Garry's Mod
Longjump module (Black Mesa edition)
60 comentarii
Freya 16 nov. 2024 la 1:26 
Could you please make a version that simply uses the HL:S model please? Black Mesa is kind of a mess the mount and downloading a 40 GB game just for one model is a bit too much.
:) 20 aug. 2024 la 18:52 
Btw if you are asking why the model says ERROR, its because its a black mesa model and requires it to be mounted
Grimesito 30 iun. 2024 la 17:29 
ERROR
Vxider 23 febr. 2023 la 11:07 
tested it, it's an error model but it works just fine when i press E
Vxider 23 febr. 2023 la 9:43 
does it need half life source or can you use it without hl:s?
cause i wanna use the longjump module for fighting npcs
gat 8 fingle 16 oct. 2022 la 17:01 
can someone make a mod that makes the longjump module a game mechanic instead of an entity
Ocean_Man57 16 oct. 2022 la 0:06 
idk how to do it so good luck and find a tutorial to do it
Ocean_Man57 16 oct. 2022 la 0:05 
ya need black mesa and mount it on gmod
Chinese Coffee Bean 9 ian. 2022 la 4:39 
It displays as "error" model. How to fix? Do I need CSS content or what?
in & out gaming 14 aug. 2021 la 21:06 
the blackmesa one i have doesnt ned recharge
in & out gaming 14 aug. 2021 la 21:06 
i have other blackmesa longjump module
ryxvtuber 23 febr. 2021 la 7:28 
Does it Inclued the Heads Up Display?
five finger death punch 19 sept. 2020 la 7:34 
how to bind it to be use for different keys?
MΛXIMUS 4 oct. 2019 la 17:24 
Can you update this so you have to press space twice, like in black mesa? And be able to do three jumps in rapid succession?
Rcmac206 6 iul. 2018 la 19:03 
@L77L
You go to entities, then you go to Fun + Games, then you click long jump module and press e on it
Ruthenium 2 iul. 2018 la 12:33 
OH COOL
Sheen Boah 19 apr. 2018 la 19:23 
Is this a swep?
L77L 22 dec. 2017 la 7:07 
OK
I found it in addons and can spawn it onto the map but how to I get it on my back to use it?

Can someone please tell me?

Thank you!
Burre.png 18 iun. 2017 la 9:09 
You can spawn this on any map you choose if you enter "give item_longjump" into the console (without the quotes ofc).
Medical Idiot 11 apr. 2017 la 17:31 
Is this a Spawnable Long Jump Item or only spaws on Classic Halflife Maps.
Emperor Refrigerator 6 dec. 2016 la 15:10 
yay!
Mirellanmål 2 mai 2016 la 9:06 
Is this spawnable or is it in the options to turn on/off or how does it work?
Caiman 15 oct. 2015 la 18:40 
who here uses this and a tau cannon to jump insane heights?
ken t.lim 13 aug. 2014 la 10:00 
Can you make black mesa flashlight sound please
same  [autor] 7 iul. 2014 la 2:44 
Dying and respawning should remove the longjump module's functionality.
Crestfall 7 iul. 2014 la 0:43 
How do I strip off my longjump module after picking it?
Darian Stephens 24 iun. 2014 la 17:42 
Low res sweps?
Look at that snpc guys stuff, one of the packs has the weapons in it.
RoboFish 23 iun. 2014 la 9:29 
But if this was made so that the longjump would work in HL:S maps, then why would you remove the nostalgia and put in mandatory BM:S sounds?
TheSwampylad 17 iun. 2014 la 12:09 
can you make a less strong version like in HL:S and the normal one like in black mesa
ken t.lim 21 apr. 2014 la 23:29 
Why don't you use model manipulator Amitie
Raffine52 20 apr. 2014 la 18:16 
Govorunb, Yes, I want the Good Old HL1 Model back.
And still no news on the HL1 Low Res Sweps yet?
Divided 20 apr. 2014 la 17:55 
Okay neat, cheers
same  [autor] 20 apr. 2014 la 17:37 
Yeah.
Divided 20 apr. 2014 la 17:07 
You're sending them with resource.AddFile?
same  [autor] 20 apr. 2014 la 17:06 
@Dr. Matt,
Yes, I've included the models and also made them available for client downloading just in case any server owners decide to include this as a filesystem addon.
same  [autor] 20 apr. 2014 la 16:57 
@Amitie, I could just make you a version which requires HL1 mounted if you want the HL1 model back. Though, I won't manually update any changes I make to this addon in your build.
Divided 20 apr. 2014 la 11:02 
People complain about something, so you fix it, then get complained at for changing it :v

Nice job, I'm assuming you don't need to mount BM:S and the model is included in the addon?
Raffine52 20 apr. 2014 la 9:38 
Hmmm... I Don't like the Black mesa Longjump module model, it destroys The Good Old HL1 In Gmod Thing. After this week, are you going to add the Old HL1 Longjump module back?
same  [autor] 20 apr. 2014 la 4:32 
It's been almost a week, but I delivered. Here you go guys, substitute model from Black Mesa: Source.

I am never touching models ever again.
At least not this week.
Divided 13 apr. 2014 la 13:47 
Since the only reason HL:S is needed is for the item on the ground, you could use util.IsValidModel to see if it's there or not, and if it's not there you could have a substitute model or something..?
same  [autor] 10 apr. 2014 la 16:12 
Do you have Half-Life: Source mounted ? If you do and you're still getting a model error, try validating the files of both HL:S and HL1 (which is unlikely to help, but hey, it's worth a try).

Remember that Gmod has to be restarted in order for HL:S files to be recognised after mounting.
Ryū Risto 10 apr. 2014 la 5:16 
Yes, i installed HL1 one month ago.
Raffine52 9 apr. 2014 la 19:34 
All right, then rename them To Like, Hl1 Shotgun, weapon_hl1_shotgun. is this an good idea? I hate HL2 Weapons.
same  [autor] 9 apr. 2014 la 17:17 
@Amitie

I'm pretty sure some of the HL1 weapons use the same name as HL2 weapons, such as weapon_crowbar, weapon_shotgun and some others, so replacing them would be a bad idea.

I'll try working on it next week, though.
cumshotfeminist22 9 apr. 2014 la 17:11 
Ya could just do sv_gravity >low number< in console. (sv_cheats 1 must be on)
Raffine52 9 apr. 2014 la 13:49 
Thanks for this addon. makes up for the player low jumps.

Also, are you going to do the HL1 Weapons (HL:R Has weapons from HL1, but i don't like the High res Models)?
Rise 9 apr. 2014 la 12:09 
@special_spyro1980 (GONE TO ESO)
Just did.
Spartains 9 apr. 2014 la 11:46 
go report mr.niceguy, hes a bot
Silent Lynx 9 apr. 2014 la 9:56 
Funfact: The PS2 version of Half Life had it so the player had to press the jump button twice to do it, instead of crouching then jumping.
same  [autor] 8 apr. 2014 la 21:11 
Spam removed.