Total War: ROME REMASTERED

Total War: ROME REMASTERED

Totalis Bellum: Nabataean and Bosporan Kingdoms
48 Comments
OverloadedTurducken 1 May, 2022 @ 7:52am 
The mod wont start at all, is there an addon I need or something
DarkstormShadowX 22 Apr, 2022 @ 10:56am 
The game crushes instantly
Some help please?
APcheif1996 19 Sep, 2021 @ 5:45am 
the game crashes the second i start the game
Aster 6 Jun, 2021 @ 9:05am 
Oh wow! How did I not realize? Haha
It's easily fixed with a small application of process_cq spray on the affected location when you load a save, anyway.
Thanks for explaining it to me.
Crysix  [author] 5 Jun, 2021 @ 11:28am 
Aster, thank you glad you enjoy my work, yes as sjligtu11 mention its a known bug been reported and i wrote it in the "*Known issues:" section in the end of the mod description. later when i will have more free time and we will get more modding power i will update the mod to improve and also to fix reported issues.
(im kinda sad this bug happen for the resource building chain, those buildings are the main thing i wanted for the mod, well, Murphy law)
sjligtu11 5 Jun, 2021 @ 10:37am 
Aster, It's a known issue by the author. Whenever you reload the game, any of the resource buildings (iron workshop, etc...) get converted to trader-line buildings. Then the AI is like, I didn't build that building yet, let's build it and after a few reloads you'll have a city with like 6 traders. You can also do the same thing. The most I've seen so far is 6. Kinda curious how many I'll find late campaign
Aster 5 Jun, 2021 @ 9:31am 
Playing as Egypt it happened that I suddenly got multiple instances of market buildings in my cities. For example I had 1 Agora (lvl 3) built, but at some point, at the end of the building strip, 3 trader (lvl 1) appeared in a row, in multiple settlements. I think those were territories formerly belonging to the Seleucids. Maybe Egypt retains access/ownership to markets from more than one culture? I don't think it caused issues but it's worth mentioning.
Aster 5 Jun, 2021 @ 9:30am 
Thank you for your work! I love this mod.
The world is larger and improved in many ways. I really like getting all those new, flavourful buildings for trade goods. It's also very stable for me.

Nabatea and Bosporan Kingdom are pretty awesome. I do wish they had some more units to choose from, like a couple more viable infantry choices just for variety. I feel the same about Armenia, Thrace, Pontus etc though. I always end up picking the nations with a richer roster in the campaign selection, which is a pity since they have the best colours. Maybe in the future!

That said all these guys are infinitely more playable with the expanded buildings and mechanics.
Egypt looks amazing too. I miss some of the more fantasy-looking units tbh, but the various hoplites each have really cool shield paint and armours, so they satisfy that visual need.
Crysix  [author] 4 Jun, 2021 @ 9:17pm 
Grandgoomba25, i checked and i see you can recruit Barbarian Horse Archers from the first Stable, but they cant recruit the Dahae Horse Archers that they start with some of those units. weird, anyway it will be fixed for future update, thanks for the feedback
Grando_Yevval 4 Jun, 2021 @ 7:41pm 
I have cavalry stables in Chersonesos and it still does not allow me to recruit horse archers. Is it city dependent?
Nick1assassin 2 Jun, 2021 @ 9:09am 
Thanks for the permission, love the work you did with this mod. Hopefully feral lifts the faction cap and more factions can be created in the future.
Crysix  [author] 2 Jun, 2021 @ 8:54am 
Hi Nick1assassin, yes you can use them in your mod:steamthumbsup:
Nick1assassin 2 Jun, 2021 @ 8:11am 
Hi Crysix, do you mind if I include your factions from this mod into my mundus magnus submod. I'll make sure to give a full description on what content is yours.
Crysix  [author] 2 Jun, 2021 @ 2:49am 
Hi Grandgoomba25 , it is in the Cavalry Stables, you can click in the UI of the building chain to see what next level of stable will provide.
Grando_Yevval 2 Jun, 2021 @ 12:36am 
Question about the Bosporan Greeks: What level of stables unlock the horse archers? I have stables in a few settlements and none of them are able to recruit horse archers
Crysix  [author] 1 Jun, 2021 @ 1:06am 
Skatan, yeah all feedback is good, sure ill look into balance that for the future update, thanks.
Skatan 31 May, 2021 @ 12:54pm 
Thanks for your reply Crysix. The reason I asked is that the upgrades felt off, ie hoplites are in most cases better then tier 2 bastarnae and archers are almost always more versatile and better then the peltast at tier 2 range. For cavalry it's not as clear cut but archer cav are probalby in most situations better than generic light lancers as are now at tier 2. All in all it felt like a waste of money to upgrade barracks, range and stables for level 2 until I at a later stage could go straight for level 3 for barracks and ranged.

Also, I think the shrines seems a bit off as there are two that are very similar, Hepast.. ish something and the third one, both added +weapons and armor, but the first one is just superior in every way making the third one completely redundant.

