Space Engineers

Space Engineers

Cepheus X-600 Antilia - Missile Cruiser
41 則留言
Lucifer69 2024 年 3 月 22 日 上午 5:16 
It's a lovely design. 20 bays is rather small, but it's still plenty enough as an exploration ship/ light bomber.

Seems the setup needs adjustment. I swapped out the script for the newer ai blocks to make it a vanilla/ dlc only ship. I never got around to figuring out why the missiles don't launch in your design. I also made a copy and converted it to atmospheric so I can troll some friends.
GhostDog 2023 年 12 月 2 日 上午 11:45 
Were you inspired by the Connies from SC?
Tossasheep 2023 年 9 月 16 日 下午 5:25 
This is super cool, I think I am going to try and make a similar idea but with drones instead of missiles.
smashmuncher 2022 年 6 月 13 日 下午 2:05 
One thing, in the decoy timer block, you need to have the thrusters activate, THEN the gatling guns
Tea Jesus 2022 年 6 月 4 日 下午 9:37 
I cant seem to figure out how to fire the missiles, I went through the steps but it just doesn't seem to work. Also what are the chances you post a video of how you made it?
Pirothess 2022 年 6 月 2 日 下午 1:39 
will you do an atmopheric version of missile cruiser ?
Yamato_kurusaki 2022 年 4 月 29 日 下午 1:23 
will you do another missile based ship? cuz that weaponry is cool
yang 2022 年 4 月 19 日 下午 8:10 
id like just the rocket part
Palladin888 2021 年 7 月 26 日 下午 4:59 
I would love to see how well you ship performs in one of the weaponcore tournaments

Loved this vid the music was great and the ship performance was awesome to behold.

Now I can just envision having a missile battery like this defending my planet side base. I am going to have to take a crash course in missile design now.
Pingwel 2021 年 5 月 2 日 上午 12:20 
is it possible to see the scripts and the blueprints for the 3 projectors you have :) really awesome build!
Major Jon  [作者] 2021 年 4 月 12 日 上午 6:13 
Sry, I don't know how the script works either, I just put it in this ship.
TesticularGforce 2021 年 4 月 12 日 上午 6:00 
How do i get this to work with the replace vanilla weapons core mod I've tried making changes and adjustments but not sure what the exact problem is could because galling turrets are default at 800 and not 1000m either way missiles don't fire everything is named right and showing no errors any help would greatly be appreciated
Mercair 2021 年 3 月 23 日 下午 10:49 
Decoys aren't launching. Maybe because I had the WeaponCore Replace Vanilla Weapons mod added, so the timer blocks weren't sensing the gats anymore?
Fine Gentleman 2021 年 3 月 22 日 上午 11:05 
how did you get so good at building things? Your stuff is amazing and inspires me to get better
chasenjess 2021 年 3 月 14 日 上午 6:54 
i need help i can't launch the missiles
Gremory 2021 年 2 月 27 日 下午 4:52 
Found a solution but its very convoluted. I had to paste the whole decoy with timer and and all, onto the launcher nine times.
Gremory 2021 年 2 月 27 日 下午 3:26 
(the timers run but **dont** effect the groups)
Gremory 2021 年 2 月 27 日 下午 3:24 
They are grouped. The group for some reason isnt working after the nine decoys are made into nine separate grids the timers run but effect the groups. I tried naming all the blocks the same, as you did, and different combinations of timeing. The issue always seems that the groups are reconized but dont work after they separate. I have caught a few of the shot out decoys and triggered the timer blocks but they fail to change the block states. Also the groups are still on the separate grids with the remaining blocks still in the group.
Major Jon  [作者] 2021 年 2 月 26 日 下午 5:29 
Group them and start the group. Groups are the only reliable thing when working with projectors
Gremory 2021 年 2 月 26 日 下午 4:56 
@Major Jon Ive been trying to make decoy missiles like on this ship and other similar concepts. mine was using gravity instead to make them not use plat. I have ran into some problems with the timer blocks. they will not all work properly. one out of nine works. would very much like some tips as you've figured it out on this ship.
Locomotor79 2021 年 2 月 20 日 下午 2:08 
lol also the color choise also fits whit capt. Jack's enemy green drones
Locomotor79 2021 年 2 月 20 日 下午 1:57 
how much space whould the ship get iff you remove the 20 and 18 printed missile bay and place it whit a 2compleet refeneries and 4assemblers and a bay whit airlock doors but a big miner bay
Locomotor79 2021 年 2 月 20 日 下午 1:54 
hee Jon could make a alterd version off the ship but keep the hull the same i like the ship model and also make it whitout mutligrids since the standert keen projector canot handle it
Major Jon  [作者] 2021 年 2 月 19 日 下午 1:30 
You're right, they're not technically necessary. The script uses some weird exploits to communicate with the missiles, I just felt that's kinda weird and put the antennas in anyways.
Perhaps Keen will eventually patch that exploit, then the missiles would still be good to use.
Also I just like to see all that madness on the hud :hmm:
Zenith 2021 年 2 月 19 日 上午 10:19 
Amazing build! I will definitely be building something similar. One question, why are there antenna on the missiles? The script you're using doesn't require it.
jokerace45 2021 年 2 月 18 日 上午 8:48 
I am not a subgrid sort of person but it is a great build. And unless there is some sort of rule against it, I would say do not be afraid to link your YouTube build vid here also.
Locomotor79 2021 年 2 月 15 日 上午 10:28 
aswhell this ship also a copy and paste ship since it has multigrids which projector still doesnt do
Locomotor79 2021 年 2 月 15 日 上午 10:26 
can you make this model whit hydro engines and only use gatling's and missile turrets no interior or bleuprinted missiles
OttoArms 2021 年 2 月 14 日 下午 6:00 
Wow way cool ty
Eevee 2021 年 2 月 14 日 下午 2:44 
looks like 20
ZV7EKET 2021 年 2 月 14 日 上午 1:07 
Holy s h i t...
How many missiles are there?
Mantha 2021 年 2 月 13 日 下午 10:01 
Oh, gotchya. That had me confused.
Major Jon  [作者] 2021 年 2 月 13 日 下午 8:06 
Yep, I realized that now too, it's was the only dlc block at all, I already removed it.
Mantha 2021 年 2 月 13 日 下午 7:51 
But it uses the medical station from Decor #2. You can see it at 1:34 in your video.
Major Jon  [作者] 2021 年 2 月 13 日 下午 7:35 
@Mantha The missiles are either turret guided (so 800m) or TOW guided (10 km or so).
They have two warheads, any more than that is pointless.
I wanted this ship to work without DLCs and the beds are necessary for airtightness.
Schwarz 2021 年 2 月 13 日 下午 6:55 
Thats a lot of missiles
Mantha 2021 年 2 月 13 日 下午 3:47 
This is utterly amazing. I have some questions though:
What are the range on the missiles?
Do the missiles have warheads, or are they purely kinetic?
The room at the very front, above the bridge- are those the quarters? If so, why didn't you use the DLC beds?
casper 2021 年 2 月 13 日 下午 2:39 
Great build! Can't wait to see mroe
Reavvr 2021 年 2 月 13 日 下午 1:20 
Fantastic job! And the video looks great!
black_dragon1230 2021 年 2 月 13 日 下午 1:12 
This build is incredible, and as soon as i saw it, it was a must have. Awesome ship!
S.T.A.L.K.E.R. 2021 年 2 月 13 日 上午 10:44 
Amazing ship, just judging from the pics. Will have to get a closer look. :steamthumbsup: