RimWorld

RimWorld

[XND] Nocturnal Animals (Continued)
74 Comments
Mlie  [author] 29 Jun @ 10:04pm 
@moo Updating all my mods, see discord for progress
moo 29 Jun @ 2:53pm 
Hi Mile. Is this the mod that implements [NocturnalAnimals.ExtendedRaceProperties]?

If so, there's a number of animal mods that are on 1.6 trying to reference this (non-existent) function as this mod isn't updated to 1.6 yet. If you have the ability to prioritize this mod's update? Thanks!
Clarke's Third Mage 19 Feb @ 8:10am 
@Reverie RimSort community rules says this should go above VE Framework anyway. 🤷
Mlie  [author] 7 Jan @ 7:11am 
@Mr_FoxCride Please post the link to the mod you want to request in the mod-requests channel of the Discord server as this saves me a lot of admin-time.
Mr_FoxCride 7 Jan @ 6:29am 
Would be amazing to get continuation of Auto-namer mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2911717665
Nim 19 May, 2024 @ 5:07am 
I had the same issue, but after a few minutes of googling I set circadian clocks for all animals manually. Did you know that hippos are nocturnal?
biship 17 Apr, 2024 @ 2:14pm 
I have the same problem as @-=JkJkLoL=- tk421storm
-=JkJkLoL=- tk421storm 4 Mar, 2024 @ 1:45pm 
alas I am also experiencing a list full of every animal set to "diurnal", and the "reset" command does not reset them. assuming the "reset" button should set some animals to nocturnal?
Reverie 23 Nov, 2023 @ 1:48am 
I'll chime in to say I came here for the Diurnal-No-Reset issue as well (also using VE mods).

I put it above VE:F, pressed reset, then re-sorted with RimPy again and the settings seem to have stayed. So that's a workaround that probably won't have negative consequences ^^'
Alexander The Great 11 Oct, 2023 @ 10:12am 
Biomes core indeed has this mod on the primary backround setting,
Yet all is on default.

since biomes core has it on, and you say VE has it too,
i wonder if the mod is just basically in the backround without any work to it.
Quiana 19 Jul, 2023 @ 6:59am 
@Mlie I figured out the source of the odd nocturnal animals and double body clocks. VE:Framework actually contains the nocturnal animal bits internally now, see this code from github:
NocturnalAnimals: This def extension makes animals Diurnal (default), Nocturnal or Crepuscular.

public BodyClock bodyClock; //(values can be Diurnal (default), Nocturnal or Crepuscular

https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/Animal-Behaviours-Def-Extensions

This means that it's doubling/not working correctly since most people have VE:Frame loaded nowadays. It may either need to be depricated, or possibly just set to allow toggling the settings of the animals using the framework.
NAME1ESS 23 Jun, 2023 @ 10:35am 
@Mile I see, I eventually decided to grab biotech and ideology and remove all mods to get a hang for the expansion play styles. Thanks for this information!
Mlie  [author] 16 Jun, 2023 @ 7:49am 
@NAME1ESS ReGrowth Core I think cloned this mod into theirs a while back. They did not change the options title however
NAME1ESS 16 Jun, 2023 @ 7:29am 
hmmm....I never subbed this but I guess it comes with another mod...the annoying part is what everyones having an issue with and that's not being able to have body clocks reset. does anyone know when this will be patched?
XxHyde840xX 27 May, 2023 @ 8:45am 
I should mention I'm not even using this mod, never downloaded it once, but its apparently been integrated in to Biomes! Core? I'm gonna let them know as well about the issue so hopefully this can get a quick fix :)
XxHyde840xX 27 May, 2023 @ 8:43am 
Same issue here, all animals Diurnal and cannot be reset. I know this particular comment doesn't help much, so hopefully this is the right error log/modlist that's needed for troubleshooting.

Cheers!

https://gist.github.com/HugsLibRecordKeeper/faa789791f82df9c7af486ea901b0527
Sniggles 5 Mar, 2023 @ 7:35am 
I've been having the same issue as other users and took it upon myself to try to find the culprit. In my testing, even with nothing but Harmony and Nocturnal Animals running, all animals will be set to Diurnal by default and need the Reset to fix it. But adding certain mods prevents Reset from working to update the sleep patterns of ANY animal--Vanilla Animals Expanded and Alpha Animals are actually among these. However, if Nocturnal Animals is placed *above* Vanilla Expanded Framework (as well as any other animal mod) in the load order, it will function after pressing Reset.

I realize for many that placing it high in the load order is probably common-sense, but there's nothing in the description that indicates that load order and doing an initial Reset is critical to getting the mod to function properly. If you edit that in, I think it will resolve most users' confusion.
Mlie  [author] 2 Nov, 2022 @ 11:07pm 
@TurtleShroom This has been reported before but with no way of replicating it I cannot know what the issue is
TurtleShroom 2 Nov, 2022 @ 8:12pm 
Why are all of the animals forcibly set to Diurnal in the Options, even when they have something specific defined? I tried to reset to defaults, but EVERYONE defaulted to Diurnal. Why?
Narada 27 Oct, 2022 @ 10:15pm 
thank you very much for the info, Mile!
Mlie  [author] 27 Oct, 2022 @ 10:06pm 
@Narada I was contacted by the Devs of the Biomes! that wanted to implement this in their core mod. They may have done so now
Narada 27 Oct, 2022 @ 8:43pm 
can someone tell me which mod adds this mod without telling me. It's in my mod options but not in my mod list, and all animals are set to diurnal with no ability to reset. I want to remove this mod but it's not in my mod list?? I am not subscribed to it either (or any of the versions of it)

