Divinity: Original Sin 2

Divinity: Original Sin 2

AP Enhanced & Expanded Summon Limit Lite
35 Comments
Fjarun  [author] 27 Sep, 2022 @ 12:33pm 
If i remember right having any mods breaks achievements, though there is at least one way around that available online, ironically enough itself available as a mod on nexus I think.
Durhil 27 Sep, 2022 @ 12:05pm 
What about the achievements? If I add this mod, can I also fulfill for example honour achiv ?
Fjarun  [author] 24 Jul, 2022 @ 12:29am 
Unfortunately for whatever reason, mod creators / authors do not get notifications for new discussions, but if its for people to see the effects in a different language that should do it.
Fjarun  [author] 24 Jul, 2022 @ 12:28am 
Hah, thanks for the description translation. If you'd like to keep that more visible than a comment on the mod I'd suggest using the discussions area. It's rarely used normally but the top 2 show up on the mod page itself I think, so should stay visible constantly.
alnazar_asan 23 Jul, 2022 @ 10:42pm 
这个模组的意思是:
最大行动改为10ap
启动行动改为6ap
每回合回复改为6ap
召唤物最大数量改为3个(我认为最强大的地方)
除此之外孤狼天赋者ap相关各项数据+2
值得注意的是:
最后加载 而且千万不要点集锦里的最大体力 由于集锦最后加载 会影响这个mod
有什么疑问还可以问我 我可以尽力解答
Crithality 19 Nov, 2021 @ 12:40am 
Its fine, yours is better anyway
Fjarun  [author] 16 Nov, 2021 @ 11:40pm 
Yeah anything that modifies AP and breaks the most common suspect is the gift bag unfortunately. Larian uses the same file to edit as far as I'm aware, so nothing I can really do about it as they'll always load later given their mods are added to the list in the game, after the mod list loads in.
Crithality 16 Nov, 2021 @ 6:13pm 
I forgot to reply and say that yes, it was the damn gift bag lmfao
Dęąth Viper 16 Nov, 2021 @ 2:00pm 
my bad. I figured out what was going on.
Fjarun  [author] 16 Nov, 2021 @ 1:06pm 
If you are using the Larian AP mod, it overwrites this (Gift bag)
short of you being more specific with mod list and settings can't say a lot more
Dęąth Viper 16 Nov, 2021 @ 12:01pm 
not working
Fjarun  [author] 12 Jul, 2021 @ 4:29pm 
If you'd like some more ideas, heres a gameplay modlist I used to use:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1630274431

It should all work with my stuff, though been a while since I played so some might be outdated, if you find something you like check comments etc

Crithality 12 Jul, 2021 @ 3:09pm 
Yeah my current summoning modlist is:

Odincore
Helane shared library
AP Enhanced and Expanded summoning (you :D)
Odinblades ehanced summoning scaling (cuz its kinda weak late)
Summoning tweats permanent summons (now I dont have to rely on the elements already down)
Odinblades umbra class (for a friends character)
Helane Priest class (same as above)
Helane vampire class (same as above but its fun)
LeaderLib (i think something required this but idk what)
Dragon Knight DE (i started divinity on dragon knight saga so ofc I need one here)
LadyC level up equipment
Interesting Uniques
Lady C more characet colors
LadyC Skip tutorial
Let there be tooltips
The cheat commander (because my friend has bugged out our game by using mods so many damn times)


So far no conflictions with any of the above mods. only thing was the AP thing.
Fjarun  [author] 12 Jul, 2021 @ 2:55pm 
Generally the only ones I'm aware of that would conflict are:
A) AP Modifications, so maximum, recovery, total etc
b) Summon limits
... There was one other fairly small thing, but don't remember what.

As long you're not installing mods with the same function though other mods would mostly be fine.
Crithality 12 Jul, 2021 @ 2:27pm 
Ah I see, yeah ive modded myself so I get that. Im glad this isnt edited by pet power. I went ahead and enabled it and havent seen any conflictions so far so yay
Fjarun  [author] 11 Jul, 2021 @ 11:57pm 
I don't think so on pet power.

The AP Larian one is simply because this mod edits the same file as they did, so whichever loads later will win and overwrite the copy of that file to get it's changes into the game.

And because Larian mods load during gameplay rather than before gameplay, they should always win those fights.
Crithality 11 Jul, 2021 @ 2:51pm 
Does this also clash with the pet power one in the gift bag?
Crithality 11 Jul, 2021 @ 2:41pm 
Ah that might be why it stopped working
It was working when I first loaded it in but now its just... not.
Fjarun  [author] 11 Jul, 2021 @ 12:28pm 
If you'd like to be quite overpowered I'd suggest browsing my mod list, there's a lot of game balance implications in those.

Also of note, avoid making use of the in-game 8 maximum AP mod by Larian, as it will fight this mod and likely overwrite it because it loads later.
Crithality 11 Jul, 2021 @ 11:31am 
Thank christ, you are a godsend my friend. Im going to try this out with odins summon rework to give them better scaling!
Fjarun  [author] 11 Jul, 2021 @ 11:27am 
All of my mods are DE version my dude, have fun.
+Mod comments to author are not really necro'ing as long as the Author isn't dead... though I guess I am a skeleton, so I'll give you points for that anyway :dos2skull:
Crithality 11 Jul, 2021 @ 11:23am 
Is there a definitive edition version of this? Sorry to necro lmao
Fjarun  [author] 9 Jul, 2020 @ 10:02pm 
Great. Hopefully Prof from earlier will see the updates too.
JerichoJade 9 Jul, 2020 @ 10:00pm 
Just ran a test and it's all working properly now. Thank you!
Fjarun  [author] 9 Jul, 2020 @ 9:37pm 
Update has been pushed now, if the issue persists let me know.
JerichoJade 9 Jul, 2020 @ 9:35pm 
Ah, I see. Thank you, and I look forward to the fix. Planning to cause some summon chaos with a couple friends of mine.
Fjarun  [author] 9 Jul, 2020 @ 9:32pm 
I've run a test with a steam workshop version that was freshly downloaded and the issue seems to be steam having managed to somehow upload a dud file, or rather refused to have uploaded half the contents of the mod.

Should be fixed soon, presuming the Divinity Engine is cooperative today.
JerichoJade 9 Jul, 2020 @ 9:16pm 
I think I've found what the possible issue is. After turning off all my mods except this one, the changes still did not work. I think it may be related to the script extender required for a few of my mods. Any chance you might be able to make something like this compatible with Norbytes Script Extender? Summon Limit Extended works with it, but if I wanna use it with the 8 AP gift bag I have to disable the 8 AP and re-enable it every time I load from the main menu.
JerichoJade 9 Jul, 2020 @ 8:31pm 
@Fjarunsigr Hello, I'm having the same issue as the other person. The AP values do not seem to change and the summon limit didn't take effect. I am not using any other mods that increase AP values, and I am not using the gift bag option. I also tried the summons and those did not work either.
Fjarun  [author] 9 Jul, 2020 @ 3:22pm 
Are you using any other mods at all that modify AP Values?
For example, my AP maximum mods, or "fake lone wolf" style mods etc.

The reason I had to make this combination in the first place is because conflicts happen in that file if multiple mods edit it and ultimately only one mod will activate.

If you can the next time you're on the game and this is enabled: see how many summons you can have at once to verify if the mod is working at all for you or not.
PotatoAim2k1 9 Jul, 2020 @ 1:33pm 
This mod doesn't seem to increase the base AP for me. Tried with and without Lone Wolf (also not using the Larian gift bag option).
Fjarun  [author] 8 Jul, 2020 @ 9:57am 
Sure, I can probably put those together sometime today; just dealing with the memory mod at the moment to verify thats working correctly.
MegaSkyHammer 8 Jul, 2020 @ 9:56am 
was looking for the insane summon limit and the ap 20 versions, im using them atm,.
Fjarun  [author] 8 Jul, 2020 @ 9:47am 
Depending on what exactly you want, there is this one.
MegaSkyHammer 7 Jul, 2020 @ 7:25pm 
is there insanity editon of this mod? if not can i request one?
i like to have them combined for easier instalation