Jun @ 4:48am 
And again no VC for new factions(((((
Sage 31 May @ 5:32pm 
I have noticed the acheaen league and thessalian league on the map, are these the results of confederation between two factions? Or will they be added as a faction pack similar to the italian leagues pack?
Akhnaten 21 May @ 11:40pm 
@temirkhankhamza a couple of moths ago it was announced a giga-update, so it will proabaly be fixed in that update
Strvder 21 May @ 6:02pm 
Have had an issue when assaulting Rhodes in 2 different campaigns where its a land only siege, doesn't load port even w/ naval reinforcements. Game crashed last siege attempt.
Sage 20 May @ 12:10pm 
Great mod
Sage 20 May @ 12:10pm 
The Hellenistic leagues need their own campaign unit/faction pack like the one already available for the Italian leagues since at the moment they are custom battle only
Neutral Patriot 19 May @ 12:41pm 
do any female general mod work with this mod?
temirkhankhamza 18 May @ 9:01am 
Game says that it out of date, can u fix that?
Aloha_Tran 5 May @ 11:37am 
grand campaign Venti wont let you access full roaster due to the building not being able to produce the units,but overall the mod is great! hope it still getting updates.
CapitãoXico 29 Apr @ 4:25am 
why does it say its out of date when i load the game?
Tiggy Skibbles 25 Apr @ 11:20am 
Why is the ai so against diplomacy? 20k for a trade agreement is low????
Matthew 22 Apr @ 6:32am 
can u repair rhodes city is not a city with port is land fort
Exe 13 Apr @ 1:45pm 
que mierda es esto, vine buscando el undead mod y pura mierda encontre
Hattori Hanzo 10 Apr @ 5:07am 
does this mod work with any battle mods?
skibidi tiolet gmen 16 Feb @ 5:44pm 
wayyyyy to laggy
AirHeadKXツ 7 Feb @ 7:11am 
This take on alternative history brings fresh air to Rome 2 and I can't wait to see it finished.
To think about the fact you took many hours of your time to create something like this makes me happy. Thx for that! One of my favorite games never gets old because of mods like this.
CallMeCroin 7 Feb @ 6:25am 
I cant seem to find the new factions in the grand campaign. help?
duane 7 Feb @ 3:56am 
is the undead submod still taken down?
jeanchristophefallet 19 Jan @ 11:31pm 
Hello, a big bug. Not text visible on screnn for the menu of the game. How to solve it ?
Nig3l Garage 26 Dec, 2024 @ 6:56am 
Hi Genesi[s]; assume you are aware, but most of the stats for Atlantis are missing for most buildings as well as faction effects - do you know when that will be fixed?

Ta
marcel2303 15 Dec, 2024 @ 1:41am 
Hey can you teach me how to mod? I am on windows 11 and the packfile manager is different, since all tutorials are form 2024. If you could teach me how to create units that'd be great!!!! My discord is mxloda9
Gaius Drusus 25 Nov, 2024 @ 11:14am 
Crashes on start up with no other mods enabled. please update/fix
j.yellow28 19 Nov, 2024 @ 7:43pm 
Yippie hope its up soon. realy enjoy the undead version. with or without a campain
Genesi[s]  [author] 19 Nov, 2024 @ 7:10pm 
It will be back up! Just need some more time to fix it up.

Also to everyone who reported bugs and gave feedback, thank you very much! I will get to work on implementing what I can.
Ash 19 Nov, 2024 @ 8:30am 
@j.yellow ah thought so, thanks!
j.yellow28 17 Nov, 2024 @ 11:52am 
@Ash it has been taken down for now