ARK: Survival Evolved

ARK: Survival Evolved

More Tranq Items
353 kommentarer
Ether  [skaper] 31. des. 2024 kl. 10.21 
@Dj Jysbs I haven't modified any of the vanilla items. The MKII-MKV items have scaling multipliers of the vanilla values, listed in the above description. The multipliers aren't particularly high, capping out at ~5.7x vanilla values at MKV.
Dj Jysbs 31. des. 2024 kl. 2.41 
What alteration is made to the tranq spear bolt? is it better than usual??
van Grunz 6. feb. 2024 kl. 2.47 
Try YTek's Tranq Rifle.
karamok250 6. feb. 2024 kl. 1.11 
hello i was wondering if its possible to change the tranq tek pistol as its torpor does not feel worth of its curse as a mk3 narcotic on a ascendent longneck does more topor per minute
Ether  [skaper] 26. nov. 2023 kl. 11.41 
@Gura's Husband There's a pinned discussion containing the blueprint paths added by the mod.
Gura's Husband 26. nov. 2023 kl. 9.31 
How do you get the specific item path, like i want to use the give command, but yeah don't have the specific ID of ammo
Ether  [skaper] 24. nov. 2023 kl. 8.24 
@Pyroticus, @khisanth The answer is yes, though I don't have an estimation as to when I'd have it ported. It'll also probably be in chunks, starting with the more standard items.

With that being said, I need better storage for my PC first. As it already takes ~2 hours for the ASE devkit to open, I dread trying to open the ASA devkit. So, I'll probably start the porting sometime in the next couple of months, once I can get that taken care of.
khisanth 17. nov. 2023 kl. 3.04 
also wondering the same about asa porting, what i really love in this mod was the sense of progression and the balance of crafting cost making use of some ressource that we do not use a lot which make use explore some specific biome to gather them.
Pyroticus 3. nov. 2023 kl. 23.18 
Is this mod panned to be coming to ASA?
van Grunz 3. nov. 2023 kl. 0.15 
@Skul360:
Have you tried the Tranq Grenades instead?
Ether  [skaper] 2. nov. 2023 kl. 16.35 
@Skul360 Unfortunately not. I had planned to implement something along those lines... but I never managed to figure out how to make torpor configurable.
Skul360 1. nov. 2023 kl. 21.47 
is there an ini to change the value of torpor? for modded play people have REALLY good armor so none of the traps grenades work
Ether  [skaper] 29. okt. 2023 kl. 8.26 
Thanks! As long as the tools aren't drastically different, I don't think it will be too bad.
Virella 29. okt. 2023 kl. 3.20 
That's great to hear, I'm looking forward to it :D Good luck porting the mod over to ASA!
Ether  [skaper] 28. okt. 2023 kl. 22.03 
I was originally going to be joining the "mod boycott" due to a lack of private hosted servers, but now that servers are available to host privately, yes. (Glad that fiasco at least resolved itself, I guess.)

That being said, I can't quite give a timeline as to when this will be released. I'm going to be busy for a few weeks, and I'm almost certain my PC does not have enough space for the ASA devkit (I already have nearly 2TB occupied from ASE alone).

When I do get around to this, I will probably release updates in stages, first starting with the narcotics and arrows, and re-adding more functionality as time passes.
Hollowstyx 28. okt. 2023 kl. 13.15 
Just wanna stop by and comment that I love this mod and the progression it gives the game, and would love to see it in ASA if that's possible.
Virella 28. okt. 2023 kl. 8.29 
Will this be remade to ASA? If not, is open source possible?
van Grunz 23. sep. 2023 kl. 1.17 
You can override crafting ingredients by vanilla options for every recipe, so I did for some mods, too.
Commisar Jon Fuklaw 22. sep. 2023 kl. 14.31 
The default recipes prevent the creation of several recipes on various maps where the ingredients do not show up. The key offenders are angler gel, giant bee honey, and ammonite bile. Leech blood might also be a problem on SE. Can't remember.
Firebone 1. aug. 2023 kl. 13.22 
how do you spawn them in???
RedAshPhoenix 12. juni 2023 kl. 16.42 
hey since my question got answered so fast i have another why does scortched earth not use my settings when i load into a single player game like i upped harvesting and it goes back to default when load into scorched earth
van Grunz 4. juni 2023 kl. 14.06 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2278341478

This is the URL in Steam client that's shown on this page. Just look @ the numbers behind "?id=" to check the ID of this mod.

Hint:
This works for ALL mods @ Steam. So, no, it's not necessary for well-versed people being around on this platform to know the Mod ID.

So, Steam ID of this mod is: 2278341478
Ether  [skaper] 4. juni 2023 kl. 7.16 
@RedAshPhoenix Originally, I wasn't sure if the ID would ever change (for example, with updates to the mod). I figured right-clicking the page always had the correct ID, but any text I put on the page may not be, if it changed. I have since realized this is not the case.

I think I would have previously added it if someone had asked for it to be added instead of getting angry that it wasn't there. Though at this point, it's been so long since anyone has that I'm not really bothered by it anymore.

