Space Engineers

Space Engineers

Cepheus X-600 Antilia - Missile Cruiser
41 kommentarer
Lucifer69 22. mar. 2024 kl. 5:16 
It's a lovely design. 20 bays is rather small, but it's still plenty enough as an exploration ship/ light bomber.

Seems the setup needs adjustment. I swapped out the script for the newer ai blocks to make it a vanilla/ dlc only ship. I never got around to figuring out why the missiles don't launch in your design. I also made a copy and converted it to atmospheric so I can troll some friends.
GhostDog 2. dec. 2023 kl. 11:45 
Were you inspired by the Connies from SC?
Tossasheep 16. sep. 2023 kl. 17:25 
This is super cool, I think I am going to try and make a similar idea but with drones instead of missiles.
smashmuncher 13. juni 2022 kl. 14:05 
One thing, in the decoy timer block, you need to have the thrusters activate, THEN the gatling guns
Tea Jesus 4. juni 2022 kl. 21:37 
I cant seem to figure out how to fire the missiles, I went through the steps but it just doesn't seem to work. Also what are the chances you post a video of how you made it?
Pirothess 2. juni 2022 kl. 13:39 
will you do an atmopheric version of missile cruiser ?
Yamato_kurusaki 29. apr. 2022 kl. 13:23 
will you do another missile based ship? cuz that weaponry is cool
yang 19. apr. 2022 kl. 20:10 
id like just the rocket part
Palladin888 26. juli 2021 kl. 16:59 
I would love to see how well you ship performs in one of the weaponcore tournaments

Loved this vid the music was great and the ship performance was awesome to behold.

Now I can just envision having a missile battery like this defending my planet side base. I am going to have to take a crash course in missile design now.
Pingwel 2. maj 2021 kl. 0:20 
is it possible to see the scripts and the blueprints for the 3 projectors you have :) really awesome build!
Major Jon  [ophavsmand] 12. apr. 2021 kl. 6:13 
Sry, I don't know how the script works either, I just put it in this ship.
TesticularGforce 12. apr. 2021 kl. 6:00 
How do i get this to work with the replace vanilla weapons core mod I've tried making changes and adjustments but not sure what the exact problem is could because galling turrets are default at 800 and not 1000m either way missiles don't fire everything is named right and showing no errors any help would greatly be appreciated
Mercair 23. mar. 2021 kl. 22:49 
Decoys aren't launching. Maybe because I had the WeaponCore Replace Vanilla Weapons mod added, so the timer blocks weren't sensing the gats anymore?
Fine Gentleman 22. mar. 2021 kl. 11:05 
how did you get so good at building things? Your stuff is amazing and inspires me to get better
chasenjess 14. mar. 2021 kl. 6:54 
i need help i can't launch the missiles
Gremory 27. feb. 2021 kl. 16:52 
Found a solution but its very convoluted. I had to paste the whole decoy with timer and and all, onto the launcher nine times.
Gremory 27. feb. 2021 kl. 15:26 
(the timers run but **dont** effect the groups)
Gremory 27. feb. 2021 kl. 15:24 
They are grouped. The group for some reason isnt working after the nine decoys are made into nine separate grids the timers run but effect the groups. I tried naming all the blocks the same, as you did, and different combinations of timeing. The issue always seems that the groups are reconized but dont work after they separate. I have caught a few of the shot out decoys and triggered the timer blocks but they fail to change the block states. Also the groups are still on the separate grids with the remaining blocks still in the group.
Major Jon  [ophavsmand] 26. feb. 2021 kl. 17:29 
Group them and start the group. Groups are the only reliable thing when working with projectors
Gremory 26. feb. 2021 kl. 16:56 
@Major Jon Ive been trying to make decoy missiles like on this ship and other similar concepts. mine was using gravity instead to make them not use plat. I have ran into some problems with the timer blocks. they will not all work properly. one out of nine works. would very much like some tips as you've figured it out on this ship.
Locomotor79 20. feb. 2021 kl. 14:08 
lol also the color choise also fits whit capt. Jack's enemy green drones
Locomotor79 20. feb. 2021 kl. 13:57 
how much space whould the ship get iff you remove the 20 and 18 printed missile bay and place it whit a 2compleet refeneries and 4assemblers and a bay whit airlock doors but a big miner bay
Locomotor79 20. feb. 2021 kl. 13:54 
hee Jon could make a alterd version off the ship but keep the hull the same i like the ship model and also make it whitout mutligrids since the standert keen projector canot handle it
Major Jon  [ophavsmand] 19. feb. 2021 kl. 13:30 
You're right, they're not technically necessary. The script uses some weird exploits to communicate with the missiles, I just felt that's kinda weird and put the antennas in anyways.
Perhaps Keen will eventually patch that exploit, then the missiles would still be good to use.
Also I just like to see all that madness on the hud :hmm:
Zenith 19. feb. 2021 kl. 10:19 
Amazing build! I will definitely be building something similar. One question, why are there antenna on the missiles? The script you're using doesn't require it.
jokerace45 18. feb. 2021 kl. 8:48 
I am not a subgrid sort of person but it is a great build. And unless there is some sort of rule against it, I would say do not be afraid to link your YouTube build vid here also.
Locomotor79 15. feb. 2021 kl. 10:28 
aswhell this ship also a copy and paste ship since it has multigrids which projector still doesnt do
Locomotor79 15. feb. 2021 kl. 10:26 
can you make this model whit hydro engines and only use gatling's and missile turrets no interior or bleuprinted missiles
OttoArms 14. feb. 2021 kl. 18:00 
Wow way cool ty
Eevee 14. feb. 2021 kl. 14:44 
looks like 20
ZV7EKET 14. feb. 2021 kl. 1:07 
Holy s h i t...
How many missiles are there?
Mantha 13. feb. 2021 kl. 22:01 
Oh, gotchya. That had me confused.
Major Jon  [ophavsmand] 13. feb. 2021 kl. 20:06 
Yep, I realized that now too, it's was the only dlc block at all, I already removed it.
Mantha 13. feb. 2021 kl. 19:51 
But it uses the medical station from Decor #2. You can see it at 1:34 in your video.
Major Jon  [ophavsmand] 13. feb. 2021 kl. 19:35 
@Mantha The missiles are either turret guided (so 800m) or TOW guided (10 km or so).
They have two warheads, any more than that is pointless.
I wanted this ship to work without DLCs and the beds are necessary for airtightness.
Schwarz 13. feb. 2021 kl. 18:55 
Thats a lot of missiles
Mantha 13. feb. 2021 kl. 15:47 
This is utterly amazing. I have some questions though:
What are the range on the missiles?
Do the missiles have warheads, or are they purely kinetic?
The room at the very front, above the bridge- are those the quarters? If so, why didn't you use the DLC beds?
casper 13. feb. 2021 kl. 14:39 
Great build! Can't wait to see mroe
Reavvr 13. feb. 2021 kl. 13:20 
Fantastic job! And the video looks great!
black_dragon1230 13. feb. 2021 kl. 13:12 
This build is incredible, and as soon as i saw it, it was a must have. Awesome ship!
S.T.A.L.K.E.R. 13. feb. 2021 kl. 10:44 
Amazing ship, just judging from the pics. Will have to get a closer look. :steamthumbsup: