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With todays release Smuglerrs expanded to space. 4 new space ships were added and autopilot was tweaked. Rules for new submissions were adjusted.
For more detailed information see
changelog .
This is not unique to Smugglers, but exactly this situation will occure with all of mentioned mods: ACS, Incon, Imber and Paralax - none of them use compromised trigger to reset overrides as far as I can tell.
As I just now found that these reset actions in MES even exists, it is not added in todays release, but may be in future one, if it works as intended.
If your issue occured in other circumstance I'm afraid that it is beyond my control. It may be interference with another mod or your local MES settings.
I spent some time digging to reproduce the "deathspin", as it didn't happen to me during ships normal travel. It only happened when ship reached despawn waypoint and player is near, so MES autopilot tries to calculate a new one. It is calculated to point the ship in direction away from player, which is problematic when the player is on or in the ship as the despawn waypoint then gets recalculated every tick, which seems to cause the spin.
MES doesn't allow me to change this behavior, so only solution I found was to limit rotation speed. Deathspins should no longer occur, but the ship will still make some small jerky moves in the same situation.
All ships have some notifications, which should trigger on 1,2 km. If some mod would change weapons on smugglers ships to something with longer range, they can start shooting before player gets in notification range. Otherwise those ships don't have any aggresive behavior coded in them.
With my mods you can always find this information also in changelog https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2384718926
Dont know if you are still taking submissions, but if you are hope this fits the bill:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2959124718
If you mean whether the mod is working, then answer is yes - if you have updated MES this mod will work.
If you are asking if ships use Warfare 2 weapons, then answer is not yet. Main reason being Keens turret AI not accounting for shell drop and not being able to use full range of guns :/
If you want ships to have different weapons, you can try NPC Weapon Upgrades https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1555044803
Can we have permission to upload a mod with some of your content for private use with an unlisted posting (i.e. for a server). We would want permission to tweak the ships for our custom scenario and factions. Also if this only applies to certain mods of yours could you please let us know?
Thanks,
Strike
I will check the turret issue as well. Keen stated that interior turrets should be able to use "legacy" 5.56 ammo and I'm pretty sure that I tested it right after Warfare 1 release.
I got no thruster modification mods on
I decided to create this mod as an alternative for players, that don't want their jetpack to stop working or be harrassed by drones as they approach NPC ships. Players that don't like to get electrocuted, when they try to grind a block on NPC ship. Players that like to be hydromen.
THANK YOU!
I am one such player, a bit of hostile is fine but theres a few npc's we have added to our server that kill you when you try to even board the ship...dead...no warning just dead...so not fun.
If you know of any others like this please let me know.
@Maddhatter unfortunatelly not. Random name generator works only for ship names. But ship name or player name can be used in chat as variables. So for example "Stay back {PlayerName}!" or "This is {AntennaName}. Stay back or we will open fire!" are possible.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391368033
Here is published H2-M4N https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2388692096
Looking forward to your next design.
I'll have another ship in the next few days as well.
I really love how you managed to split the ship visualy with those landing pads. Definitelly something different from my style.
For balancing purpose I exchanged large cargo containers for hydrogen tanks and reduced overall ammount of tanks. Also reduced amount of large thrusters. Interior got some decoration as well.
I made a comparison image of original and final version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2387354445