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最大行动改为10ap
启动行动改为6ap
每回合回复改为6ap
召唤物最大数量改为3个(我认为最强大的地方)
除此之外孤狼天赋者ap相关各项数据+2
值得注意的是:
最后加载 而且千万不要点集锦里的最大体力 由于集锦最后加载 会影响这个mod
有什么疑问还可以问我 我可以尽力解答
short of you being more specific with mod list and settings can't say a lot more
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1630274431
It should all work with my stuff, though been a while since I played so some might be outdated, if you find something you like check comments etc
Odincore
Helane shared library
AP Enhanced and Expanded summoning (you :D)
Odinblades ehanced summoning scaling (cuz its kinda weak late)
Summoning tweats permanent summons (now I dont have to rely on the elements already down)
Odinblades umbra class (for a friends character)
Helane Priest class (same as above)
Helane vampire class (same as above but its fun)
LeaderLib (i think something required this but idk what)
Dragon Knight DE (i started divinity on dragon knight saga so ofc I need one here)
LadyC level up equipment
Interesting Uniques
Lady C more characet colors
LadyC Skip tutorial
Let there be tooltips
The cheat commander (because my friend has bugged out our game by using mods so many damn times)
So far no conflictions with any of the above mods. only thing was the AP thing.
A) AP Modifications, so maximum, recovery, total etc
b) Summon limits
... There was one other fairly small thing, but don't remember what.
As long you're not installing mods with the same function though other mods would mostly be fine.
The AP Larian one is simply because this mod edits the same file as they did, so whichever loads later will win and overwrite the copy of that file to get it's changes into the game.
And because Larian mods load during gameplay rather than before gameplay, they should always win those fights.
It was working when I first loaded it in but now its just... not.
Also of note, avoid making use of the in-game 8 maximum AP mod by Larian, as it will fight this mod and likely overwrite it because it loads later.
+Mod comments to author are not really necro'ing as long as the Author isn't dead... though I guess I am a skeleton, so I'll give you points for that anyway
Should be fixed soon, presuming the Divinity Engine is cooperative today.
For example, my AP maximum mods, or "fake lone wolf" style mods etc.
The reason I had to make this combination in the first place is because conflicts happen in that file if multiple mods edit it and ultimately only one mod will activate.
If you can the next time you're on the game and this is enabled: see how many summons you can have at once to verify if the mod is working at all for you or not.
i like to have them combined for easier instalation