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Comment with any other issues or ideas.
[Less-Lethal Defence System] causes compatibility errors by overwriting Bomb in file E:\steam\steamapps\workshop\content\294100\2383958584\1.0\Defs\ThingDefs_Misc\UtilityIndustrial.xml
is there a way you can accomplish the mod's goals without doing that?
I have absolutely no clue as to how that interaction could occur, because this is a very standalone mod built off existing Rimworld XML and a piece of code used by popular mods such as TMC Armoury.
I unfortunately don't know where to even begin assisting you.
With this mod installed, I'm noticing that the railgun shots do a lot less damage than they should - both when launched to other map tiles and if used to attack things on the current map. Instead of doing a few hundred damage, the shots when they land won't even break wooden walls.
I am not sure if it's an interaction among multiple mods perhaps as I have a large load order, but removing this mod immediately fixed the issue.
That's an issue with MVCF, which I believe is used in Vanilla Expanded Framework. It's related to their end, not mine. The bug itself is harmles but I can't do anything about it.
heres the rror in particular: https://i.vgy.me/IFd1pd.jpg
log: https://gist.github.com/a51ddcdf458f4f0d57e2bed859211d7f
(1) in UtilityIndustrial.xml under <worngraphicData> for the shoulder launcher, I copied the first <offset> </offset> line under each direction and made a new line with the same numbers but adding a "male" tag -- i.e., "<male><offset> </offset></male>. Added 4 lines in total.
(2) in the Textures folder, I created additional copies of the ShoulderLauncher png files for each of the 4 directions and added "_Male" to the file name. For example, for "ShoulderLauncher_east.png", made a new copy of the same file named "ShoulderLauncher_Male_east.png.
Shoulder launcher now shows correctly on my pawn. I am not sure if I need to do the same yet for female as I don't currently have a female colonist to test.
As nobody else has reported an error like that, I suspect a conflict
Seeing as to how its marked as required, ima bet that's a no
I didn't make it so that raiders can spawn with them. I might add the stun baton and enforcer shotgun to their roster, but I have no idea whether or how they would use the shoulder launcher.
@Saocao
<3
I didn't configure it specifically for that, nay. I'd need to know how from documentation in order to make such a change.
Rimworld at its purest.
Ah, well
I've left the mod open to any modder to add to, or change and that includes making patches for other mods. I don't plan on doing patches for it myself, but others are welcome to.
That was my focus, yeah. I've never been fond of over-large, specialised mods that add too much nor ones that are too similar in their item design. My machining table display is bad enough.
@Kelarius
You're welcome! Long live SkyNet!