Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
SNHeavyBarrel_Adv
SNHeavyBarrel_Sup
What's the console command id for Superior Heavy Barrel??
Could you provide one?
I've applied your mod but it gives 3 advanced heavy barrels only...
The mod "[WotC] EvilBob's Dejanker" fix that kind of thing and the modder is currently active, I asked for him to add a fix and so he did =)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3314878803
Anyway, if you want it to work with loot pinatas (or, probably, at all with loot drops) the file XComGameCore.ini is missing a header section so just add [XComGame.X2LootTableManager] above the +LootTables lines
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2497390247
I have no idea if it works with Proving Grounds Overhaul though.
Yes, yellow loot.
Dunno wich mod can be causin conflict
loot mods i have:
Loot pinatas
Loot mind control
Instant Loot
Loot Post Mover
Additional Icons ID=WOTCLootIndicator
As for what changed: first and foremost they now actually work. Other than that, they all also have icons, inventory icons, and inventory category icons now. I took the extra time to set those up specific for each weapon, so the icon matches what it actually looks like on the weapon. (Also, a big shout out to Iridar and Veehementia for explaining all this new stuff to me!)
Also, I found out that WSR (currently) does not actually work with non-vanilla weapon attachments such as this one. Iridar said it's an easy fix though, and that WSR will be updated with that feature tomorrow sometime. Once that happens, I'll re-submit my configs for that.
First, go into Heavy Barrels' XComGame.ini and comment out all the LootEntry lines. Next, go into LWOTC's XComGameCore.ini and add a new line to the BasicWeaponUpgrades loot table for SNHeavyBarrel_Bsc, and then do the same for the advanced/superior versions of the loot tables with advanced/superior heavy barrels, while making sure drop chances are changed around so that the total of the drop chances adds up to 100.
http://ge.tt/9DGFs453
http://ge.tt/3pdip453
Regarding missing visuals for certain mod weapons, I'm actually planning on making a WSR config for that. Specifically, I'm going to include LWOTC's SMGs, Laser weapons, Coil weapons, Claus' Hunter Rifles, and Iridar's Beowulf Rifles. I could share it if you like.