Space Engineers

Space Engineers

Cepheus X-600 Antilia - Missile Cruiser
41 Comments
Lucifer69 22 Mar, 2024 @ 5:16am 
It's a lovely design. 20 bays is rather small, but it's still plenty enough as an exploration ship/ light bomber.

Seems the setup needs adjustment. I swapped out the script for the newer ai blocks to make it a vanilla/ dlc only ship. I never got around to figuring out why the missiles don't launch in your design. I also made a copy and converted it to atmospheric so I can troll some friends.
GhostDog 2 Dec, 2023 @ 11:45am 
Were you inspired by the Connies from SC?
Tossasheep 16 Sep, 2023 @ 5:25pm 
This is super cool, I think I am going to try and make a similar idea but with drones instead of missiles.
smashmuncher 13 Jun, 2022 @ 2:05pm 
One thing, in the decoy timer block, you need to have the thrusters activate, THEN the gatling guns
Tea Jesus 4 Jun, 2022 @ 9:37pm 
I cant seem to figure out how to fire the missiles, I went through the steps but it just doesn't seem to work. Also what are the chances you post a video of how you made it?
Pirothess 2 Jun, 2022 @ 1:39pm 
will you do an atmopheric version of missile cruiser ?
Yamato_kurusaki 29 Apr, 2022 @ 1:23pm 
will you do another missile based ship? cuz that weaponry is cool
yang 19 Apr, 2022 @ 8:10pm 
id like just the rocket part
Palladin888 26 Jul, 2021 @ 4:59pm 
I would love to see how well you ship performs in one of the weaponcore tournaments

Loved this vid the music was great and the ship performance was awesome to behold.

Now I can just envision having a missile battery like this defending my planet side base. I am going to have to take a crash course in missile design now.
Pingwel 2 May, 2021 @ 12:20am 
is it possible to see the scripts and the blueprints for the 3 projectors you have :) really awesome build!
Major Jon  [author] 12 Apr, 2021 @ 6:13am 
Sry, I don't know how the script works either, I just put it in this ship.
TesticularGforce 12 Apr, 2021 @ 6:00am 
How do i get this to work with the replace vanilla weapons core mod I've tried making changes and adjustments but not sure what the exact problem is could because galling turrets are default at 800 and not 1000m either way missiles don't fire everything is named right and showing no errors any help would greatly be appreciated
Mercair 23 Mar, 2021 @ 10:49pm 
Decoys aren't launching. Maybe because I had the WeaponCore Replace Vanilla Weapons mod added, so the timer blocks weren't sensing the gats anymore?
Fine Gentleman 22 Mar, 2021 @ 11:05am 
how did you get so good at building things? Your stuff is amazing and inspires me to get better
chasenjess 14 Mar, 2021 @ 6:54am 
i need help i can't launch the missiles
Gremory 27 Feb, 2021 @ 4:52pm 
Found a solution but its very convoluted. I had to paste the whole decoy with timer and and all, onto the launcher nine times.
Gremory 27 Feb, 2021 @ 3:26pm 
(the timers run but **dont** effect the groups)
Gremory 27 Feb, 2021 @ 3:24pm 
They are grouped. The group for some reason isnt working after the nine decoys are made into nine separate grids the timers run but effect the groups. I tried naming all the blocks the same, as you did, and different combinations of timeing. The issue always seems that the groups are reconized but dont work after they separate. I have caught a few of the shot out decoys and triggered the timer blocks but they fail to change the block states. Also the groups are still on the separate grids with the remaining blocks still in the group.
Major Jon  [author] 26 Feb, 2021 @ 5:29pm 
Group them and start the group. Groups are the only reliable thing when working with projectors
Gremory 26 Feb, 2021 @ 4:56pm 
@Major Jon Ive been trying to make decoy missiles like on this ship and other similar concepts. mine was using gravity instead to make them not use plat. I have ran into some problems with the timer blocks. they will not all work properly. one out of nine works. would very much like some tips as you've figured it out on this ship.
Locomotor79 20 Feb, 2021 @ 2:08pm 
lol also the color choise also fits whit capt. Jack's enemy green drones
Locomotor79 20 Feb, 2021 @ 1:57pm 
how much space whould the ship get iff you remove the 20 and 18 printed missile bay and place it whit a 2compleet refeneries and 4assemblers and a bay whit airlock doors but a big miner bay
Locomotor79 20 Feb, 2021 @ 1:54pm 
hee Jon could make a alterd version off the ship but keep the hull the same i like the ship model and also make it whitout mutligrids since the standert keen projector canot handle it
Major Jon  [author] 19 Feb, 2021 @ 1:30pm 
You're right, they're not technically necessary. The script uses some weird exploits to communicate with the missiles, I just felt that's kinda weird and put the antennas in anyways.
Perhaps Keen will eventually patch that exploit, then the missiles would still be good to use.
Also I just like to see all that madness on the hud :hmm:
Zenith 19 Feb, 2021 @ 10:19am 
Amazing build! I will definitely be building something similar. One question, why are there antenna on the missiles? The script you're using doesn't require it.
jokerace45 18 Feb, 2021 @ 8:48am 
I am not a subgrid sort of person but it is a great build. And unless there is some sort of rule against it, I would say do not be afraid to link your YouTube build vid here also.
Locomotor79 15 Feb, 2021 @ 10:28am 
aswhell this ship also a copy and paste ship since it has multigrids which projector still doesnt do
Locomotor79 15 Feb, 2021 @ 10:26am 
can you make this model whit hydro engines and only use gatling's and missile turrets no interior or bleuprinted missiles
OttoArms 14 Feb, 2021 @ 6:00pm 
Wow way cool ty
Eevee 14 Feb, 2021 @ 2:44pm 
looks like 20
ZV7EKET 14 Feb, 2021 @ 1:07am 
Holy s h i t...
How many missiles are there?
Mantha 13 Feb, 2021 @ 10:01pm 
Oh, gotchya. That had me confused.
Major Jon  [author] 13 Feb, 2021 @ 8:06pm 
Yep, I realized that now too, it's was the only dlc block at all, I already removed it.
Mantha 13 Feb, 2021 @ 7:51pm 
But it uses the medical station from Decor #2. You can see it at 1:34 in your video.
Major Jon  [author] 13 Feb, 2021 @ 7:35pm 
@Mantha The missiles are either turret guided (so 800m) or TOW guided (10 km or so).
They have two warheads, any more than that is pointless.
I wanted this ship to work without DLCs and the beds are necessary for airtightness.
Schwarz 13 Feb, 2021 @ 6:55pm 
Thats a lot of missiles
Mantha 13 Feb, 2021 @ 3:47pm 
This is utterly amazing. I have some questions though:
What are the range on the missiles?
Do the missiles have warheads, or are they purely kinetic?
The room at the very front, above the bridge- are those the quarters? If so, why didn't you use the DLC beds?
casper 13 Feb, 2021 @ 2:39pm 
Great build! Can't wait to see mroe
Reavvr 13 Feb, 2021 @ 1:20pm 
Fantastic job! And the video looks great!
black_dragon1230 13 Feb, 2021 @ 1:12pm 
This build is incredible, and as soon as i saw it, it was a must have. Awesome ship!
S.T.A.L.K.E.R. 13 Feb, 2021 @ 10:44am 
Amazing ship, just judging from the pics. Will have to get a closer look. :steamthumbsup: