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Сообщить о проблеме с переводом
With that being said, I need better storage for my PC first. As it already takes ~2 hours for the ASE devkit to open, I dread trying to open the ASA devkit. So, I'll probably start the porting sometime in the next couple of months, once I can get that taken care of.
Have you tried the Tranq Grenades instead?
That being said, I can't quite give a timeline as to when this will be released. I'm going to be busy for a few weeks, and I'm almost certain my PC does not have enough space for the ASA devkit (I already have nearly 2TB occupied from ASE alone).
When I do get around to this, I will probably release updates in stages, first starting with the narcotics and arrows, and re-adding more functionality as time passes.
This is the URL in Steam client that's shown on this page. Just look @ the numbers behind "?id=" to check the ID of this mod.
Hint:
This works for ALL mods @ Steam. So, no, it's not necessary for well-versed people being around on this platform to know the Mod ID.
So, Steam ID of this mod is: 2278341478
I think I would have previously added it if someone had asked for it to be added instead of getting angry that it wasn't there. Though at this point, it's been so long since anyone has that I'm not really bothered by it anymore.
I don't really mind adding it at this point.
I'd recommend giving it another try and see if it works this time around.
"Downloading item 2278341478 ...Work thread 'CContentUpdateContext::m_pCPUTh' is marked exited, but we could not immediately join prior to deleting -- proceeding without join"
Don't know if there's a fix or if it's even an issue, just installing it today.
It should probably be on the mod page/discussion to begin with (my bad for forgetting those), but if you run into another mod that doesn't have class/path information, it's sometimes possible to determine by looking through the mod directory, in the ARK install. As far as I am aware, all file names match their corresponding classes.
.../steamapps/common/ARK/ShooterGame/Content/Mods/(Mod ID)/...
For this mod, each of the items has its own folder, containing the item class, the engram class, and any other relevant files.
I've had to do this with some creature mods and Dino Storage 2 creature re-mapping, which requires the full path.
**While the mod downloads to the (Mod ID) folder, the full path uses the folder as it is named in the Dev Kit. For this mod, it's not 2278341478, but MoreTranqItems.
For example, to block MkV Tranq Metal Arrows,
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TranqMetalArrowBlue_C", EngramHidden=true)
Also, thanks, glad to hear!
The last number I see is a "scn=" one, which is wrong (once I've mistaken that). The correct number starts with "id=" right after the question mark.