Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Total War: NEW WORLD - Alternate History Overhaul
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Update: 3 Jun @ 3:28am

Update: 20 Sep, 2024 @ 7:38pm

PATCH 12.5

General:
- Added the Italian League as a playable faction in CUSTOM BATTLES ONLY. Sporting an all new and alternative-styled-Camillian-Roman inspired roster. Will be available right away in custom battles and as an emergent faction, but you will need the new Italia submod to play as them in the campaign.
- Added the Bruttians as a playable faction in CUSTOM BATTLES ONLY. Will be available right away in custom battles and as an emergent faction, but you will need the new Italia submod to play as them in the campaign.
- Added more names to the Judean names pool.
- Greatly reduced imperium diplomacy penalties.

Units:
- Fixed LODs on many units, preventing excessive pop-in and models disappearing when the camera is moved away.
- Added Square to Auxiliary Infantry.
- Removed Phalanx from Triarii.
- Added a new, alternative-styled-Camillian-Roman inspired roster for the Italian League. Will be available right away in custom battles and as an emergent faction, but you will need the new Italia submod to play as them in the campaign.
- Fixed the Arevaci not being able to recruit Bull Warriors in the campaign.

Battles:
- Nerfed shieldwall Bonus VS Infantry from 15 to 10.

Buildings:
- Reduced corruption penalties from major cities.
- Increased public order penalties from anti-corruption buildings.
- Demolishing buildings no longer costs money.

Known Issues:
- Not all campaign character models have been updated to their enhanced versions.
- Autosaves when playing as custom factions still don't occur upon ending your turn. Remember to save frequently.
- Possible crashes.
- Victory conditions are bugged and won't show up for any of the new factions.
- Extra city-sprawl on the campaign map might not always display correctly after adding the new slot. This is a purely cosmetic issue.

Update: 24 Jul, 2024 @ 2:19pm

PATCH 12.1

General:
- Fixed an issue that made some other unit mods incompatible. (Thanks to Meogron for bringing this to my attention!)

Units:
- Fixed some missing unit models.

Buildings:
- Buffed the Spoils of War chain.
- Buffed the Acropolis of Athens and Capitoline Hill special buildings.

Known Issues:
- Not all campaign character models have been updated to their enhanced versions.
- Autosaves when playing as custom factions still don't occur upon ending your turn. Remember to save frequently.
- Possible crashes.
- Victory conditions are bugged and won't show up for any of the new factions.
- Extra city-sprawl on the campaign map might not always display correctly after adding the new slot. This is a purely cosmetic issue.

Update: 17 Jul, 2024 @ 4:29am

PATCH 12 - NEW WORLD 2.0

IMPORTANT NOTE: You'll notice that the campaign character skins have not been updated fully as stated below. I will be rolling out hotixes to complete this process and squash any new bugs that are found. Also, please note that because almost every texture in the game has been upscaled or replaced by a higher quality counterpart from later games in the series, the mod's file size has increased significantly (8.9 GB in total as of this update, almost tripling in size).

One more thing worth mentioning is that all the mod's startpos tables are now included in the pack file. With the amazing addition of startpos editing and compiling to the Rusted PFM mod tool, the way has been paved for community made sub-mods that can alter the startpos to their liking! This will also make updates and sub-mods on my end much easier to make and release!

I've done much testing over the past week and have decided to finally push the Beta branch onto the stable release. Patch 12 is (re)launching as we speak and should update automatically. If you were in the middle of a campaign using the Beta, it's save-compatible and you can continue by using the stable release instead. :)

Thank you dearly for your patience regarding the Patch 12 issue. I can't promise everything has been fixed, but I've personally experienced no issues in multiple test sessions over the past week. I hope it's as stable for you as it was for me and that you all enjoy. <3

General / Campaign:
- Unlocked Bithynia as a playable faction.
- Unlocked and revamped Aksum with an almost entirely new roster.
- Rhodos and Gortyna have been moved into a new province, "Archipelagos". I always felt that they were forced into the other nearby provinces when they didn't really fit in. Based on the ancient Greek name of the Aegean Sea, Archipelago (ἀρχιπέλαγος, archipelagos), this two-region province now exists as its own with Rhodos now being a walled major settlement and provincial capital.
- All landlocked settlements have received an additional building slot in lieu of their port buildings (total of 4 for minor towns, 6 for major cities). Experimental feature, urban sprawl/physical town expansion won't appear on the campaign map when reaching the new building slot, but the building and all its functions will work. I will eventually get to adding the extra urban sprawl later.
- Added new lighting to battles and campaign to improve graphical quality.
- Army and navy caps have been doubled across all imperium levels.
- Taxes no longer add/take food.
- Greatly reduced Imperium corruption penalty.
- Added spouses to characters who were missing them from the new factions.
- Fixed Himyar being able to research technologies out of order.

Battles:
- Fire arrows are no longer less accurate than normal arrows.
- Added a new ability to Heroes of Sparta, "Fight in the Shade". It essentially functions as a stationary defensive testudo.
- Added a new variation of the War Cry ability. This ability can be found on some units and isn't dependent on the general, but has less of a morale impact compared to its general's ability counterpart.

Units:
- Added multiple new units across various rosters.
- Tweaked many unit stats and costs. One of the most notable examples is giving the Dacian spear units precursor javelins so they can compete with other barbarians.
- Replaced many Rome 2 character skins with their higher quality counterparts from Attila and ToB.
- Optimized, tweaked, and re-made almost all unit variants to have more variety and less graphical bugs, including a whole new makeover for multiple factions including the Amazons and Rome!
- Fixed Umbrian Pikemen not having a weapon when out of phalanx mode.
- Fixed Roman oval shields being gray.
- In an attempt to make Rome less obnoxious in MP battles, unit limits have been added as backed up by how many of each unit type could've been found in a real Roman legion.
- Anatolian, Lydian, and Trojan units now have their own officers as opposed to sharing the Greek officer models.

Buildings:
- Spoils of War building chain has been buffed.
- Fixed Kemet not getting access to any Siege Workshop buildings.

Known Issues:
- Not all campaign character models have been updated to their enhanced versions.
- Autosaves when playing as custom factions still don't occur upon ending your turn. Remember to save frequently.
- Possible crashes.
- Victory conditions are bugged and won't show up in the HatG campaign.
- Extra city-sprawl on the campaign map might not always display correctly after adding the new slot. This is a purely cosmetic issue.

Update: 23 Jun, 2024 @ 6:29pm

It seems that there is still something very wrong with the build I put out. As excited as I am to share all the new features and reskins with you, I have decided to rollback the mod to Patch 11.3 until I can figure out why patch 12 is broken.

I will then upload the current patch 12 as a separate beta build that you can still opt into for testing, but the official release page will be reverted back to patch 11.3.

I apologize once more for the inconvenience and disappointment. I’m doing my best and hopefully will be able to get this patch out again very soon, fully fixed and polished up!

Update: 23 Jun, 2024 @ 1:17pm

Update: 23 Jun, 2024 @ 5:27am

Update: 22 Jun, 2024 @ 10:28pm

Update: 22 Jun, 2024 @ 10:24pm

Update: 20 Jun, 2024 @ 10:30pm