Divinity: Original Sin 2

Divinity: Original Sin 2

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Fjarunsigr's Divinity: OS2 (DE) Gameplay modlist
   
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Description
This is simply a mod-list that I update whenever I'm playing Divinity. If it seems like a lot of my early mods are in here, that would be because I started making mods for Divinity to adjust things to my own preference.

Selected mods may have balance implications - significant or otherwise, if this bothers you consider before subscribing to them all at once. All mods in this list will work together when used at the same time, as this list is what I play the game on - so in short I've done the playtesting for you, it should work. - if the list was recently updated, its possible some mods do not work as I haven't got to fully test them yet; but they shouldn't cause major issues such as crashes because at least minimal testing will have been done.

If you encounter issues while running this list alongside other mods, check if issues persist without your additional mods first - it's likely a conflict between them.

How to clean up your subscribed mods
Here is a quick process to clean up your subscribed mods; to minimize issues while using pre-built mod lists such as this one.
  • Press unsubscribe from all on the mod collection page, this will remove all mods in the list.

  • Now go to the Divinity Original Sin 2 workshop and simply and only mods from outside of this list will still be there.

    (i) this will include mods that have been previously removed from this mod list, so you'd need to unsubscribe from those manually.

  • Go to the filepath: My documents > Larian Studios > Divinity OS2 DE > Mods. After this, delete all items present here to refresh your mods - Steam will automatically download missing mod files if you start the game and are subscribed to any mods.

When you have completed these steps, subscribe to any mod list/collection you'd like - provided the author has tested it properly and it is not out of date, it should work for you. At the very least no extra mods would be conflicting with the newly downloaded list of mods

Additional files
Finally, these two "mods" are simply game modifications for Convenience, and will not show up in the in game mod list. Follow the instructions provided for each on their respective pages.

https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/126?tab=description
Allows you to skip the game launcher and auto-launch Definitive Edition.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2031669903
Norbytes Script Extender, which from memory improves game loading time and unlocks achievements, as an alternative to the below which is now out of date.

