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贼徒的关隘必须是最低级,只要升级之后,防守战手操就会闪退。
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3082096401
Here is my new mod!
Thank you for letting me use your pack here!
Would it be ok for you if I create my own version of a mod like this and use some of your ideas? Maybe even reuse some of your entries as well?
Thanks!
"fighting_force_status_theirs_besieging"
"fighting_force_status_yours_besieging"
These keys do not work. CA never finished these keys. You will have to create a new battle context. It has to be these:
campaign_bonus_value_battle_context_force_status_junctions_tables:
"Force key status": defending "is yours": yes
campaign_bonus_value_battle_context_battle_type_junctions_tables
Battle context key needs to be attached to these battle type keys:
"settlement_standard"
"settlement_unfortified"
campaign_bonus_value_battle_context_specifiers_tables.
Here you need to insert your new key, do not toggle on "night battles only".
I am going to fix this myself. Just adding a solution there.
@杨延昭 和其他的冲突了吧,我用可以。