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Democratic Authority Reworked for Stellaris Evolved [3.12]
   
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21 Oct, 2022 @ 7:36am
2 Aug, 2024 @ 1:41pm
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Democratic Authority Reworked for Stellaris Evolved [3.12]

Description

Democratic Authority Reworked
Originally posted by Chancellor Palpatine:
I love democracy. I love the republic.

>>Click here for the original version!<<


INTRODUCTION
Have you ever played as a democratic empire and suddenly, an election appears? Have you ever tried to shift the weight of an election towards your current ruler, only to have your level 10 scientist be elected instead, interrupting your research and thrusting your old leader back into the void? I have, and I hate it. I wish my scientists would focus on their research, my admirals the fleets, my generals their armies, my governors their sectors.

This mod aims to remove that issue entirely. Now our scientists research, governors govern, admirals admir, and generals lead.

FUNCTION
This mod creates an event that pings every decade which elects/re-elects a ruler for direct democracies and indirect democracies. Candidates are chosen from pops with Full Citizenship rights, including xenos if they should have them.

This means that the majority species in your empire with Full Citizenship has the greatest chance of becoming your ruler. Xenophobes need not worry.

Additionally, this mod provides a new policy, Election Policy, with 4 choices below that affect re-election odds:

Equal Chance, 50% chance to re-elect
Imbalanced Election, 65% chance to re-elect
One Term, 0% chance to re-elect
Predetermined, 90% chance to re-elect [only available with the Shadow Council civic]

Election Events
With the 3.7 update, I have finally completed something I intended to include with this mod for a very long time. There are now events for rulers who are re-elected far too many times, and greater involvement for those using the Shadow Council civic to keep the reputation of the ruler clean.

-Accusations of corruption have a chance to arise with any election, but it's very low by default and becomes more likely the more time a single ruler is re-elected. The odds reset to basic when a new ruler is elected/appointed.
-Corruption accusations can only happen to a ruler a grand total of 2 times, period. If your ruler is found innocent both times, it will never happen again unless a new ruler is elected.
-If you are using the Shadow Council civic, you will have unique responses available to you for both corruption allegations, which dramatically can increase the odds that your ruler will be found innocent. These responses are optional, so you can go with default odds if you so wish.
-When a ruler is found to be corrupt, a follow-up event will play which asks whether your people move to impeach their ruler based on the findings, or if you will accept your corrupt ruler to finish their current term and potentially be re-elected next term.

The odds of events firing and the exact effects of them are subject to change, depending on continued review. My hope is that the events will not be bothersome, but add some more character to otherwise generic rulers.

INCOMPATIBILITY
This variant of the mod is meant to work with the Stellaris Evolved mod.
This mod replaces only one thing in all of Stellaris: auth_democratic
Anything that adjusts or replaces the Democratic authority would not work with this mod.
Any other custom authorities that use the Democratic election type would operate like vanilla democracies, and would not run the way this mod makes normal Democracy work.

Load this after Stellaris Evolved! The original Democratic Authority Reworked mod is not required to use this mod!

[discord.gg]
24 Comments
Aþi 2 Aug, 2024 @ 7:16pm 
Yay!!! Thanks so much!!
Excellent job my man, you've saved my stellaris playthrough!
No longer will my council be ruined by jumped-up desires of being the chancellor!
Jame  [author] 2 Aug, 2024 @ 1:49pm 
This should be functioning properly now! It looks a little different, so let me explain.

The election type is considered still democratic. This is important because certain AI personalities care about that, like Democratic Crusaders. As such, it will say that your next election is only on ruler death.

However, the election event will still fire every decade like normal.
Jame  [author] 30 Jul, 2024 @ 2:57pm 
I'm looking through all the code here and I cannot piece together worth my life why there are elections when I've specifically disabled them.
This is going to not work until I can find that out, and it may be a bit.
Jame  [author] 30 Jul, 2024 @ 12:37pm 
I'll give it another look just to be absolutely sure. Sorry for the issues you've been experiencing because of this mod.
Aþi 29 Jul, 2024 @ 11:51pm 
Update: it *does* work, and the election does happen as according to the mod but it doesn't override vanilla elections.
It also doesn't match up with when vanilla elections are set
Aþi 29 Jul, 2024 @ 11:12pm 
Hiya, I've noticed that this mod doesn't seem to be working? The policy does show up in the policy screen but it doesn't seem to have any affect and the vanilla election panel still comes up as normal when you click it on the empire screen and when it comes up for the first time in a new game.

I tried this on my current playthrough and a brand new one and still had the issue.
This mod was at the very bottom of my modlist and was below stellaris evolved, the original democratic authority mod was not enabled and it was only this one.
Jame  [author] 29 Jul, 2024 @ 1:34pm 
Updated after a shamefully long delay.
fedekk2014 28 Jul, 2024 @ 1:56am 
update?
Jame  [author] 26 Dec, 2023 @ 2:03pm 
Hello danelsan,
Thank you for finding that out. I guess that's my reward for copying & pasting directly from other mods without looking closer.
danelsan 25 Dec, 2023 @ 5:49pm 
Hi! Next time you update, this mod likely needs a little fix on the "possible" code for both authorities in it, as you got "goverments" instead of "gover n ments" on all the inlines.

I changed that locally and that fixes both the issue Juhn mentioned of authoritarian democaracies and an issue I was having of empires mixing up regular and gestalt civics (since those were not blocking democracies either)