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If so, there's a number of animal mods that are on 1.6 trying to reference this (non-existent) function as this mod isn't updated to 1.6 yet. If you have the ability to prioritize this mod's update? Thanks!
I put it above VE:F, pressed reset, then re-sorted with RimPy again and the settings seem to have stayed. So that's a workaround that probably won't have negative consequences ^^'
Yet all is on default.
since biomes core has it on, and you say VE has it too,
i wonder if the mod is just basically in the backround without any work to it.
NocturnalAnimals: This def extension makes animals Diurnal (default), Nocturnal or Crepuscular.
public BodyClock bodyClock; //(values can be Diurnal (default), Nocturnal or Crepuscular
https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/Animal-Behaviours-Def-Extensions
This means that it's doubling/not working correctly since most people have VE:Frame loaded nowadays. It may either need to be depricated, or possibly just set to allow toggling the settings of the animals using the framework.
Cheers!
https://gist.github.com/HugsLibRecordKeeper/faa789791f82df9c7af486ea901b0527
I realize for many that placing it high in the load order is probably common-sense, but there's nothing in the description that indicates that load order and doing an initial Reset is critical to getting the mod to function properly. If you edit that in, I think it will resolve most users' confusion.
So some other mod added it apparently and if someone knows which one please let me know, thanks!
Log: https://gist.github.com/b91a35093c59de129e92eb2acaa3b897
Those are the ones that could affect the animals on a generic level (I am still looking for one that allows to adjust the gestation period)
So if I'm understanding the change log right; the settings were working and being applied, but the stats screen wasn't being updated?