Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The problem is that I do not know what other mods people are running besides this one + Gloomy Furniture/Vanilla Expanded Furniture.
I need to know what else you are running in order to find out where the incompatibility lies. This is why I ask for crash logs.
I'd love to fix it, I just need more information from people who are actually having the issue. Help me help you.
I'd really love to add this mod to my game but not if there's an issue with VE: Furniture. I'd just try it myself to see, but not all compatibility issues are immediately obvious.
I'm not doing your work for you.
Hello, please see this forum page: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2247819099/2985285448983593739/
[K]Extra Stone | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=852103845
Kura's Extra Extra | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1339121712
Also, quits don't seem to be compatible with
Vanilla Furniture Expanded | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1718190143
Vanilla Furniture Expanded - Spacer Module | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2028381079
https://imgur.com/a/RbklWo0
https://imgur.com/a/o4dE7rN
i've changed the kurin head back manually but it still doesn't work, it makes it so that it looks even more deformed
I would like to thank everyone who is reporting these issues! I thought I fixed it the first time, but I guess there's a lot of work left to do!
Exception while recalculating SawSelfInMirror thought state for pawn Merrie: System.MissingMethodException: bool RimWorld.RelationsUtility.IsDisfigured(Verse.Pawn,Verse.Pawn,bool)
Also when selecting a blueprint of the mirror it sends this constant error:
Exception in UIRootUpdate: System.MissingMethodException: void Verse.GenDraw.DrawFieldEdges(System.Collections.Generic.List`1<Verse.IntVec3>,UnityEngine.Color,System.Nullable`1<single>)
Maybe despite not having it active one of my other mods is affecting this one?? I'm not sure how that would work but I have no clue how to test that without unsubbing from each one.
(log) https://gist.github.com/HugsLibRecordKeeper/2a73ec1c9226c39c2d8e14846b115d23#file-output_log-txt-L1
1/2 (character limit)
Same error happens on pure vanilla without any other mods loaded except for this one.
Does it provide any mild heat, or other entertaining effects?
In mirrorplaceworker.cs:25 remove following def names: "GL_WindowWall", "RGK_WindowWall", "GL_VentWall", "RGK_VentWall"
They should not be applicable for mirror placement, as the wall is "in use" by either a window or a vent, so the mirror would be invisible.
Problem occurs when you call "ThingDef.Named(item)" when checking if those defs exist. GL_WindowWall can be found, but RGK_WindowWall for example is null.