ARK: Survival Evolved

ARK: Survival Evolved

More Tranq Items
353 opmerkingen
Ether  [auteur] 31 dec 2024 om 10:21 
@Dj Jysbs I haven't modified any of the vanilla items. The MKII-MKV items have scaling multipliers of the vanilla values, listed in the above description. The multipliers aren't particularly high, capping out at ~5.7x vanilla values at MKV.
Dj Jysbs 31 dec 2024 om 2:41 
What alteration is made to the tranq spear bolt? is it better than usual??
van Grunz 6 feb 2024 om 2:47 
Try YTek's Tranq Rifle.
karamok250 6 feb 2024 om 1:11 
hello i was wondering if its possible to change the tranq tek pistol as its torpor does not feel worth of its curse as a mk3 narcotic on a ascendent longneck does more topor per minute
Ether  [auteur] 26 nov 2023 om 11:41 
@Gura's Husband There's a pinned discussion containing the blueprint paths added by the mod.
Gura's Husband 26 nov 2023 om 9:31 
How do you get the specific item path, like i want to use the give command, but yeah don't have the specific ID of ammo
Ether  [auteur] 24 nov 2023 om 8:24 
@Pyroticus, @khisanth The answer is yes, though I don't have an estimation as to when I'd have it ported. It'll also probably be in chunks, starting with the more standard items.

With that being said, I need better storage for my PC first. As it already takes ~2 hours for the ASE devkit to open, I dread trying to open the ASA devkit. So, I'll probably start the porting sometime in the next couple of months, once I can get that taken care of.
khisanth 17 nov 2023 om 3:04 
also wondering the same about asa porting, what i really love in this mod was the sense of progression and the balance of crafting cost making use of some ressource that we do not use a lot which make use explore some specific biome to gather them.
Pyroticus 3 nov 2023 om 23:18 
Is this mod panned to be coming to ASA?
van Grunz 3 nov 2023 om 0:15 
@Skul360:
Have you tried the Tranq Grenades instead?
Ether  [auteur] 2 nov 2023 om 16:35 
@Skul360 Unfortunately not. I had planned to implement something along those lines... but I never managed to figure out how to make torpor configurable.
Skul360 1 nov 2023 om 21:47 
is there an ini to change the value of torpor? for modded play people have REALLY good armor so none of the traps grenades work
Ether  [auteur] 29 okt 2023 om 8:26 
Thanks! As long as the tools aren't drastically different, I don't think it will be too bad.
Virella 29 okt 2023 om 3:20 
That's great to hear, I'm looking forward to it :D Good luck porting the mod over to ASA!
Ether  [auteur] 28 okt 2023 om 22:03 
I was originally going to be joining the "mod boycott" due to a lack of private hosted servers, but now that servers are available to host privately, yes. (Glad that fiasco at least resolved itself, I guess.)

That being said, I can't quite give a timeline as to when this will be released. I'm going to be busy for a few weeks, and I'm almost certain my PC does not have enough space for the ASA devkit (I already have nearly 2TB occupied from ASE alone).

When I do get around to this, I will probably release updates in stages, first starting with the narcotics and arrows, and re-adding more functionality as time passes.
Hollowstyx 28 okt 2023 om 13:15 
Just wanna stop by and comment that I love this mod and the progression it gives the game, and would love to see it in ASA if that's possible.
Virella 28 okt 2023 om 8:29 
Will this be remade to ASA? If not, is open source possible?
van Grunz 23 sep 2023 om 1:17 
You can override crafting ingredients by vanilla options for every recipe, so I did for some mods, too.
Commisar Jon Fuklaw 22 sep 2023 om 14:31 
The default recipes prevent the creation of several recipes on various maps where the ingredients do not show up. The key offenders are angler gel, giant bee honey, and ammonite bile. Leech blood might also be a problem on SE. Can't remember.
Firebone 1 aug 2023 om 13:22 
how do you spawn them in???
RedAshPhoenix 12 jun 2023 om 16:42 
hey since my question got answered so fast i have another why does scortched earth not use my settings when i load into a single player game like i upped harvesting and it goes back to default when load into scorched earth
van Grunz 4 jun 2023 om 14:06 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2278341478

This is the URL in Steam client that's shown on this page. Just look @ the numbers behind "?id=" to check the ID of this mod.

Hint:
This works for ALL mods @ Steam. So, no, it's not necessary for well-versed people being around on this platform to know the Mod ID.

So, Steam ID of this mod is: 2278341478
Ether  [auteur] 4 jun 2023 om 7:16 
@RedAshPhoenix Originally, I wasn't sure if the ID would ever change (for example, with updates to the mod). I figured right-clicking the page always had the correct ID, but any text I put on the page may not be, if it changed. I have since realized this is not the case.

I think I would have previously added it if someone had asked for it to be added instead of getting angry that it wasn't there. Though at this point, it's been so long since anyone has that I'm not really bothered by it anymore.

