RimWorld

RimWorld

Use Minified Buildings
82 Comments
meyermagic 11 Jul @ 7:25pm 
I haven't tested it yet, but it looks like someone released a similar mod with 1.6 support: [PL] Build From Storage
Evono 5 Jul @ 5:34pm 
is 1.6 planned please?
thorman123456789 4 Jul @ 12:45pm 
1.6 please?
TheGreen246 2 Jul @ 11:24am 
honestly this should add the ability to "build" sculptures directly
XeN0 20 Jun @ 11:18pm 
Just wanted to say I very much enjoy this mod and used it for an extended period of time without major issues. However according to the sos2 discord, this mod is incompatible because it can break ship combat, which has the potential to brick an entire save. In my personal experience I also had some issues with sos2 shuttles acting a little funky during ship combat, such as enemy shuttles "retreating" to my ship and landing multiple times, often in places they should not be able to.

My advice to anyone trying to use this mod with sos2, they *can* work together, but you're REALLY not gonna like when they *don't* work together.
ᛚᚢᚲᛟᚨᚾ 25 Feb @ 3:01am 
Can't see your mod in SOS2 comp list, probably compatible
Silberwolf 22 Oct, 2024 @ 4:02am 
thanks for the mod.
if possible please compatibility with SOS2, thank you
Ascythian 12 Oct, 2024 @ 3:23pm 
Ditto for SOS2 compatibility, thank you.
ᛚᚢᚲᛟᚨᚾ 23 Jun, 2024 @ 12:27pm 
Hi can you make your mod compat with SOS2? thank you
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1909914131
ignis 29 Apr, 2024 @ 12:46pm 
SOS2 has this mod in incompatible list
Fred_Flo 29 Apr, 2024 @ 10:25am 
Thanks for all the updates!
Hultis  [author] 29 Apr, 2024 @ 9:28am 
Updated to 1.5. No actual changes, just marked it as compatible.
Raptorias 23 Apr, 2024 @ 8:03pm 
need this updated to 1.5. very important mod
Desouza 20 Apr, 2024 @ 10:21am 
oh please update this for 1.5
DaddioPB1 19 Apr, 2024 @ 8:33pm 
1.5?
Renkin 19 Apr, 2024 @ 7:48pm 
@Arganot, both Miniffy Everything and Use Minified are listed in SoS2's mod list (check the their github FAQ) as incompatible because they conflict with ship move mechanics.
I've used both and its generally not an issue, just don't expect any support from SOS2 team if you hit a problem.
Arganot 15 Apr, 2024 @ 7:48am 
Rimpy suggests that this conflicts with SOS2. Is that still true if you are not using minify everything? There any work around to this? Love the mod, don't want to part with it.
thorman123456789 12 Apr, 2024 @ 6:22pm 
1.5?
allbad 7 Apr, 2024 @ 8:46am 
Hi @hultis any chance for 1.5 compat?
Shazza 27 Feb, 2024 @ 5:39pm 
Absolute chad mod, and it works with the 1.4 Blueprint fork! Bless you, this made my caravan life infinitely easier.
Kaedys 19 Dec, 2023 @ 9:57am 
Could you add a quick toggle for this in the lower right (where other toggles and overlays are)? I often minify my sanguophage's deathrest augment buildings when they're not needed, but when I try to build new ones for other sanguophages, it keeps trying to use the already-bound ones I've minified, rather than building new ones.
kinngrimm 16 Nov, 2023 @ 8:29am 
i recently made a suggestion within the Blueprints mod that the next step up would be to mark an already build area and then minify and relocate it in one swoop(hecause that building has to be on the other side ,,, reasons). This here is the closest thing i have found to that ^^ in combination with Minify Everything.
kamikadza13 25 Feb, 2023 @ 4:45am 
Can you add Translation/Keyed settings?
Hultis  [author] 25 Oct, 2022 @ 1:23am 
Sorry, fixed!
nikita150u 24 Oct, 2022 @ 11:33pm 
It's still spamming on 1.3 even after resubbing
Yung Cranium 3000 24 Oct, 2022 @ 10:21am 
thanks for the update!
Hultis  [author] 24 Oct, 2022 @ 9:53am 
Oops, apparently I had some test code which I missed when I pushed the update quickly yesterday. Fixed!
ZzZombo 24 Oct, 2022 @ 6:53am 
Please turn off all debug output, it drags the game to a crawl because it does it so often.
《ELIF_》 24 Oct, 2022 @ 2:31am 
It seems to be spamming the Debug log with the number 2 and something about tattoos.
https://gist.github.com/fcaa5625dfd7bcd896e0030e14082d67
Evono 23 Oct, 2022 @ 6:41pm 
thanks Hultis ! this is absolutely one of the essential mods and i really cant wrap my head around why this isnt base game behavior for real.
pgames-food 23 Oct, 2022 @ 6:02pm 
cool thanks in advance of me upgrading my existing game into 1.4 (eventually) :)
(ever since version 1.0 ive been uninstalling and picking up every single piece of spare wall from maps and event/encounters that ive been able to carry) and this mod has been so useful setting up a perimeter here and there:)
for example here:

https://cdn.discordapp.com/attachments/214523406727512065/589297291374886912/cropped_base_-_with_notes.png
Hultis  [author] 23 Oct, 2022 @ 3:25pm 
Yep, it's here now :)
Evono 21 Oct, 2022 @ 9:55am 
1.4 planned?
Caz 20 Jun, 2022 @ 9:54am 
Never understood why the game handles minified items so poorly. Why build something from scratch when you already have one fully built sitting in storage? #PawnLogic
Arganot 14 Apr, 2022 @ 4:11pm 
I was wondering if you could make a companion mod to this that adds sculpture blueprints to the Recreation Architect button. That way when a piece of art (could have a Quality Builder like toggle for quality) is made it would try to install it in the blueprint.

For the other direction make spike traps and IEDs craftable at Machining table so that these could be pre-crafted and easily slotted in by this mod.

Love the mod. It really is one of those "Why isn't this in the base game?" kinda mods. Thank you.
Cables323 12 Feb, 2022 @ 6:47pm 
WOoooh! Finally!
BetaHDream 22 Oct, 2021 @ 10:32am 
Wow this is good, I was going crazy for my nomad run, now everthing is easier.
cawphee.black 24 Aug, 2021 @ 2:10am 
yeah it's working for me, so maybe the others are just having issues with conflicts?
but yeah I watched it work just fine :)

this is something I've been wanting for a long time too :)
thanks for this
Hultis  [author] 23 Aug, 2021 @ 12:52pm 
It works fine in 1.3, you can add it to your current game and test. And yeah, there were some breaking changes and the rate of change is still very high so mods are unfortunately still breaking. Cost of progress I guess.
cawphee.black 23 Aug, 2021 @ 3:56am 
So this doesn't work for 1.3?
I've been wanting this feature for ages too. I wish I'd searched for it before when I played in 1.1 and 1.2.

Well great idea for a mod and thanks for making it.
Too bad 1.3 seems to be breaking everything important mod-wise.

Hultis  [author] 18 Aug, 2021 @ 2:35pm 
I think that's from MinifyEverything as the error originates in a patch to a method this mod doesn't patch.
Visoth 18 Aug, 2021 @ 1:16pm 
I must echo others in that it is not working for me after updating to 1.3
In 1.2 it was working flawlessly. I will test it on a vanilla colony to see if its a mod incompatibility.

Update: Tested on a vanilla colony (only Minify Everything, Mod Diff, Mod Manager, Character Editor)

It worked, but I got an error when right clicking on the blueprint. So it seems to be a mod incompatibility: (couldn't paste the entire error log, so I screenshot it) https://i.imgur.com/kAaDamy.png
Arcanant 18 Aug, 2021 @ 11:36am 
It works, nice!
Hultis  [author] 18 Aug, 2021 @ 10:24am 
Thanks a lot, merged and updated!
Jellypowered 17 Aug, 2021 @ 10:10pm 
Submitted a pull request to fix this :)
Arcanant 14 Aug, 2021 @ 5:44am 
It seems to not work for 1.3 indeed. I don't know if it is relevant but here is the difference of the blueprints for "Order to make" and "Order to place"

https://ibb.co/vL5C3wG

Here is the modlist https://rentry.co/dtzi4
Xurker 11 Aug, 2021 @ 2:08pm 
getting a yellow message on startup that says "[UseMinifiedBuildings] Patches on methods annotated as Obsolete were detected by HugsLib: RimWorld.GenConstruct.PlaceBlueprintForBuild" any idea why that is or what that means? full logs here https://gist.github.com/453edf8595c3c5e8512802aded8c995a
when the 9 Aug, 2021 @ 6:04pm 
this ain't working chief, at least when i installed it on an existing save
Kelowna 9 Aug, 2021 @ 3:53am 
Having the same problems myself, the mod is not working.
Dump Crunk 8 Aug, 2021 @ 12:06pm 
I am not sure why but this mod isn't working for me. Is it okay to add to existing saves?