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Use greenphoenix23's Lost & Found: Witch Hunter of Gazul in the meantime https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2932035048 .
As always: feel free to make any kind of submods for any of my mods.
As you can see from the screens after building all of the required main and secondary buildings all of the units are recruitable and available.
You can see their unit cards in the building browser and the recruitment tab.
As far as I'm concerned this mod Is working as intended.
Again: the issue Is on your end and I have no idea of what could possibly cause said issue.
And again: all of my other mods are made to be compatible with each other so they are not the cause of said issue either.
That's pretty much everything I could do here, I'm done.
I'll make a final investigation on this issue by playing a campaign myself and see if I can recreate the issue, can't do anymore than that I'm afraid.
The units are properly assigned in the building units allowed table, in the custom battle permissions table and in the units to grouping military permission table which are the three main tables that manage the units in both custom battle and campaign.
Moreover each unit cards Is properly attached to each unit.
Again: I have no idea if You have another mod that Is messing your game up or not.
And no, I don't think that the update wasn't save compatible but You can try a new campaign and see if the problem Is still there or not.
I just launched a mortal empires campaign with Thorgrim and the Blazing Reckoning Battery Is in the Workshop building chain as It should, specifically at the Foundry.
If It's not there than you must have some other mod generating a conflict.
If by not recruitable you meant that It's there but you can't recruit It, It's because you didn't build the required buildings to allow the recruitment which are a Foundry and an Engineers' Guild Hall as secondary building.
You can find out if a unit needs a secondary building by hovering on the unit card in the building browser.
Thanks for the Brotherhood of Grimnir suggestion, I'll look into that!
Added a new Hero and a custom ability!
You can already deploy outside of the deployment zone with the following units:
-Grim Stalkers (Rangers With Dual Swords)
-Grim Stalkers (Greatsword & Throwing Axes)
-Grim Avengers (Sword & Shield And Crossbow With Flame Arrows)
About the second question, yeah I do think that's possible but I'm not very good with visual effects and stuff, maybe with a guide about It I could make an attempt but no promises for now.