RimWorld

RimWorld

Tate's Tiny Furniture Mod
93 Comments
alleZSoyez  [author] 13 Jul @ 11:31am 
I will update this as well as AnyPlant as soon as I am able. I have been very sick. I'm very sorry.
chocoavena 11 Jul @ 12:22pm 
does this work for 1.6?
stargirl 5 Sep, 2024 @ 6:26pm 
Love this mod! Dy think in the future you would add different quilt types (different prints/patterns)? Or even just a plain colored one?
alleZSoyez  [author] 17 Jun, 2024 @ 5:37pm 
I have tried many times to reproduce the issue with the other furniture mods and have not been able to do it. They all seem to run together just fine on my machine.

The problem is that I do not know what other mods people are running besides this one + Gloomy Furniture/Vanilla Expanded Furniture.

I need to know what else you are running in order to find out where the incompatibility lies. This is why I ask for crash logs.

I'd love to fix it, I just need more information from people who are actually having the issue. Help me help you.
Jaggid Edje 13 Jun, 2024 @ 4:04am 
Can anyone speak to the allegation that this is not compatible with VE: Furniture?

I'd really love to add this mod to my game but not if there's an issue with VE: Furniture. I'd just try it myself to see, but not all compatibility issues are immediately obvious.
Mash💀 6 May, 2024 @ 11:04pm 
Incompatible with Vanilla Expanded Furniture and GloomyFurniture

I'm not doing your work for you.
alleZSoyez  [author] 17 Apr, 2024 @ 5:36pm 
Ixxley Dreambreaker 16 Apr, 2024 @ 6:03am 
any chance this can be made compatible with Gloomy Furniture?
alleZSoyez  [author] 13 Apr, 2024 @ 1:58pm 
Legacy version (for RimWorld 1.1 to 1.4) is now available at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3221519953
AutumnLight 13 Apr, 2024 @ 9:45am 
question, could you please define a seperate patch for 1.4 => split the project into two directorys?
Runzu 17 Aug, 2023 @ 6:52am 
Hello, I was wondering if it'd be okay if I could attempt to make myself a personal patch? I don't know much about coding or anything, but it's to make this compatible with mods that add other furniture/walls and such.
BenJen 3 Aug, 2023 @ 4:16pm 
Maybe remove your tiny shelf as there is one in base game now?
Psyckosama 3 Dec, 2022 @ 10:16pm 
request: Electric blankets
alleZSoyez  [author] 26 Oct, 2022 @ 10:52pm 
Should be working for 1.4 now.
铜民蜜 24 Oct, 2022 @ 12:28pm 
1.4?
Runzu 10 Jul, 2022 @ 7:23pm 
Hellos! I found some compatibility issues with modded walls for placing mirrors.
[K]Extra Stone | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=852103845
Kura's Extra Extra | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1339121712

Also, quits don't seem to be compatible with
Vanilla Furniture Expanded | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1718190143
Vanilla Furniture Expanded - Spacer Module | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2028381079
Ibbygidge 16 May, 2022 @ 9:33am 
Ah, solar panels, that makes sense. Thanks!
alleZSoyez  [author] 11 May, 2022 @ 8:28pm 
@Ibbygidge It's been a while since I've been able to update this mod, but if I recall, you have to have researched both electricity and solar panels and then they should be with the rest of the lights.
Ibbygidge 11 May, 2022 @ 3:01pm 
I can't find the outdoor lights in the furniture build list. Is there some research requirement for them? I have complex furniture researched, and I can build all the other furniture from this mod, but I just don't see the outdoor lamps.
hoteldoor538 29 Apr, 2022 @ 9:50pm 
https://imgur.com/a/jsEm1dI
https://imgur.com/a/RbklWo0
https://imgur.com/a/o4dE7rN
i've changed the kurin head back manually but it still doesn't work, it makes it so that it looks even more deformed
AngleWyrm 3 Jan, 2022 @ 7:42pm 
good stuff! I use the picnic blanket at my trader spot, and the tiny tables work great in average size houses. Request: The bedding quilts don't currently fit on Vanilla Furniture Expanded's Ergonomic Beds...
VulpineVandal 12 Sep, 2021 @ 10:42pm 
what arnovitz said, but for the simple bed from vanilla furniture expanded. would be nice to reward the hyoomanz that my furries have captured for servitude with blankets on their net beds
Arnovitz 3 Aug, 2021 @ 3:29pm 
If you get a chance, quilt compatibility for the mod Modern Beds would be appreciated.
alleZSoyez  [author] 31 Jul, 2021 @ 9:12am 
I don't have a lot of time to work on this for now, so I removed all the IsDisfigured stuff until I have more time to look at it. At least this way my hope is that most of the mirror functionality will still be there and the game will be playable with this mod. I agree that the mirror blueprint sounds like a mod conflict. I would try to move this mod as high up on the list as possible, since I can't seem to replicate that one.

I would like to thank everyone who is reporting these issues! I thought I fixed it the first time, but I guess there's a lot of work left to do!
okoyum 29 Jul, 2021 @ 10:19am 
This message is sent every tick for each colonist:
Exception while recalculating SawSelfInMirror thought state for pawn Merrie: System.MissingMethodException: bool RimWorld.RelationsUtility.IsDisfigured(Verse.Pawn,Verse.Pawn,bool)

Also when selecting a blueprint of the mirror it sends this constant error:
Exception in UIRootUpdate: System.MissingMethodException: void Verse.GenDraw.DrawFieldEdges(System.Collections.Generic.List`1<Verse.IntVec3>,UnityEngine.Color,System.Nullable`1<single>)

Maybe despite not having it active one of my other mods is affecting this one?? I'm not sure how that would work but I have no clue how to test that without unsubbing from each one.
okoyum 29 Jul, 2021 @ 10:19am 
Thank you for trying to fix this! I don't know if 1.3 is fine now but I think there might still be a problem with the mod for 1.2. I tried to use the updated version on its own (alongside few other loading/mod managers), but it seems to still have the errors. After that I tried with just Core alone, but nothing seems to have changed.

(log) https://gist.github.com/HugsLibRecordKeeper/2a73ec1c9226c39c2d8e14846b115d23#file-output_log-txt-L1

1/2 (character limit)
alleZSoyez  [author] 28 Jul, 2021 @ 11:11am 
Alright, we'll see how that works. Looks like RelationsUtility.IsDisfigured() was updated in 1.3. Should be fine now. I hope.
alleZSoyez  [author] 28 Jul, 2021 @ 10:10am 
I'll take another look at it today. Thanks for letting me know!
Da Evil Wizard 26 Jul, 2021 @ 10:36pm 
i guess that's what i thought but i deleted the mod and didn't have mirrors
Da Evil Wizard 26 Jul, 2021 @ 10:36pm 
i don't have any mirrors either bruh
okoyum 26 Jul, 2021 @ 6:23pm 
Oh, and I forgot to mention that I'm on 1.2.
okoyum 26 Jul, 2021 @ 5:46pm 
I have a similar problem to @Da Evil Wizard but my log is spammed constantly despite not having any mirrors constructed on my map. https://gist.github.com/HugsLibRecordKeeper/afda3f8c2b3867949eb82db831c58741

Same error happens on pure vanilla without any other mods loaded except for this one.
Da Evil Wizard 26 Jul, 2021 @ 1:07am 
im getting a mirror error whenever my fallout robot looks in the mirror and it spams the log
alleZSoyez  [author] 23 Jul, 2021 @ 9:39am 
I *think* I fixed it. Please let me know if there are any issues with 1.3 support.
alleZSoyez  [author] 23 Jul, 2021 @ 8:56am 
1.3 support is coming as soon as I can. The mirror AI was broken with this update somehow.
alleZSoyez  [author] 3 Jul, 2021 @ 5:10pm 
@AngleWyrm since their table is visually different from mine, I think both should stay, in case someone is running both mods but prefers that table.
fuwatti 21 Apr, 2021 @ 9:07pm 
why isnt this kind of stuff ingame already
AngleWyrm 22 Mar, 2021 @ 1:23pm 
Tiny Table is a popular mod that also adds a 1x1 table to the furniture menu. Would it be possible to recognize it and just skip adding another version of 1x1 table if present?
bunny ♥ 28 Jan, 2021 @ 7:20pm 
WOAH THIS IS SO CUTE IM IN LOVE
alleZSoyez  [author] 16 Dec, 2020 @ 11:09pm 
No, it's just decorative. That *would* be really neat though. :lunar2019piginablanket:
Gnith 16 Dec, 2020 @ 11:03am 
is the Uranium Floor Tile, .... radioactive?
Does it provide any mild heat, or other entertaining effects?
alleZSoyez  [author] 5 Dec, 2020 @ 11:39pm 
Oh, you'll find out. 😆
natthegreat668 5 Dec, 2020 @ 9:05am 
Cool, you added mirrors in an update. Wonder what happens when an ugly pawn looks into one haha.
alleZSoyez  [author] 9 Nov, 2020 @ 6:33pm 
Sure. Could you copy the error log please?
Raymond 9 Nov, 2020 @ 6:11pm 
this mod seem to conflict with gloomy extra kitchen. Can you look into it for me?
alleZSoyez  [author] 6 Nov, 2020 @ 10:46pm 
Wait, they do? Whoops. 😂
McLenwe 6 Nov, 2020 @ 8:56am 
I don´t know if it is intended, but i find it quite amusing that sitting spots and picnic blankets provide cover. ;D
alleZSoyez  [author] 30 Oct, 2020 @ 12:24am 
I'll go ahead and remove defs for now. I'll have the updated version up shortly. I'm still convinced there is another mod conflicting somewhere, as I can't seem to reproduce the error at all. If possible, if you can try to find the smallest possible combination of mods that causes the error, that would be super helpful. Thank you for your help in trying to narrow this down.
Mythos 29 Oct, 2020 @ 9:52am 
@alleZSoyez: I've found a workaround, but not a solution.
In mirrorplaceworker.cs:25 remove following def names: "GL_WindowWall", "RGK_WindowWall", "GL_VentWall", "RGK_VentWall"
They should not be applicable for mirror placement, as the wall is "in use" by either a window or a vent, so the mirror would be invisible.
Problem occurs when you call "ThingDef.Named(item)" when checking if those defs exist. GL_WindowWall can be found, but RGK_WindowWall for example is null.