RimWorld
Tortoise Armor
33 Yorum
PapaEnclave 22 Mar @ 13:17 
@futstub farm them
Futstub 28 Eki 2024 @ 6:53 
I really wanna use this, but where tf am I supposed to get 12 tortoise shells from for an armor..? :D
Dick Kick'em 20 Tem 2024 @ 5:43 
hell yeah i suck toes
velcroboy333  [yaratıcı] 5 Nis 2024 @ 11:30 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
DarkTemplarlord 29 Nis 2023 @ 7:47 
nice looking good work
Hydromancerx 25 Mar 2023 @ 12:16 
Can you please patch to work with the Carapace mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2952310784
hamed91211173 11 Ara 2022 @ 11:44 
thanks for this beautiful set of armor
there is a mistake in armor you forget to add thingCategories for it
velcroboy333  [yaratıcı] 17 Eki 2022 @ 18:24 
Updated for 1.4

Will come back to the Megafauna idea when I'm finished updating mods. Sorry I didn't respond before. I either missed or forgot the comment.
Meanie 13 May 2022 @ 11:54 
Any chance of another version of this mod for Megafauna's Doedicurus? :demoneye::demoneye:
velcroboy333  [yaratıcı] 27 Ara 2021 @ 9:53 
I can take a look sometime this week to see if some better material balance would apply.
934andy 26 Ara 2021 @ 4:31 
Sorry for a late reply. Yes it makes sense to me, but difference between for example cloth helmet and bearskin helmet would be **more** significant than awful vs legendary quality. That makes better material tortoise helmets compete with flak helmets and worse material useless. I would think lining should't have that much of effect, or at least there should be something to compensate for that, so higher material cost seems reasonable. Most headgear clothing requires 20 materials so maybe it would be a good starting point. If it's intended though, as "chain strength is strength of weakest link" analogy than that also makes sense.
velcroboy333  [yaratıcı] 20 Ara 2021 @ 8:40 
I like to keep the "stuff" as a lining that adds its properties to the end product. It's been a while since I played though. Are you suggesting that the cost of the "stuff" should be increased for better balance?
934andy 20 Ara 2021 @ 5:00 
Absolutely great mod! I wanted to tell you though that textile ingredients affect armour rating. Maybe you would consider allowing only cloth or increasing amount of ingredients needed due to game balancing? In any case I’m definitely going to use this mod all the time, so thank you :)
PremierVader 2 Ağu 2021 @ 12:47 
Thanks for the info and best of luck on your job!
velcroboy333  [yaratıcı] 2 Ağu 2021 @ 10:14 
Added gear stats to description page.
PremierVader 30 Tem 2021 @ 16:20 
Hi great job on the mod! Can you provide the exact numbers for the armor rating of these gear in the description? Thanks!
velcroboy333  [yaratıcı] 19 Tem 2021 @ 13:59 
Updated for 1.3
velcroboy333  [yaratıcı] 5 Tem 2021 @ 16:10 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
UltraDelux 18 Mar 2021 @ 18:26 
this is great!
velcroboy333  [yaratıcı] 9 Şub 2021 @ 11:26 
Neolithic
(≡◉‿‿◉≡) 9 Şub 2021 @ 11:24 
What technology is this? is this neolithic?? or industrial??
=) 6 Kas 2020 @ 20:41 
Master Roshi's favorite turtle shell. =)
Halfelfaedyn 13 Eki 2020 @ 19:30 
Well, this will make it exciting to hunt these ^_^
velcroboy333  [yaratıcı] 5 Eki 2020 @ 14:08 
Yes it is.
Hairenmakista 5 Eki 2020 @ 13:25 
Is this a craftable item in game?
velcroboy333  [yaratıcı] 7 Eyl 2020 @ 8:48 
I initially based it on the code Hydro dug up. You're right though, it doesn't make sense. I did a complete rebalancing. Tortoise shells and their products will have less hitpoints. However, blunt/sharp armors now match that of a tortoise. Combined with the right material/craftsmanship, you can still make some pretty tough armor.
Vaeringjar 7 Eyl 2020 @ 5:17 
Imo the helmet has way too many hitpoints compared to the simple helmet, 300 vs 100 default, heavy fur making it 450 while plasteel simple helmet is 280. I'd say something like 100-150 would make sense?
Hydromancerx 26 Ağu 2020 @ 14:53 
Yay!! Thank you!
ProfZelonka 26 Ağu 2020 @ 12:37 
Dude, this is so awesome. hahah Thanks for making this!!
velcroboy333  [yaratıcı] 26 Ağu 2020 @ 12:32 
This mod is now a complete armor set. Thanks to Hydromancerx!
Proxyer 26 Ağu 2020 @ 2:47 
LoL :lunar2019laughingpig:
I send award. :Emo_5_Trophy:
Hydromancerx 25 Ağu 2020 @ 19:54 
Thank you!
ProfZelonka 25 Ağu 2020 @ 15:58 
Omg.. That's adorable hahaha thanks! Wonder if that HellCross tortoise texture can be used for this as an alternative?