Noita
Modifier Madness
13 Comments
FlyingFinn  [author] 12 Aug, 2021 @ 5:12am 
Hi MatLab, glad you're excited! I was considering adding a configurable chance for the enemies to drop their modifier after death, but since I wouldn't even use it myself I've lacked the motivation to go through adding and debugging it.
MatoLabu@UkiUkiLab 5 Aug, 2021 @ 2:09am 
Btw, you should know that I'm currently trying to create a mod (I started learning LUA yesterday... xD): a killed monster drops its weapon/spell.

This is to give even more coherence to the universe, rather than weapons/spells disappearing for no reason really. (a gamedesign choice)

So if you kill the dynamite guy, you get the dynamite spell,
if you kill the electric Ukko, you get his electric ball spell, etc.

I want the player to be excited every time they see a badass monster, like "omg this monster shoots crazy stuff! If I kill him, I'll get this ability! So dangerous but worth it!

So if I made this mod compatible with yours, the monster would lose the spell AND the modifier you added with your mod..... This could be really cool!

I don't know if it would break the balance of the game, but I think it's an exciting idea, so I want to try it. (and anyway there are always solutions to balance this... we'll see later, I have to accomplish this first, which is not certain! xD)
MatoLabu@UkiUkiLab 5 Aug, 2021 @ 1:49am 
OMG I love the concept! And you say it works with Potent Potion... which itself works with all the other mods... \\MINDBLOW// I can't wait to try this!
Nativo Max 10 Mar, 2021 @ 2:41pm 
great amazing fun:steamthumbsup:
Potato127 27 Feb, 2021 @ 5:10pm 
this looks sick
FlyingFinn  [author] 25 Feb, 2021 @ 5:28pm 
Shanjaq, that is a good idea and I would like to add that at some point, with a configurable modifier drop chance. For now, this mod should just be considered extra challenge/variety for those who have played the game a lot.
Shanjaq 25 Feb, 2021 @ 4:56pm 
without some kind of reward for this massive risk, this sounds like a recipe for smashed keyboards. maybe add a chance that they'll drop their mod on death?
FlyingFinn  [author] 25 Feb, 2021 @ 1:45pm 
Try again Niro, and if it doesn't work you gotta unsubscribe & resubscribe to make sure the mod is updated. Sorry about that.
Niro 25 Feb, 2021 @ 1:07pm 
Doesn't work for me. Potent Potions enabled
FyrHead 25 Feb, 2021 @ 6:04am 
time for me to die
FlyingFinn  [author] 25 Feb, 2021 @ 5:26am 
Works with modded modifiers, except Goki's modifiers are excluded currently because there's some issues with them that require input from Goki.

I added a config option to configure the modifier chance! Good luck.
TheTurtleMelon 25 Feb, 2021 @ 4:58am 
also will this work with modded modifers?
TheTurtleMelon 25 Feb, 2021 @ 4:47am 
this seems great, can the chance for an enemy to have a modifer configured. would love to make it a low chance and use it along side goki's champion enemies