Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Increased XP for Generals & Agents Mod (1TPY, GC)
27 Comments
Volcano  [author] 5 Aug, 2024 @ 3:47pm 
As far as I know, yes. CA hasn't touched Rome 2 since this mod was made, so why wouldn't it be.
Tainted 5 Aug, 2024 @ 2:37am 
still working?
Volcano  [author] 20 Sep, 2018 @ 2:40am 
Just an FYI to all...

For what ever reason, CA meddled in the recent update to Rome 2. In the Main menu, you will need to go to Options -> Mods, and activate the "Run user script mods" checkbox.

Not sure why they turned this off again, but I was +2 more turns into my campaign when I noticed all the script based changes were disabled, which prevents just about everything in my mods. :steamfacepalm:
Volcano  [author] 18 Jun, 2018 @ 7:40pm 
Sorry, no the XP gain is standard, it cannot be separated into AI and user generals as far as I know.
Apples 14 Jun, 2018 @ 4:19am 
Hi, quick question are you able to increase AI only XP gain on those tables? specifcally for Generals? (new to modding)
Volcano  [author] 24 Nov, 2014 @ 2:18pm 
This mod is compatible with Patch 16.
Volcano  [author] 17 Sep, 2014 @ 11:27pm 
This mod is compatible with Patch 15 (Emperor Edition).
ApolloBez 17 Sep, 2014 @ 12:46pm 
You the man.. captain... no problem..take your time..
Volcano  [author] 16 Sep, 2014 @ 7:04pm 
I have to take some time to evaluate the Emperor Edition and what changes will have to be made to the mod, and what modded stuff is irrelevant now. So, it will take some time before I can finish that evaluation - please be patient.
Volcano  [author] 6 Aug, 2014 @ 5:13pm 
This mod is Patch 14 compatible.
ApolloBez 1 Aug, 2014 @ 5:57am 
I know.
Just using some of those other mods have their own issues, and you, being one of the more prominent modders here, could make it easier to incorperate this benefit effectively, while using other modifactions.
Thx though
Volcano  [author] 31 Jul, 2014 @ 6:54pm 
I rely on other mods to mess with that, my intent is to address the issue with 1TPY where generals/agents never had a chane to level up to max levels.
ApolloBez 31 Jul, 2014 @ 7:29am 
Would you consider giving enough skill points to armies/navies/generals and agents to max out their skills?
Volcano  [author] 29 Jul, 2014 @ 9:17pm 
It affects all factions
Epaminondas 29 Jul, 2014 @ 7:11am 
Looks interesting. Curious, does this affect all factions or only the one currently being played?
Volcano  [author] 27 May, 2014 @ 2:10pm 
This mod is compatible with the Getae and Pydna Update.
Microsoft Edge 10 May, 2014 @ 8:56am 
k cool
Volcano  [author] 8 May, 2014 @ 6:01pm 
This mod is compatible with Patch 12.
Microsoft Edge 24 Apr, 2014 @ 11:43am 
ok thanks
Volcano  [author] 23 Apr, 2014 @ 8:06pm 
Click the override button, it works. The reason it says it is not compatible is because it works on file date. I will update everything once the official patch is released.
Microsoft Edge 23 Apr, 2014 @ 3:29pm 
huh. well it says incompatible for me
Volcano  [author] 22 Apr, 2014 @ 10:34pm 
No, it still says its a beta here -- not officially released yet.
Microsoft Edge 22 Apr, 2014 @ 1:35pm 
this mod needs an update patch came out yesterday its incompatible
Volcano  [author] 26 Mar, 2014 @ 4:50pm 
This mod is compatible with the "Season and Wonders" update.
Volcano  [author] 20 Mar, 2014 @ 10:39pm 
This mod is Patch 10 compatible.
Volcano  [author] 19 Feb, 2014 @ 9:00am 
No, it will work immediately when activated.
FridPlays 19 Feb, 2014 @ 8:43am 
Do you have to start a new campaign for this?