OLD ADDITIONAL FILES
https://www.nexusmods.com/divinityoriginalsin2/mods/210?tab=description
Re-enables achievements regardless of mods - DOES NOT WORK ON RECENT GAME BUILDS.
Items (48)
Easy Deathfog Access
Created by Fjarun
Easy Deathfog Access Sick of running to grab the deathfog barrels before the Kraken breaks them on top of your head? I've got a solution for that. Changes This is a very simple mod that adds an additional four deathfog barrels to the first room of the midd...
Enhanced Memory
Created by Fjarun
Enhanced Memory Basically, every two points in memory will grant you three memory slots. Changes The first point will grant you one memory slot, and the second will grant you two memory slots, for a total of three slots per two points. Why did I make this?...
Eternal Lockpick
Created by Fjarun
Eternal Lockpick Want a Lockpick that doesn't break without playing a skeleton? Here you go. Changes This mod adds 5 total unbreakable lockpicks to the game. They are all in areas you're pretty much certain to enter, so you should find them through natural...
Eternal Repair Hammer
Created by Fjarun
Eternal Repair Hammer Want a repair hammer that doesn't break? Well, here it is. This mod adds 5 unbreakable repair hammers to the game. They are all in areas you're pretty much certain to enter, so you should find them through natural play if you make use...
Eternal Trap Disarm Kit
Created by Fjarun
Eternal Trap Disarm Kit Want a trap disarm kit you'll actually use? Here it is. This mod adds 5 unbreakable trap disarm kits to the game. They are all in areas you're pretty much certain to enter, so you should find them through natural play if you make us...
Lower Tornado Cooldown
Created by Fjarun
Lower Tornado Cooldown Imagine if the Tornado spell was actually a low enough cooldown you could use it to clean up surfaces - That's what this mod does. Changes Extremely simple mod that reduces the aerothurge spell: Tornado's cooldown to a mere 3 turns. ...
The Quick Start Backpack
Created by Fjarun
Quick Start Backpack It's just a backpack Officer, nothing overpowered I swear. Changes A simple backpack containing a lot of items, located in the room you wake up in on the tutorial deck at the start of the game. Make no mistake, this mod has no intentio...
Stronger Start
Created by Fjarun
Stronger Start In short this gives a small boost to the number of points you have to spend in character creation, thus giving you a stronger start to the game. Changes Attribute points total: 3 > 6 Civil skill points total 1 > 3 Combat skill points total 2...
Early Access Apportation
Created by Fjarun
Early Access Apportation Ever tried Apportation? Exactly, that's my entire damn point. Try this mod to fix that. Changes This mod is intended to allow players to access the Aerothurge spell Apportation early in the game, so that it actually gets used. If m...
Tacked On Tools
Created by Fjarun
Tacked On Tools You know those animal dialogues that need items you never have? I've got a solution for that. Changes Relatively minor lightweight mod intended to add simple items near animals who need them for specific dialogue options. Honestly the dialo...
Maximum AP Increase
Created by Fjarun
Maximum AP Increase Simply increases maximum base AP to 10. Summary As the brief description shows, this is simply a mod that increases the base maximum action points to 10. Using the Lone Wolf Talent will increase this by another 2, to 12. Naturally havin...
Cap Tweaks Custom Edition
Created by Fjarun
Cap Tweaks Fjarunsigr Edition This is a custom rebuild of Cap Tweaks - designed to suit my own personal preferences while aiming to minimise excess additional power in the hands of already overly strong lone wolf player characters. Summary If you've ever f...
Civil Growth Increase
Created by Fjarun
Civil Growth Increase Ensures you receive a single civil point for each and every level up, as opposed to only every other level up. Summary Remarkably simple mod. You want more civil skills over the course of your playthrough? Here you go. This mod was pr...
Attributes Uncapped Insanity Edition
Created by Fjarun
Attributes Uncapped Insanity Edition This mod simply sets the maximum attribute cap to 250. Summary This is another small branch off from my old Cap Tweaks mod, to allow people to reach new heights with their attributes alone, without the more balance-sign...
Combat Sneak DE
Created by Xaelyn
Reduces sneak cost to 2 ap from 4, updated for definitive edition....
Anethema Is Just Unbreakable (DE)
Created by Damashi
This is for those of you that just want Anethema to be unbreakablee without all the other perks I put on it in my previous mod. For my previous mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1506225539...
Zaikk's Support
Created by Fjarun
Zaikk's Support Want a Zaikk's Talon easily at any point in the game? Here you go. Changes This originally did just add a Zaikk's talon to the table in the tutorial deck of the ship in front of where the players spawn. Since then I've revised the mod and n...
Better Bless
Created by Aekkel
Yet another bless mod. This one is super-minimal. Bless and Curse are changed to use no memory and no source. That's it. If you're installing this in an existing game then you'll probably need to have Bless/Curse on the skill bar at the bottom or you'll fo...
Empowered Leadership {Definitive}
Created by Daniel7400
THIS IS FOR THE DEFINITIVE EDITION ONLY! Classic Edition Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1221749575 The vanilla version of the "Leadership" combat ability grants all allies within a 5m radius a bonus to dodging and to all re...
Good Chemistry - Definitive Edition
Created by fireundubh
Good Chemistry shows you the effects of food, drinks, ingredients, and potions without requiring you to consume them first. Some consumables with scripted effects will remain unaffected. https://i.imgur.com/sfiGrqs.jpg Your patronage supports more than 560...
Ice Incarnates From Ice (DE)
Created by Pencey
Casting Summon Incarnate on a patch of ice now gives you a proper ice-infused personal demon. The ice incarnate can cast Winter Blast, and is immune to both freezing and slipping, because though it is very funny to watch a base-game water incarnate take on...
Improved Charm/Taunted DE - Player Characters Won't Use Consumables
Created by substandardgaussian
Improved Charm/Taunted DE Prevents charmed or taunted player characters from using the consumables in their inventory. Check out my other DOS2 mods here!...
Improved Gwydian Rince: Definitive Edition
Created by substandardgaussian
Improved Gwydian Rince: Definitive Edition - Gwydian now has a DEFINITIVE set of skills to justify being Hannag's pupil. - Has custom scripting to DEFINITIVELY lessen his interest in walking on Necrofire without Magic Armor until he kills himself. Check ou...
Infinite Spirit Vision - Definitive Edition
Created by Rockfire