So some other mod added it apparently and if someone knows which one please let me know, thanks!
Mr. F 20 Jun, 2022 @ 11:26am 
I ran into the same problem as others here. Every animal in my game is set to diurnal in the mod options as default. Pressing the reset button doesn't help with that.
AerosAtar 6 Jun, 2022 @ 1:35pm 
If it is a combo, it is a complicated one... I'll continue poking at things, I guess.
Mlie  [author] 6 Jun, 2022 @ 1:33pm 
@AerosAtar Hm, I tested it now with that mod and the gui shows up for me. Perhaps another mod or a combination?
Mlie  [author] 5 Jun, 2022 @ 11:17am 
@AerosAtar I think so, their guis both tries to show each animal in a list with their image
AerosAtar 5 Jun, 2022 @ 11:10am 
I can't think of anything obvious, but I'll try to do some binary searches to see if I can figure out which mod it is from. Is the error with Rats likely to be the same cause?
Mlie  [author] 5 Jun, 2022 @ 10:49am 
@AerosAtar Seems to be some animal that do not have any graphics loaded. Can you think of what mod it could be so I can verify and try to do a workaround?
AerosAtar 5 Jun, 2022 @ 10:23am 
Getting an error when trying to open the mod settings page. FWIW, I also get the same error with the Rats mod (though it isn't included in the log, as I've been trying to troubleshoot the issue).

Log: https://gist.github.com/b91a35093c59de129e92eb2acaa3b897
Karmapowered 15 Apr, 2022 @ 6:22pm 
Same issue here as Quiana. All animals on "diurnal" on first load. Clicking on the reset button keeps them at "diurnal". I admit I haven't tested with just this mod alone though.
Quiana 1 Apr, 2022 @ 8:18pm 
I too see to have issues where even with the mods list stripped down this is no longer doing anything but default to diurnal.
Darkaxt 13 Mar, 2022 @ 3:02pm 
My mod list is quite long, but in general I have no conflicts that generate important exceptions: https://pastebin.com/wKiHk1YK
Darkaxt 13 Mar, 2022 @ 2:55pm 
Well... I have several animal mods: "animal controls", "animal forage" + patches, "animals logic", "animals are fun", "Bo`s Milkable animals", "giddy up"..., "no penned animals", "wild animal sex + behaviors", "Tame With Kibble" and, lastly, a personal fork of "meat fix" with only the meat changes enabled

Those are the ones that could affect the animals on a generic level (I am still looking for one that allows to adjust the gestation period)
Mlie  [author] 12 Mar, 2022 @ 2:03pm 
@Darkaxt Hm, some animal def is not as it should be. Do you have any "odd" animal-mods added?
Darkaxt 12 Mar, 2022 @ 12:05pm 
Apart from the previously reported, whenever I try to use the filter, I get a System.NullReferenceException
Darkaxt 8 Mar, 2022 @ 7:51am 
well, I use Rimpy and I can see how most mods update, and since I am also using the steam version of Rimworld, I should have the last one. At least, my changelog file inside the mod folder says 1.3.3
Mlie  [author] 8 Mar, 2022 @ 2:11am 
@Darkaxt Just checking, you have the latest version of the mod?
Darkaxt 8 Mar, 2022 @ 12:09am 
I did that before checking that the file was back to all zeros upon starting the game. Could you share a working config file to replace mine?
Mlie  [author] 7 Mar, 2022 @ 10:16pm 
@Darkaxt Try deleting the settings-file
Darkaxt 7 Mar, 2022 @ 5:12pm 
After reseting the values, still everything looks like diurnal and the settings file has everything with a 0 as value.
Mlie  [author] 2 Mar, 2022 @ 2:52am 
@DarkArtistryNKP If you press reset in settings it should only use the original xml-values
Mlie  [author] 1 Mar, 2022 @ 9:33pm 
@DarkArtistryNKP It should not, Ill look into it
DarkArtistryNKP 1 Mar, 2022 @ 6:34pm 
came to ask so it looks like every animal needs to be set manually under the mods settings?
shevekman 27 Feb, 2022 @ 5:31pm 
@Mlie - Awesome, thanks so much for the quick fix - and for all your awesome mods.
Mlie  [author] 27 Feb, 2022 @ 12:45pm 
@Slye_Fox Yea, the thing that was wrong was the stats-card that only used the hardcoded values
Slye_Fox 27 Feb, 2022 @ 12:35pm 
Ah good news.
So if I'm understanding the change log right; the settings were working and being applied, but the stats screen wasn't being updated?
Mlie  [author] 27 Feb, 2022 @ 12:28pm 
@shevekman @Slye_Fox Found the issue in the settings of the mod. Seems not all parts of the mod used the custom settings but instead used the hard-coded values in the animal-patches. Should be fixed now!
shevekman 26 Feb, 2022 @ 9:27pm 
@Mlie - I'm having same issue as @Slye_Fox. I am rebuilding my modlist, so only had this mod and the basic framework-type mods and a couple UI/QoL mods, and the settings have all the animals set to diurnal. The animals all have two body clock entries in their data cards, one says what's set in the settings and the other is what the animal should be, and the animals do exhibit the behavior they're supposed to (foxes and wolves behave crepuscular for instance). I think maybe the settings page is just not correctly linked to the animal's AI, or something like that? Either way, thanks for all your awesome work.
Mlie  [author] 15 Feb, 2022 @ 4:24am 
@Slye_Fox No idea, anything that modifies animals I assume.