RimWorld

RimWorld

Tortoise Armor
33 Comments
PapaEnclave 22 Mar @ 1:17pm 
@futstub farm them
Futstub 28 Oct, 2024 @ 6:53am 
I really wanna use this, but where tf am I supposed to get 12 tortoise shells from for an armor..? :D
Dick Kick'em 20 Jul, 2024 @ 5:43am 
hell yeah i suck toes
velcroboy333  [author] 5 Apr, 2024 @ 11:30am 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
DarkTemplarlord 29 Apr, 2023 @ 7:47am 
nice looking good work
Hydromancerx 25 Mar, 2023 @ 12:16pm 
Can you please patch to work with the Carapace mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2952310784
hamed91211173 11 Dec, 2022 @ 11:44am 
thanks for this beautiful set of armor
there is a mistake in armor you forget to add thingCategories for it
velcroboy333  [author] 17 Oct, 2022 @ 6:24pm 
Updated for 1.4

Will come back to the Megafauna idea when I'm finished updating mods. Sorry I didn't respond before. I either missed or forgot the comment.
Meanie 13 May, 2022 @ 11:54am 
Any chance of another version of this mod for Megafauna's Doedicurus? :demoneye::demoneye:
velcroboy333  [author] 27 Dec, 2021 @ 9:53am 
I can take a look sometime this week to see if some better material balance would apply.
934andy 26 Dec, 2021 @ 4:31am 
Sorry for a late reply. Yes it makes sense to me, but difference between for example cloth helmet and bearskin helmet would be **more** significant than awful vs legendary quality. That makes better material tortoise helmets compete with flak helmets and worse material useless. I would think lining should't have that much of effect, or at least there should be something to compensate for that, so higher material cost seems reasonable. Most headgear clothing requires 20 materials so maybe it would be a good starting point. If it's intended though, as "chain strength is strength of weakest link" analogy than that also makes sense.
velcroboy333  [author] 20 Dec, 2021 @ 8:40am 
I like to keep the "stuff" as a lining that adds its properties to the end product. It's been a while since I played though. Are you suggesting that the cost of the "stuff" should be increased for better balance?
934andy 20 Dec, 2021 @ 5:00am 
Absolutely great mod! I wanted to tell you though that textile ingredients affect armour rating. Maybe you would consider allowing only cloth or increasing amount of ingredients needed due to game balancing? In any case I’m definitely going to use this mod all the time, so thank you :)
PremierVader 2 Aug, 2021 @ 12:47pm 
Thanks for the info and best of luck on your job!
velcroboy333  [author] 2 Aug, 2021 @ 10:14am 
Added gear stats to description page.
PremierVader 30 Jul, 2021 @ 4:20pm 
Hi great job on the mod! Can you provide the exact numbers for the armor rating of these gear in the description? Thanks!
velcroboy333  [author] 19 Jul, 2021 @ 1:59pm 
Updated for 1.3
velcroboy333  [author] 5 Jul, 2021 @ 4:10pm 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
UltraDelux 18 Mar, 2021 @ 6:26pm 
this is great!
velcroboy333  [author] 9 Feb, 2021 @ 11:26am 
Neolithic
(≡◉‿‿◉≡) 9 Feb, 2021 @ 11:24am 
What technology is this? is this neolithic?? or industrial??
=) 6 Nov, 2020 @ 8:41pm 
Master Roshi's favorite turtle shell. =)
Halfelfaedyn 13 Oct, 2020 @ 7:30pm 
Well, this will make it exciting to hunt these ^_^
velcroboy333  [author] 5 Oct, 2020 @ 2:08pm 
Yes it is.
Hairenmakista 5 Oct, 2020 @ 1:25pm 
Is this a craftable item in game?
velcroboy333  [author] 7 Sep, 2020 @ 8:48am 
I initially based it on the code Hydro dug up. You're right though, it doesn't make sense. I did a complete rebalancing. Tortoise shells and their products will have less hitpoints. However, blunt/sharp armors now match that of a tortoise. Combined with the right material/craftsmanship, you can still make some pretty tough armor.
Vaeringjar 7 Sep, 2020 @ 5:17am 
Imo the helmet has way too many hitpoints compared to the simple helmet, 300 vs 100 default, heavy fur making it 450 while plasteel simple helmet is 280. I'd say something like 100-150 would make sense?
Hydromancerx 26 Aug, 2020 @ 2:53pm 
Yay!! Thank you!
ProfZelonka 26 Aug, 2020 @ 12:37pm 
Dude, this is so awesome. hahah Thanks for making this!!
velcroboy333  [author] 26 Aug, 2020 @ 12:32pm 
This mod is now a complete armor set. Thanks to Hydromancerx!
Proxyer 26 Aug, 2020 @ 2:47am 
LoL :lunar2019laughingpig:
I send award. :Emo_5_Trophy:
Hydromancerx 25 Aug, 2020 @ 7:54pm 
Thank you!
ProfZelonka 25 Aug, 2020 @ 3:58pm 
Omg.. That's adorable hahaha thanks! Wonder if that HellCross tortoise texture can be used for this as an alternative?