The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Increased Summonable Limit
29 Comments
A Caffeinated NPC  [author] 26 Sep, 2020 @ 9:19pm 
cmp.starzer - if I recall, the mod only extends the limit of creatures you can summon
Dr.Beidlbock 26 Sep, 2020 @ 7:22am 
does this mod also extend the time your summoned servants have, before they return to the shadow realm, or does it stay the same?
A Caffeinated NPC  [author] 2 Jul, 2020 @ 2:37pm 
Apologies for the late reply LrdSkydrol

Good rule of thumb to keep in mind is if two mods affect the same section of the game (in this case, the perk tree), then there is bound to be some sort of issues. I've had this mod running with A mod that reworks the perk tree and there were issues. Try moving the mods around in the load order to see if it fixes itself or perhaps use a mod sorting tool such as LOOT.

The mod itself works best with a vanilla version of the game or if it's loaded higher up in the tree.
LrdSkydrol 28 Jun, 2020 @ 10:35pm 
i am also using a character class mod that raises selected skills to thirty but keeps the character level at one. could that be an issue as well?
LrdSkydrol 28 Jun, 2020 @ 10:31pm 
i installed this mod and none of my characters have the modified conjuration perks. does the version of the game effect the mod?
Elden Ring 2 when? 21 Jan, 2018 @ 2:55pm 
wheres the ordinator patch? for oldrim you have one for se
Shit Pickle 14 May, 2017 @ 12:22am 
realy great mod
Oswald 9 Dec, 2015 @ 5:49pm 
How long does the summons last ? and if they dont last for 10 mins or more can you tell me where i can get a mod that does this ? thx
A Caffeinated NPC  [author] 26 Sep, 2015 @ 8:52pm 
The new LITE version of the Increase Enchanting Limit, henseforth known as IELL, is available here !

I work quick, apparently. enjoy!
A Caffeinated NPC  [author] 26 Sep, 2015 @ 7:41pm 
@Ubermanv2.0: I was toying around with that idea. I'll add it to the list of projects. And for the record, it was just me working on it :P
ubermacv2.0 25 Sep, 2015 @ 2:15pm 
Howdy all. I love this idea of as you build your character the amount of summonables increases. So I was thinking the guys who made this mod could possibly make a mod where as you build your character you can build how many enchantments you can put on an item. I haven't seen any mod like that yet. I looked. Just an idea for you to try out if you want to. Thanks for the mods!!!
🎀 Humble Jar of Mayo 🎀 9 May, 2015 @ 12:04am 
Um....About that "fresh character" stuff...I loaded this mod on a character I had already done a decent amount of stuff with, and it works just fine. Maybe it is a problem with your mod load order.
Makaramus 24 Dec, 2014 @ 8:11am 
it would be good to use for me only to summon durnevhir while rised an undead... thx
A Caffeinated NPC  [author] 14 Apr, 2014 @ 7:32pm 
It shouldnt effect it at all. The only thing the mod does is mess around with the conjuration perks in the conjuration tree. If there are any mods that alter the conjuration tree, that might cause issues. Aside from that, I'm not sure what to say. I havent been having any issues with the mod on my side of things.
Vlaxtocia 13 Apr, 2014 @ 2:01pm 
I tried a new character, this one didn't have the increased summoning limit either, I had the mod near to the top of the mod pile, I'm also using the 'new start' mod which make syou start in a prison room with a statue where you pick your start. Don't know if that would have anything to do with it.
A Caffeinated NPC  [author] 12 Apr, 2014 @ 11:32am 
You may need a fresh start on a character, im afraid. Every time i tested it, it was on a new character.
Vlaxtocia 11 Apr, 2014 @ 3:08pm 
I've installed but it isn't actually letting me have any more summons than usual, am I missing something? Or do I need to make a new character to use this?
BigDaddyKev 25 Feb, 2014 @ 7:34pm 
Thanks! Favorited and subbed :)
A Caffeinated NPC  [author] 25 Feb, 2014 @ 4:23am 
@Kevingally As far as the mod goes, It doesn't extend the duration of any/all of the summons. They still have their 60 second timers starting out. As simpson said, though, there is a way to get creatures summoned permanently through normal gameplay. Thanks for your support of the mod :)
simpson20782 24 Feb, 2014 @ 11:51am 
also, the thralls (permanent summons) take a much longer time to cast than the other summons and require both hands to cast so its best to just stick with the normal ones for large scale combat i.e. the civil war quests, or dealing with high level dragons.
simpson20782 24 Feb, 2014 @ 11:49am 
@kevingaily the spell controlls the timer not the conjuration tree, though the tree does increase their time limit by certain perks and once you get to 90 conjuration and do the conjuration mastery quest in winterhold you can get spells to summon permanent play things. however like i posted below having too many can be a pain because they like to crowd around doors and you have trouble moving because you cant order them to move out of your way.

just max your enchanting and put 25% reduced conjuration spell cost on 4 items (ring, necklace, hat, chest) and you wont have to worry bout summon costs because it will be 0 on ALL conjuration spells. that also works for other spell categories.

so once thats done i usually put a different summon on each hand and summon them 2 at a time and let them have fun till they die or i run out of enemies. its usually then that i bring out a bound weapon (having that banish perk) and start smacking them till i can loot the corpses they left around.
BigDaddyKev 24 Feb, 2014 @ 6:04am 
I didn't see when I read the description, but do the summoned/animated playthings still have the 60 se timer, or an you make it permanent? It would be nice to not have to summon repeatedly to keep you army going. Thank for the mod!! :)
A Caffeinated NPC  [author] 21 Feb, 2014 @ 11:37pm 
@Achtung Swonsburger Thanks! Yea I was starting in on a necromancer character and realized that only summon most of the game didnt really feel like enough. Glad you enjoy it.
? 21 Feb, 2014 @ 11:07am 
You actually gave the conjuration tree have a reason to be in the game
? 21 Feb, 2014 @ 11:06am 
Subscribed, really good mod
simpson20782 19 Feb, 2014 @ 9:34am 
@atipaq_nation i suggest fewer thralls as they tend to crowd around you when you go through doors which makes it difficult to go places. what i do is make gear with reduced conjuration cost and increased magicka or magicka regen and summon an army for combat. while they are fighting im keeping their ranks bolstered by summoning more when they start dying or their time runs out.
A Caffeinated NPC  [author] 18 Feb, 2014 @ 6:32pm 
It raises your maximum conjurables. If you can summon it or reanimate it, it should be fine.
Atipaq 18 Feb, 2014 @ 2:37pm 
Does this work with thralls? like could i have 30 dead thralls if i wanted too?
simpson20782 18 Feb, 2014 @ 9:23am 
Thanks a bunch.