I don't really mind adding it at this point.
RedAshPhoenix 3 jun 2023 om 18:59 
as a mod creator is their a reason you never put the mod id makes things way more difficult then needed
Ether  [auteur] 13 mei 2023 om 19:19 
@Johnyxiade There's a tranq fridge for that purpose. I believe it can also store the standard tranq darts as well.
JohnnyVRude 13 mei 2023 om 12:28 
Sorry if this is a dumb question, but is there a way to extend the spoil timer on the new electro tranq rounds? Will not allow placement into a fridge.
Ether  [auteur] 2 mei 2023 om 15:52 
@dinonin The damage/torpor are currently not configurable. (Plus, admittedly, I'm not sure how to make them configurable.)
dinonin 2 mei 2023 om 8:07 
can i change Projectile effectiveness bcs i have 1200LVL max wild dinos
Ether  [auteur] 8 apr 2023 om 20:00 
@Ganic I'm not sure that's an issue related to the mod. Looking up the error, it appears to be related to steamcmd... though I don't know exactly what causes (or caused) that error to happen.

I'd recommend giving it another try and see if it works this time around.
Ganic 8 apr 2023 om 14:08 
Hello @Ether my server displays this when installing your mod:
"Downloading item 2278341478 ...Work thread 'CContentUpdateContext::m_pCPUTh' is marked exited, but we could not immediately join prior to deleting -- proceeding without join"
Don't know if there's a fix or if it's even an issue, just installing it today.
Remm 5 apr 2023 om 20:33 
yep I was able to do as you suggest below and got it all sorted, I'm good to go, thank you again.
Ether  [auteur] 5 apr 2023 om 20:11 
I think I forgot to add them to the discussion. I'll add those alongside the engram classes.

It should probably be on the mod page/discussion to begin with (my bad for forgetting those), but if you run into another mod that doesn't have class/path information, it's sometimes possible to determine by looking through the mod directory, in the ARK install. As far as I am aware, all file names match their corresponding classes.
.../steamapps/common/ARK/ShooterGame/Content/Mods/(Mod ID)/...

For this mod, each of the items has its own folder, containing the item class, the engram class, and any other relevant files.

I've had to do this with some creature mods and Dino Storage 2 creature re-mapping, which requires the full path.

**While the mod downloads to the (Mod ID) folder, the full path uses the folder as it is named in the Dev Kit. For this mod, it's not 2278341478, but MoreTranqItems.
Remm 5 apr 2023 om 18:39 
Also found the engrams under items added, those ones worked, however there are few missing from that list. Rockets, spear bolts, tek tranq pistol, rocket launcher, tripwire tranqs and scope attachments. Is there an easy way to get ahold of the items for these?
Remm 5 apr 2023 om 18:02 
Awesome ty Ether. I'll most likely just use your example to remove the ones I don't want on, however it may come in handy for the next server admin that is looking to disable something. ;)
Ether  [auteur] 5 apr 2023 om 15:40 
I probably wouldn't have time until this weekend, but I'll try to remember to update the "Items Added" discussion with engram information then.
Ether  [auteur] 5 apr 2023 om 15:38 
...It just occurred to me that you probably meant the list of engrams, not update the mod to allow the hiding of engrams.
Ether  [auteur] 5 apr 2023 om 15:38 
@Remm That's available by default, for all mods: https://ark.wiki.gg/wiki/Server_configuration#Engram_Entries

For example, to block MkV Tranq Metal Arrows,
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TranqMetalArrowBlue_C", EngramHidden=true)

Also, thanks, glad to hear!
Remm 5 apr 2023 om 12:43 
Ether would it be possible to add a hide engram list to the discussions to get rid of the ones we don't want to use? Love the mod by the way, very professional. Thank you.
Ether  [auteur] 4 apr 2023 om 15:31 
@eymen2010_52 It's 145 MB (you can check at the top right of the workshop page, just to the right of the images).
eymen2010_52 4 apr 2023 om 5:00 
hi this mod how much gb 145 MB or 145 GB
Ether  [auteur] 3 apr 2023 om 21:47 
@Dar4118 Thanks! I will likely create some variant of this in ARK 2, as long as there are modding tools (that ideally don't take up a terabyte).
Dar4118 1 apr 2023 om 21:46 
Thanks for the mod, love what it provides hope it gets continued service and a sequel:steamhappy: in Ark 2
Ether  [auteur] 1 apr 2023 om 11:53 
Huh, I'm not sure I've ever seen that before, the "scn="... you're right, it's the "id=" piece. Thanks for that!
van Grunz 1 apr 2023 om 10:48 
A short note:
The last number I see is a "scn=" one, which is wrong (once I've mistaken that). The correct number starts with "id=" right after the question mark.
Ether  [auteur] 1 apr 2023 om 10:34 
@Hellgaaa If you right-click and "copy page URL," the mod ID is at the end of the URL. This works for any mod. Unsure if there's ever a possibility for the mod ID to change, but this way, you always get the correct ID.
Ether  [auteur] 1 apr 2023 om 10:30 
@kildani Unfortunately not, I'm not sure how to make weapon properties configurable.
van Grunz 1 apr 2023 om 7:15 
it's in this URL
Zombiethecraft 1 apr 2023 om 7:02 
i cant find the mod id
kildani 25 mrt 2023 om 18:40 
Is there a way to modify the settings of the tk gun to increase the healing or sleep it does