Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
SNHeavyBarrel_Adv
SNHeavyBarrel_Sup
What's the console command id for Superior Heavy Barrel??
Could you provide one?
I've applied your mod but it gives 3 advanced heavy barrels only...
The mod "[WotC] EvilBob's Dejanker" fix that kind of thing and the modder is currently active, I asked for him to add a fix and so he did =)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3314878803
Anyway, if you want it to work with loot pinatas (or, probably, at all with loot drops) the file XComGameCore.ini is missing a header section so just add [XComGame.X2LootTableManager] above the +LootTables lines
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2497390247
I have no idea if it works with Proving Grounds Overhaul though.
Yes, yellow loot.
Dunno wich mod can be causin conflict
loot mods i have:
Loot pinatas
Loot mind control
Instant Loot
Loot Post Mover
Additional Icons ID=WOTCLootIndicator
As for what changed: first and foremost they now actually work. Other than that, they all also have icons, inventory icons, and inventory category icons now. I took the extra time to set those up specific for each weapon, so the icon matches what it actually looks like on the weapon. (Also, a big shout out to Iridar and Veehementia for explaining all this new stuff to me!)
Also, I found out that WSR (currently) does not actually work with non-vanilla weapon attachments such as this one. Iridar said it's an easy fix though, and that WSR will be updated with that feature tomorrow sometime. Once that happens, I'll re-submit my configs for that.
First, go into Heavy Barrels' XComGame.ini and comment out all the LootEntry lines. Next, go into LWOTC's XComGameCore.ini and add a new line to the BasicWeaponUpgrades loot table for SNHeavyBarrel_Bsc, and then do the same for the advanced/superior versions of the loot tables with advanced/superior heavy barrels, while making sure drop chances are changed around so that the total of the drop chances adds up to 100.
http://ge.tt/9DGFs453
http://ge.tt/3pdip453
Regarding missing visuals for certain mod weapons, I'm actually planning on making a WSR config for that. Specifically, I'm going to include LWOTC's SMGs, Laser weapons, Coil weapons, Claus' Hunter Rifles, and Iridar's Beowulf Rifles. I could share it if you like.