Total War: WARHAMMER II

Total War: WARHAMMER II

Chaos Invasion - 150 Armies, Invasion @ Turn 50
25 Comments
FiftyTifty  [author] 4 Oct, 2022 @ 10:11am 
First wave doesn't respawn. Second one does.
FiftyTifty  [author] 1 Jul, 2022 @ 3:05pm 
Yes.
EpicMaggot 1 Jul, 2022 @ 2:02pm 
is it still working?
FiftyTifty  [author] 23 Nov, 2021 @ 11:07am 
Yeah, there's slight variation. 150 armies is with VH chaos invasion. Normal is around 135 IIRC.
Einherjar 23 Nov, 2021 @ 1:51am 
does armies number depends on what invasion difficulty is selected?
FiftyTifty  [author] 18 Aug, 2021 @ 12:26pm 
There we go. Sorry about that, for some reason, the chaos invasion script won't run my debug messages nor the second of my functions.

Turns out, after the update, my Beastmen fix is no longer necessary, so I commented it out.

Invasions work again.
venusius 5 Aug, 2021 @ 8:19pm 
Played as Empire, no Chaos invasion at turn 50 or subsequent turns.
FiftyTifty  [author] 26 Jul, 2021 @ 7:29am 
Hmm. I'll take a look.
Kyle Draconicus 26 Jul, 2021 @ 5:48am 
Same for me, started the game with a friend in coop, turn 50 the event was here but no armies or AI in the list.

I tried again in solo, and same, I don't see army or AI. No chaos here and I don't have other mod.

In the both situation I played dwarf : Ungrim
FiftyTifty  [author] 24 Jul, 2021 @ 11:33pm 
Strange. Did you add the mod before you reached turn 50?
None 24 Jul, 2021 @ 5:47pm 
So i got to turn 130 the event message pops up but moving over to the NW corner of the map there are no armies arhaon is not there. I must of messed it up somehow.
FiftyTifty  [author] 17 Jun, 2021 @ 10:06pm 
Updated again. Expanded my fix, now it should be 100% flawless.
FiftyTifty  [author] 9 Jun, 2021 @ 7:30pm 
Update: Made a workaround for the chaos armies staying in place, which happens with a high number of spawns for any faction. I made use of the old chaos invasion factions, which were removed after the rewrite of the script by CA. Everything is fine now.
FiftyTifty  [author] 25 May, 2021 @ 6:40pm 
It will work as long as it's before turn 50. Can't boost an invasion that's already happened.
The Egg White of Humpty Dumpty 25 May, 2021 @ 6:29pm 
Nice. Do you know if it requires a new co op campaign or will it work as long as it's before turn 50?
FiftyTifty  [author] 25 May, 2021 @ 2:05pm 
Yeah it is. It's not any big overhaul, just a few simple tweaks. Specifically made these for my co-op campaigns.
The Egg White of Humpty Dumpty 25 May, 2021 @ 1:34pm 
I appreciate all the work you've done on your mods. I especially like the unbreakable chaos one.

Is this particular mod compatible with multiplayer campaigns? I have not had any luck getting any to work for a co op with a friend. We are needing more of a challenge instead of the vanilla 4/12 spawns. Thank you for your time.
lozzerKP 21 Mar, 2021 @ 1:17pm 
Thanks!
FiftyTifty  [author] 19 Mar, 2021 @ 12:28pm 
lozzerKP 19 Mar, 2021 @ 3:33am 
Ok thanks for the response! Makes sense. The first two links take me to a Nuclear Dawn screenshot? Last one works.
FiftyTifty  [author] 13 Mar, 2021 @ 11:10am 
Yeah that's a vanilla bug. There's several causes, which I've made mods to specifically fix.

1. The Chaos factions are given a round-robin of different AI personalities, which changes every 20 or so turns. When they get a defensive one, they just idle and don't do anything.

Fix: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=225021

2. Chaos will declare war on other factions, but the diplomacy rating will barely budge, so it won't actually seek them out since the diplomatic ratings are negligible.

Fix: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=225021

3. Only some factions will be declared on, so there are plenty that are just flat out ignored, or even friendly towards chaos.

Fix: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2096217310
lozzerKP 13 Mar, 2021 @ 5:49am 
Love the mod though - exactly what I needed apart form the not moving bit.
lozzerKP 13 Mar, 2021 @ 5:49am 
Apart from the armies in the north, all the other chaos spawnings from this mod aren't actually moving. They just sit there as a massive clump of chaos in the seas. Any reason for this? Spawns them fine, but then there are hundreds of armies not actually moving.
FiftyTifty  [author] 2 Mar, 2021 @ 12:41pm 
Yeah this works just fine. It's compatible with all saves, and can be installed mid-playthrough. Though it won't change anything if the first chaos invasion already occurred.
mironetwo 2 Mar, 2021 @ 11:17am 
Hello;
This one still work?
Compatible with saved games?