RimWorld

RimWorld

Tortoise Armor
33 kommenttia
PapaEnclave 22.3. klo 13.17 
@futstub farm them
Futstub 28.10.2024 klo 6.53 
I really wanna use this, but where tf am I supposed to get 12 tortoise shells from for an armor..? :D
Dick Kick'em 20.7.2024 klo 5.43 
hell yeah i suck toes
velcroboy333  [tekijä] 5.4.2024 klo 11.30 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
DarkTemplarlord 29.4.2023 klo 7.47 
nice looking good work
Hydromancerx 25.3.2023 klo 12.16 
Can you please patch to work with the Carapace mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2952310784
hamed91211173 11.12.2022 klo 11.44 
thanks for this beautiful set of armor
there is a mistake in armor you forget to add thingCategories for it
velcroboy333  [tekijä] 17.10.2022 klo 18.24 
Updated for 1.4

Will come back to the Megafauna idea when I'm finished updating mods. Sorry I didn't respond before. I either missed or forgot the comment.
Meanie 13.5.2022 klo 11.54 
Any chance of another version of this mod for Megafauna's Doedicurus? :demoneye::demoneye:
velcroboy333  [tekijä] 27.12.2021 klo 9.53 
I can take a look sometime this week to see if some better material balance would apply.
934andy 26.12.2021 klo 4.31 
Sorry for a late reply. Yes it makes sense to me, but difference between for example cloth helmet and bearskin helmet would be **more** significant than awful vs legendary quality. That makes better material tortoise helmets compete with flak helmets and worse material useless. I would think lining should't have that much of effect, or at least there should be something to compensate for that, so higher material cost seems reasonable. Most headgear clothing requires 20 materials so maybe it would be a good starting point. If it's intended though, as "chain strength is strength of weakest link" analogy than that also makes sense.
velcroboy333  [tekijä] 20.12.2021 klo 8.40 
I like to keep the "stuff" as a lining that adds its properties to the end product. It's been a while since I played though. Are you suggesting that the cost of the "stuff" should be increased for better balance?
934andy 20.12.2021 klo 5.00 
Absolutely great mod! I wanted to tell you though that textile ingredients affect armour rating. Maybe you would consider allowing only cloth or increasing amount of ingredients needed due to game balancing? In any case I’m definitely going to use this mod all the time, so thank you :)
PremierVader 2.8.2021 klo 12.47 
Thanks for the info and best of luck on your job!
velcroboy333  [tekijä] 2.8.2021 klo 10.14 
Added gear stats to description page.
PremierVader 30.7.2021 klo 16.20 
Hi great job on the mod! Can you provide the exact numbers for the armor rating of these gear in the description? Thanks!
velcroboy333  [tekijä] 19.7.2021 klo 13.59 
Updated for 1.3
velcroboy333  [tekijä] 5.7.2021 klo 16.10 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
UltraDelux 18.3.2021 klo 18.26 
this is great!
velcroboy333  [tekijä] 9.2.2021 klo 11.26 
Neolithic
(≡◉‿‿◉≡) 9.2.2021 klo 11.24 
What technology is this? is this neolithic?? or industrial??
=) 6.11.2020 klo 20.41 
Master Roshi's favorite turtle shell. =)
Halfelfaedyn 13.10.2020 klo 19.30 
Well, this will make it exciting to hunt these ^_^
velcroboy333  [tekijä] 5.10.2020 klo 14.08 
Yes it is.
Hairenmakista 5.10.2020 klo 13.25 
Is this a craftable item in game?
velcroboy333  [tekijä] 7.9.2020 klo 8.48 
I initially based it on the code Hydro dug up. You're right though, it doesn't make sense. I did a complete rebalancing. Tortoise shells and their products will have less hitpoints. However, blunt/sharp armors now match that of a tortoise. Combined with the right material/craftsmanship, you can still make some pretty tough armor.
Vaeringjar 7.9.2020 klo 5.17 
Imo the helmet has way too many hitpoints compared to the simple helmet, 300 vs 100 default, heavy fur making it 450 while plasteel simple helmet is 280. I'd say something like 100-150 would make sense?
Hydromancerx 26.8.2020 klo 14.53 
Yay!! Thank you!
ProfZelonka 26.8.2020 klo 12.37 
Dude, this is so awesome. hahah Thanks for making this!!
velcroboy333  [tekijä] 26.8.2020 klo 12.32 
This mod is now a complete armor set. Thanks to Hydromancerx!
Proxyer 26.8.2020 klo 2.47 
LoL :lunar2019laughingpig:
I send award. :Emo_5_Trophy:
Hydromancerx 25.8.2020 klo 19.54 
Thank you!
ProfZelonka 25.8.2020 klo 15.58 
Omg.. That's adorable hahaha thanks! Wonder if that HellCross tortoise texture can be used for this as an alternative?