I don't really mind adding it at this point.
RedAshPhoenix 3. juni 2023 kl. 18.59 
as a mod creator is their a reason you never put the mod id makes things way more difficult then needed
Ether  [skaper] 13. mai 2023 kl. 19.19 
@Johnyxiade There's a tranq fridge for that purpose. I believe it can also store the standard tranq darts as well.
JohnnyVRude 13. mai 2023 kl. 12.28 
Sorry if this is a dumb question, but is there a way to extend the spoil timer on the new electro tranq rounds? Will not allow placement into a fridge.
Ether  [skaper] 2. mai 2023 kl. 15.52 
@dinonin The damage/torpor are currently not configurable. (Plus, admittedly, I'm not sure how to make them configurable.)
dinonin 2. mai 2023 kl. 8.07 
can i change Projectile effectiveness bcs i have 1200LVL max wild dinos
Ether  [skaper] 8. apr. 2023 kl. 20.00 
@Ganic I'm not sure that's an issue related to the mod. Looking up the error, it appears to be related to steamcmd... though I don't know exactly what causes (or caused) that error to happen.

I'd recommend giving it another try and see if it works this time around.
Ganic 8. apr. 2023 kl. 14.08 
Hello @Ether my server displays this when installing your mod:
"Downloading item 2278341478 ...Work thread 'CContentUpdateContext::m_pCPUTh' is marked exited, but we could not immediately join prior to deleting -- proceeding without join"
Don't know if there's a fix or if it's even an issue, just installing it today.
Remm 5. apr. 2023 kl. 20.33 
yep I was able to do as you suggest below and got it all sorted, I'm good to go, thank you again.
Ether  [skaper] 5. apr. 2023 kl. 20.11 
I think I forgot to add them to the discussion. I'll add those alongside the engram classes.

It should probably be on the mod page/discussion to begin with (my bad for forgetting those), but if you run into another mod that doesn't have class/path information, it's sometimes possible to determine by looking through the mod directory, in the ARK install. As far as I am aware, all file names match their corresponding classes.
.../steamapps/common/ARK/ShooterGame/Content/Mods/(Mod ID)/...

For this mod, each of the items has its own folder, containing the item class, the engram class, and any other relevant files.

I've had to do this with some creature mods and Dino Storage 2 creature re-mapping, which requires the full path.

**While the mod downloads to the (Mod ID) folder, the full path uses the folder as it is named in the Dev Kit. For this mod, it's not 2278341478, but MoreTranqItems.
Remm 5. apr. 2023 kl. 18.39 
Also found the engrams under items added, those ones worked, however there are few missing from that list. Rockets, spear bolts, tek tranq pistol, rocket launcher, tripwire tranqs and scope attachments. Is there an easy way to get ahold of the items for these?
Remm 5. apr. 2023 kl. 18.02 
Awesome ty Ether. I'll most likely just use your example to remove the ones I don't want on, however it may come in handy for the next server admin that is looking to disable something. ;)
Ether  [skaper] 5. apr. 2023 kl. 15.40 
I probably wouldn't have time until this weekend, but I'll try to remember to update the "Items Added" discussion with engram information then.
Ether  [skaper] 5. apr. 2023 kl. 15.38 
...It just occurred to me that you probably meant the list of engrams, not update the mod to allow the hiding of engrams.
Ether  [skaper] 5. apr. 2023 kl. 15.38 
@Remm That's available by default, for all mods: https://ark.wiki.gg/wiki/Server_configuration#Engram_Entries

For example, to block MkV Tranq Metal Arrows,
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TranqMetalArrowBlue_C", EngramHidden=true)

Also, thanks, glad to hear!
Remm 5. apr. 2023 kl. 12.43 
Ether would it be possible to add a hide engram list to the discussions to get rid of the ones we don't want to use? Love the mod by the way, very professional. Thank you.
Ether  [skaper] 4. apr. 2023 kl. 15.31 
@eymen2010_52 It's 145 MB (you can check at the top right of the workshop page, just to the right of the images).
eymen2010_52 4. apr. 2023 kl. 5.00 
hi this mod how much gb 145 MB or 145 GB
Ether  [skaper] 3. apr. 2023 kl. 21.47 
@Dar4118 Thanks! I will likely create some variant of this in ARK 2, as long as there are modding tools (that ideally don't take up a terabyte).
Dar4118 1. apr. 2023 kl. 21.46 
Thanks for the mod, love what it provides hope it gets continued service and a sequel:steamhappy: in Ark 2
Ether  [skaper] 1. apr. 2023 kl. 11.53 
Huh, I'm not sure I've ever seen that before, the "scn="... you're right, it's the "id=" piece. Thanks for that!
van Grunz 1. apr. 2023 kl. 10.48 
A short note:
The last number I see is a "scn=" one, which is wrong (once I've mistaken that). The correct number starts with "id=" right after the question mark.
Ether  [skaper] 1. apr. 2023 kl. 10.34 
@Hellgaaa If you right-click and "copy page URL," the mod ID is at the end of the URL. This works for any mod. Unsure if there's ever a possibility for the mod ID to change, but this way, you always get the correct ID.
Ether  [skaper] 1. apr. 2023 kl. 10.30 
@kildani Unfortunately not, I'm not sure how to make weapon properties configurable.
van Grunz 1. apr. 2023 kl. 7.15 
it's in this URL
Zombiethecraft 1. apr. 2023 kl. 7.02 
i cant find the mod id
kildani 25. mars 2023 kl. 18.40 
Is there a way to modify the settings of the tk gun to increase the healing or sleep it does