Garry's Mod

Garry's Mod

Longjump module (Black Mesa edition)
60 kommentarer
Freya 16 nov, 2024 @ 1:26 
Could you please make a version that simply uses the HL:S model please? Black Mesa is kind of a mess the mount and downloading a 40 GB game just for one model is a bit too much.
:) 20 aug, 2024 @ 18:52 
Btw if you are asking why the model says ERROR, its because its a black mesa model and requires it to be mounted
Grimesito 30 jun, 2024 @ 17:29 
ERROR
Vxider 23 feb, 2023 @ 11:07 
tested it, it's an error model but it works just fine when i press E
Vxider 23 feb, 2023 @ 9:43 
does it need half life source or can you use it without hl:s?
cause i wanna use the longjump module for fighting npcs
gat 8 fingle 16 okt, 2022 @ 17:01 
can someone make a mod that makes the longjump module a game mechanic instead of an entity
Ocean_Man57 16 okt, 2022 @ 0:06 
idk how to do it so good luck and find a tutorial to do it
Ocean_Man57 16 okt, 2022 @ 0:05 
ya need black mesa and mount it on gmod
Chinese Coffee Bean 9 jan, 2022 @ 4:39 
It displays as "error" model. How to fix? Do I need CSS content or what?
in & out gaming 14 aug, 2021 @ 21:06 
the blackmesa one i have doesnt ned recharge
in & out gaming 14 aug, 2021 @ 21:06 
i have other blackmesa longjump module
ryxvtuber 23 feb, 2021 @ 7:28 
Does it Inclued the Heads Up Display?
five finger death punch 19 sep, 2020 @ 7:34 
how to bind it to be use for different keys?
MΛXIMUS 4 okt, 2019 @ 17:24 
Can you update this so you have to press space twice, like in black mesa? And be able to do three jumps in rapid succession?
Rcmac206 6 jul, 2018 @ 19:03 
@L77L
You go to entities, then you go to Fun + Games, then you click long jump module and press e on it
Ruthenium 2 jul, 2018 @ 12:33 
OH COOL
Sheen Boah 19 apr, 2018 @ 19:23 
Is this a swep?
L77L 22 dec, 2017 @ 7:07 
OK
I found it in addons and can spawn it onto the map but how to I get it on my back to use it?

Can someone please tell me?

Thank you!
Burre.png 18 jun, 2017 @ 9:09 
You can spawn this on any map you choose if you enter "give item_longjump" into the console (without the quotes ofc).
Medical Idiot 11 apr, 2017 @ 17:31 
Is this a Spawnable Long Jump Item or only spaws on Classic Halflife Maps.
Emperor Refrigerator 6 dec, 2016 @ 15:10 
yay!
Mirellanmål 2 maj, 2016 @ 9:06 
Is this spawnable or is it in the options to turn on/off or how does it work?
Caiman 15 okt, 2015 @ 18:40 
who here uses this and a tau cannon to jump insane heights?
ken t.lim 13 aug, 2014 @ 10:00 
Can you make black mesa flashlight sound please
same  [skapare] 7 jul, 2014 @ 2:44 
Dying and respawning should remove the longjump module's functionality.
Crestfall 7 jul, 2014 @ 0:43 
How do I strip off my longjump module after picking it?
Darian Stephens 24 jun, 2014 @ 17:42 
Low res sweps?
Look at that snpc guys stuff, one of the packs has the weapons in it.
RoboFish 23 jun, 2014 @ 9:29 
But if this was made so that the longjump would work in HL:S maps, then why would you remove the nostalgia and put in mandatory BM:S sounds?
TheSwampylad 17 jun, 2014 @ 12:09 
can you make a less strong version like in HL:S and the normal one like in black mesa
ken t.lim 21 apr, 2014 @ 23:29 
Why don't you use model manipulator Amitie
Raffine52 20 apr, 2014 @ 18:16 
Govorunb, Yes, I want the Good Old HL1 Model back.
And still no news on the HL1 Low Res Sweps yet?
Divided 20 apr, 2014 @ 17:55 
Okay neat, cheers
same  [skapare] 20 apr, 2014 @ 17:37 
Yeah.
Divided 20 apr, 2014 @ 17:07 
You're sending them with resource.AddFile?
same  [skapare] 20 apr, 2014 @ 17:06 
@Dr. Matt,
Yes, I've included the models and also made them available for client downloading just in case any server owners decide to include this as a filesystem addon.
same  [skapare] 20 apr, 2014 @ 16:57 
@Amitie, I could just make you a version which requires HL1 mounted if you want the HL1 model back. Though, I won't manually update any changes I make to this addon in your build.
Divided 20 apr, 2014 @ 11:02 
People complain about something, so you fix it, then get complained at for changing it :v

Nice job, I'm assuming you don't need to mount BM:S and the model is included in the addon?
Raffine52 20 apr, 2014 @ 9:38 
Hmmm... I Don't like the Black mesa Longjump module model, it destroys The Good Old HL1 In Gmod Thing. After this week, are you going to add the Old HL1 Longjump module back?
same  [skapare] 20 apr, 2014 @ 4:32 
It's been almost a week, but I delivered. Here you go guys, substitute model from Black Mesa: Source.

I am never touching models ever again.
At least not this week.
Divided 13 apr, 2014 @ 13:47 
Since the only reason HL:S is needed is for the item on the ground, you could use util.IsValidModel to see if it's there or not, and if it's not there you could have a substitute model or something..?
same  [skapare] 10 apr, 2014 @ 16:12 
Do you have Half-Life: Source mounted ? If you do and you're still getting a model error, try validating the files of both HL:S and HL1 (which is unlikely to help, but hey, it's worth a try).

Remember that Gmod has to be restarted in order for HL:S files to be recognised after mounting.
Ryū Risto 10 apr, 2014 @ 5:16 
Yes, i installed HL1 one month ago.
Raffine52 9 apr, 2014 @ 19:34 
All right, then rename them To Like, Hl1 Shotgun, weapon_hl1_shotgun. is this an good idea? I hate HL2 Weapons.
same  [skapare] 9 apr, 2014 @ 17:17 
@Amitie

I'm pretty sure some of the HL1 weapons use the same name as HL2 weapons, such as weapon_crowbar, weapon_shotgun and some others, so replacing them would be a bad idea.

I'll try working on it next week, though.
cumshotfeminist22 9 apr, 2014 @ 17:11 
Ya could just do sv_gravity >low number< in console. (sv_cheats 1 must be on)
Raffine52 9 apr, 2014 @ 13:49 
Thanks for this addon. makes up for the player low jumps.

Also, are you going to do the HL1 Weapons (HL:R Has weapons from HL1, but i don't like the High res Models)?
Rise 9 apr, 2014 @ 12:09 
@special_spyro1980 (GONE TO ESO)
Just did.
Spartains 9 apr, 2014 @ 11:46 
go report mr.niceguy, hes a bot
Silent Lynx 9 apr, 2014 @ 9:56 
Funfact: The PS2 version of Half Life had it so the player had to press the jump button twice to do it, instead of crouching then jumping.
same  [skapare] 8 apr, 2014 @ 21:11 
Spam removed.