Inspired by https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1169790982 I've tested it a bit and seen no problems. I'll do what I can if you spot any issues, though it is currently running fine on my game. It functions exactly the same as the origina...
No Psychic Enemies (Definitive Edition)
Created by ForgottenAmnesia
This mod rebalances the lore master skill on enemies The goal of the mod is to have less enemies instantly know all your resistances and if you are UNDEAD. This mod is based on ( * )'s No psychic enemies in classic. the values in the mod are based on his v...
Less Sticky Oil (DE)
Created by Pencey
The Slowed effect from Oil surfaces disappears as soon as a unit leaves the surface. Meant to make it harder to use oil to keep melee opponents at bay, but also grants players the same benefit. Pairs Well With: Armor-Based Saving Throws - Divine Talent Pac...
Potions Give Empty Bottles - DE
Created by SimranZenov
Simply adds an empty bottle/cup/mug to your inventory every time you drink something. Includes all drinkable items - Mugs, Cups, and Bottles DE Changes: Cups of wine give normal cups instead of gold cups. This is to avoid being abused since a wooden cup ca...
Rude Loot - No Civil Abilities on Armor
Created by baardvaark
This mod removes nearly all randomly generated civil ability bonuses from loot. For example, persuasion won't appear on amulets anymore, or lockpicking on gloves. Telekinesis and Sneaking can still appear on amulets and boots respectively, since these have...
Innate Talents
Created by LaughingLeader
Makes Pet Pal, The Pawn, and Savage Sortilege innate talents available for all party members. Also includes some options for changing innate racial skills and origin abilities. https://raw.githubusercontent.com/LaughingLeader-DOS2-Mods/ModAssets/main/image...
Shapeshifting Origin Tags - Definitive Edition
Created by LaughingLeader
Annoyed that you can't talk to a companion while they're shapeshifted? How about Fane not being "Fane" while transformed? Shapeshifting Origin Tags is a simple mod that preserves origin tags when transforming into another race. It also enables companion di...
Very Fast Casting Mages [DE]
Created by ♥Kara♥
Mages are finally a force that needs to be reckoned with! This mod reduces the cooldowns of attack and control spells in the Aerotheurge, Geomancer, Hydrosophist and Pyrokinetic category. Note: This mod does not affect NPC's spells nor source spells. The l...
Unleveled Skillbooks
Created by baardvaark
Skillbooks of all levels will now appear at low level traders and potentially randomly dropped. Higher level skillbooks have been made somewhat cheaper so they're not outrageously expensive. The only skills Fort Joy traders won't sell are source skills. Cr...
The Definitive Barkus Rex
Created by substandardgaussian
Long Live The King! Replaces "Rex" with "Barkus Rex" in the Fort Joy arena, because. Check out my other DOS2 mods here!...
Faster Merchant Restock
Created by RobotGodzilla
Faster Merchant Restock Makes Merchant restock their inventory each 10 minutes instead of vanilla each 60 minutes....
Enrager 2ap [DE]
Created by Bernard
This mod increases the range of the Enrage skill Have you ever wished your tank could buff your ranger? Now you can! There is also an alternative version with lower AP cost. Version Range AP cost Vanilla 2 meters 2 AP Enrager 2AP (this version) 13 meters 2...
Book Of Origins
Created by frasdoge
Whether you're unhappy that your custom character is stuck with Dome of Protection or you'd just prefer a different origin skill than the one you've got, this mod has a solution for you! Now with the option to rehash your racial skills too! Book of Origins...
DeJunked Tooltips
Created by Soy Story
The idea of this mod is to keep the 'good' stuff visible with tooltips, the stuff you WANT to see, and just hide the rest of the clutter. Walking in to a room and seeing a million items come up in tooltips, most of them useless trash with no value, no craf...
Lady Vengeance Storage Chest Fixer
Created by LaughingLeader
Fixes the player storage chests on Lady Vengeance, so they always remain persistent. https://raw.githubusercontent.com/LaughingLeader-DOS2-Mods/ModAssets/main/images/WorkshopRateFavorite.gif Items in the chests will remain when changing levels, even when u...
Reactive Rebalancing
Created by AddieCat
Just a small mod to collect some small skill tweaks and overrides that I thought improved the game. Rebalances some skills to be more usable than they are by default. Reactive Armor Damage: 20 -> 25 Area Radius: 3 -> 4 Cooldown: 6 -> 4 Now also requires Wa...
AI Summons
Created by kleanse
AI Summons makes player-controlled summons and party followers behave autonomously: they will move and act without the explicit commands from the player. Notes Player-controlled summons and party followers only behave autonomously when engaged in combat. T...
Summoning Tweaks
Created by LaughingLeader
Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat. https://raw.githubusercontent.com/LaughingLeader-DOS2...
SmallerChampion
Created by Soy Story
Simply changes the Incarnate Champions scale/size to be less invasive. This was done by a small change in the editor Template of Summons_GiantIncarnate's 'scale' setting from 1 to 0.5 I run some summon mods which make summons permanent, so walking around a...
Simple Totem Buff
Created by Codebender
A very simple buff to all surface totems. Reduces the cooldown to zero. Increases the lifetime to 5 turns....
Summoning Tweaks - Permanent Summons
Created by LaughingLeader
Makes every player summon, from mods or not, permanent. https://raw.githubusercontent.com/LaughingLeader-DOS2-Mods/ModAssets/main/images/WorkshopRateFavorite.gif This mod can be used this standalone, or alongside Summoning Tweaks for a more customized summ...
Happily Emmie After
Created by Windemere
Happily Emmie After is a mod to the DOS 2 campaign that re-designs the “Finding Emmie” quest, offering players a chance to give Buddy and Emmie a happy ending. The quest begins in Fort Joy and can be resolved before leaving the island, though the epilogue ...
Polymorph Recruiting Fix
Created by frasdoge
Fixes a bug with the base game where recruited characters with Polymorph in their class preset (eg. Shadowblade, Metamorph) have fewer attribute points than expected. Explanation A recruited level 1 companion will usually have 3 attribute points (split int...
LeaderLib - Definitive Edition
Created by LaughingLeader
LeaderLib is a library mod used to provide common functionality to other mods. https://raw.githubusercontent.com/LaughingLeader-DOS2-Mods/ModAssets/main/images/WorkshopRateFavorite.gif PSA - Mod Updates When a mod is updated, it may be automatically deacti...
Significant Carry Weight Increase
Created by Fjarun
Significant Carry Weight Increase We gave the main characters a modest amount of weight-lift training. They lift 400kg now. Summary I decided to make some more variants of my previous Simple Carry Weight Increase (DE) mod. This mod has a similar function, ...
In 1 collection by Fjarun
Divinity OS2, My Mods Collection
50 items