Stellaris

Stellaris

Dangerous Crystalline Asteroids
36 Comments
ZacharyBuilder 1 Nov, 2024 @ 1:42am 
still hoping this mod gets a update. Especially because the new space creatures added such as the cuttalloids and the void worms do help make the galaxy feel much more lively. but i always remember this mod way back when. @Obscuris thanks all the same.
ZacharyBuilder 14 May, 2023 @ 5:16pm 
@Obscuris Can you update this mod to the latest update?
Flashmeister 13 Jul, 2022 @ 9:11pm 
no support rip
Your Pal Deebs 14 Feb, 2022 @ 11:10pm 
Ship models are black boxes, crashes to desktop upon starting a game.
ZacharyBuilder 8 Dec, 2021 @ 12:49pm 
i'm hoping this mod gets updated to 3.2
kaelis 25 Nov, 2021 @ 11:17am 
Sorry to say I had to remove your mod because it was causing the small red laser in the NSC2 mod to register an average damage of 1K.
Helobu 24 Nov, 2021 @ 2:33am 
ship selection crashes 3.2
Your Pal Deebs 17 Sep, 2021 @ 6:27pm 
woo! you are awesome!
Obscuris  [author] 17 Sep, 2021 @ 10:53am 
The next update will include a way to forcibly spawn them in non-ironman games, though there are several mods that increase the spawn chance of systems that should be 100% compatible. I think one of the really up-to-date ones is called All Leviathans Spawn
Your Pal Deebs 16 Sep, 2021 @ 8:55pm 
Is there a mod that forces crystalline asteroids to spawn, that way I never miss out on your awesome mod?
Janim 22 Aug, 2021 @ 8:09am 
This is very good, looking forward to the update. I also hope that you continue to work on the "The Infection" mod.
Obscuris  [author] 21 Aug, 2021 @ 5:45pm 
Yes, eventually. My computer has been pretty much out of commission for a while, so I haven't been able to work on much of anything. I've done as much as I can to repair it without sending it to a shop, but it still will need to be fully fixed relatively soon. As of a few days ago, however, I should be able to work on modding again.
Janim 21 Aug, 2021 @ 6:41am 
Will the mod be updated in the future?
Obscuris  [author] 26 Apr, 2021 @ 8:03am 
I'll keep that in mind, thank you!
Angelic Burrito 26 Apr, 2021 @ 7:39am 
Wow, that's a big change note. Thanks for the update!
Your mods are impressive, and I think their popularity would do better if they were "marketed" better; if you ever upload a new one some screenshots would probably go a long way in terms of users/ratings. (I just think your mods are underrated :steamhappy:)
Shadok 13 Jan, 2021 @ 7:27pm 
To be fair, that's just because the AI is terrible at this game in general, the mod being an actual challenge for the PLAYER means that naturally the AI is going to be screwed :tbptongue:
Tiasson 13 Jan, 2021 @ 10:07am 
Imho this mod can make the game a bit unbalanced. I have seen quite large AI-empires exhausted to the point of simply giving up systems, possibly unable to defeat the crystallines.
Vyshion 30 Oct, 2020 @ 6:39am 
Just for the sake of knowing, there is a mod that adds an ascension perk for controlling a Guardian. But its a series of ascension perks you have to get in order to do that, so I personally don't think you need to add that in.
Shunterdunt 28 Aug, 2020 @ 2:06pm 
Anyway, thank you for making the mod, I like it alot!
Obscuris  [author] 23 Aug, 2020 @ 8:50am 
I don't think I will, no. They've been fighting against the galaxy for who knows how long and no one seems to have been able to tame them yet, so it doesn't seem likely one of the newer empires would magically have a breakthrough even the Curators couldn't find. (Then again, the Machine FE managed to tame the Mining Drones while we can't...) If I do add this in, it'll probably be in the form of a relic that spawns a raider fleet, that can subsequently spawn asteroids that can't spread to other systems.
Shunterdunt 22 Aug, 2020 @ 11:26pm 
Do you think in the future there will be a way to control them? Maybe a special event that can spawn when you defeat one. any way this is a great mod and adds a little spice to the game. thank you!
Obscuris  [author] 20 Aug, 2020 @ 8:59am 
Some mobile asteroids do act as garrison units, yes. These ones always come as lone units so that it's easier to defeat them, but there can also be multiple of them in the same system.

System spread is weird for a reason; the crystals absolutely need asteroids to grow, so systems with no asteroids can't have hives spawn. I also encountered the problem of systems like Sanctuary blocking off one or more routes through the galaxy early in development. To counter this, I made it so that a hive can spawn up to 2 systems away from a fully infested system, but can't spawn in a system they were recently defeated in. The wait time should be 2-4 years before spawning in a new hive in said system.
Steiner 20 Aug, 2020 @ 4:30am 
Howdy.

It even works with custom galaxy creation mods so very nice.

When the hive attack asteroid/hive at 50k fleetpower moves its only going through the same systems up to 3 or 4 from where it spawned and keeps doing that. Is it supposed to keep doing that like a mobile garrison unit?

When they spawn to new systems they don't seem to take all systems on the way.
For me they didn't take all systems between their hive system to hive newly-taken system, not taking another empires systems either, then to my controlled system. That one normal empire controlled system didn't have asteroids or planets. So i kept getting hostile hives constant and couldn't advance on the hive because i had closed borders with the neutral empire in the way.

Obscuris  [author] 29 Jun, 2020 @ 3:13pm 
It's more or less compatible with everything, but anything that replaces 00_leviathans_weapons (component templates) or 11_leviathans (ship sizes) will make the non-moving hives and some of the Infested Crystalline Entities weaker.
Song 29 Jun, 2020 @ 2:04pm 
This sounds awesome. How's the compatability?
Shadok 28 Jun, 2020 @ 5:01pm 
Me: This is a horrifying concept which will destroy the first dozen games I play with it on.
Also me: *subscribe*
Vincenator 25 Jun, 2020 @ 3:33pm 
okay cool thank you. Im in 2050 so i think its fine
Obscuris  [author] 25 Jun, 2020 @ 1:33pm 
As long as you didn't kill off the Hivers already, yes it should be.
Vincenator 25 Jun, 2020 @ 12:00pm 
Is this save game compatible??
Obscuris  [author] 24 Jun, 2020 @ 4:05pm 
They activate as soon as someone normally awakens them, though I suppose I could put in a way to prevent them spreading too early.
Spirit 24 Jun, 2020 @ 2:30pm 
why not add them as a potential midgame crisis ?
Angelic Burrito 24 Jun, 2020 @ 1:31pm 
This sounds really cool and a little insane. Do they start expanding from game start, or does an empire have to find them first (or some other condition)?
AryxCami 24 Jun, 2020 @ 7:08am 
IT REACHES OUT!
Thonk Howard 23 Jun, 2020 @ 9:44pm 
Julie Lmao finna Eros ur home system
Untitled Cat 23 Jun, 2020 @ 7:36pm 
Everybody gangster until asteroids raid your empire
Gerglagagerk 19 Jun, 2020 @ 2:12am 
I'm the kinda guy that sets barbarians to max in Civs, and adds mods to make them even stronger and survive the horde to see which empire is truly worthy of facing me. This feels like that, and i love it.