Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have good and bad news for you. The good news is that everything you've described is intentional with this mod. Please re-read the mod's description to learn about election features and how you can influence the outcome of your elections.
The bad news is that what you describe about being unable to boost voting weight is something that's mechanically not possible for me to do. Elections themselves appear to be hard coded in the game, meaning that the default democratic election interface isn't something I can alter or change- nor affect what leaders it draws from.
With regard to it drawing low-level leaders, that is true and very possible. However, there are 4 potential options when a new leader is elected: an inexperienced very young leader, a semi-experienced young leader, a moderately experienced middle-age leader, and a veteran older leader.
存在严重错误!首先,选举直接产生领导人(没有玩家可以提升选票权重的阶段和界面);其次,选举黑盒,会自动招募另一位其他类型的等级低的领袖;最后,我认为该模组还有大的改进空间,距离理想状态还有些距离。
This one isn't necessarily incompatible, but it won't have the same modifiers as the Ethics & Civics Classic mod will have for its democratic authority.
I'll be updating the Stellaris Evolved & Stellaris Bug Branch ones shortly. Thank you for all the patience you've had for this whole time.
Do you think you can update the stellaris evolved sub mod? the devs changed a few things and integrated a few authorities into eachother.
Thanks!! You’ve saved my playlist!!
Let me know if there are any other issues that come out of it.
I'm not sure why you are having this problem. This mod removes the line that triggers vanilla elections. Are you using another mod that overwrites the democratic authority?
Without ideas of what else it could be, I tested to see if this would be the case in a game when playing as a xenophile/fanatic materialist empire. Your issue (if I am right about what your issue is) is not something I can replicate, and I can only assume it is a result of another mod you are using.
Can you give me more information about exactly what you mean? For example, if you are playing Materialist/Fanatic Authoritarian, other nations will always have some degree of materialist and some degree of authoritarian?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2877956755
I hope that helps!
https://drive.google.com/drive/folders/1yXSxR5LIOTlYqShYfcoTJMB-c2m816IA?usp=sharing
I apologize for the very long delay without a fix. It was originally on my agenda but slipped my mind entirely.
The mod has been updated for 3.2 and now includes the 50% automatic resettlement chance. Thank you for letting me know.
Im agree with Morzan, more be really more useful for all the elections
If u can do it in some moment can be so cool!
Regards
It would be possible to create those easily, though I am pretty busy with my real life so I don't know when I am able to get around to finishing those. I will keep updates posted here.
This had me concerned so I double checked the requirements for faction appeasement. The default option is set so that as long as the government is not the Imperial nor Dictatorial authorities, the condition is satisfied. As such, this mod should not be causing this issue as it does not touch factions whatsoever.