Not sure you wanted all this feedback, but anyways :) Thanks for the mod mate and good luck.
Crysix  [author] 31 May, 2021 @ 10:59am 
Hi Skatan, well they are complete, you can always go to the custom battle and try out the units,
the Bosporan are taken from the Alex dlc units, The Bastarnae is used to represond the Bastarnae influence from the barbarians on the west.
The Bosporan units will be reworked for the future update, i plan to tweak it a little but keeping the core Greek-Dacian-Scythian troops style for their roster(mainly Greek).
Skatan 31 May, 2021 @ 8:09am 
Hello. How complete is the bosporan greeks unit roster? Couldn't tell from your description. Was curious since it felt a bit under developed, especially the bastarnae that seems malplaced?

Thanks!
Crysix  [author] 30 May, 2021 @ 10:54pm 
You used more than i expected haha, but its ok, congratz on the mod <3
also Beethoven , just mention near my mod credit that the greek Egypt units and symbol is also credited to this mod as its a kinda big feature(the 2 new factions are obvious already in the mod name)
Offline 30 May, 2021 @ 9:52pm 
Crysix  [author] 30 May, 2021 @ 12:35am 
Hi Beethoven, hmm yeah, just be sure to credit this mod for using the resources from it.
Crysix  [author] 30 May, 2021 @ 12:33am 
sjligtu11, thank you for the info, yes another player informed me that, im fixing it for future update.
Offline 29 May, 2021 @ 10:33pm 
Hello, I created my own mod using some elements from this mod, do I have your permission to upload it?
sjligtu11 29 May, 2021 @ 7:05pm 
Noticing an issue where when I reload a game, the resource buildings (iron workshep, vineyard, etc...) get converted into a trader building (allowing for multiple trader buildings in a settlement). I couldn't figure out where the resource buildings were going until I realized I had 4 markets in one settlement. Not sure if this is a known issue. Let me know how I could provide more details
Tfly 28 May, 2021 @ 5:15pm 
@Crysix Hey there again friend, so good news I am running a brand new save after reinstalling, and I am on turn 33 right now. So i believe it have have been an error on my part or just a one time glitch. I will try some of the things you mentioned just in case and will update any issues I have, cheers! Again I just absolutely have to say this is my Favorite total war mod PERIOD <3. I can immerse fully and ever bit of my campaign is so much fun, especially unlocking the full roster of units at your disposal! :D
Crysix  [author] 26 May, 2021 @ 11:42pm 
Hi Lil $crimmy, gald you enjoy it, few things to try to fix:
-try to put in the launcher advaned options the switch: show_err and see if you get any error msg when it crash.
-try to reload the save file after the crash.
-try to unsubscribe and subscribe to redownload.
-dont run the mod with other mods it may conflict the files.
-last result try to reinstall the game.
hope some of this will help.
(also if you can tell me when exacly it crash, at end turn?, and if you can send me your save file i will try to see, add me on Discord: Crysix#0183)
Tfly 26 May, 2021 @ 9:56am 
Visually this is the most amazing mod, there is room for serious potential too. I absolutely love the new "Egypt" faction and all their unit variety. One problem I'm having is that my game will always crash on turn 28 playing as Ptolemaic faction (my favorite). I'm not sure if this is a recurring problem with other players, but i thought i'd share my experience in hopes it will be fixed soon <3 I really love this mod and want to continue my conquest as the Ptolemaic but as i said, game always crashes at turn 28 so i can't continue :(
:steamthumbsup:
MoFo69 21 May, 2021 @ 2:56pm 
i fixed it , it was stupid nvidia update that made game crash every battle , runs fine now just some random crashed during campaign but thats normal.
Lazy Invincible General 20 May, 2021 @ 9:25pm 
if possible could you make generals recruitable?
Crysix  [author] 20 May, 2021 @ 4:48am 
Updated the mod, changlog:
-Some units missing description.-fixed
-Agema Hypaspist animation.-fixed
-Desert Swordsmen small unit size.-fixed
-Agema Hypaspist unit size fixed.
-removed not needed animation folder.
-Some few units stat tweaks
parkerlynch13 19 May, 2021 @ 2:20pm 
done. I'm 3-arm-spirals#9639 on discord
Crysix  [author] 19 May, 2021 @ 9:54am 
parkerlynch13, i will try to work with that, add me on Discord: Crysix#0183
parkerlynch13 19 May, 2021 @ 9:46am 
@crysix I have the crash dump file as well, but I'm not sure how to read it. its a .dmp file, but it's just gibberish when I open it with a text editor
Crysix  [author] 19 May, 2021 @ 9:24am 
parkerlynch13, Hmm, its not that clear msg i was hoping for more explained error msg you will get, i think its more system related, not sure what may cause this in the mod
parkerlynch13 19 May, 2021 @ 6:56am 
Crysix, it gives the SIGSEGV(11): Segmentation fault error
Crysix  [author] 18 May, 2021 @ 1:07pm 
MoFo69, you tried putting in the advanced options in the launcher: -show_err ?to see if there is a error msg from this, other than that i really dont know what may cause this for you.

parkerlynch13, thanks, same can you put -show_err ?and see if there is a msg, i tested few times and got pass turn 50 so i cant tell. Also i probably wont update the mod in the next week or so cause to update a mod may cuase the mod page to be deleted.... what happen to this mod page and the main(base) mod page sadly. Feral said this will be fixed for their next game update so until then i wont update and kinda cant, there is still issues with that in the steam workshop.
parkerlynch13 18 May, 2021 @ 12:27pm 
Hey great mod! Only issue I'm having is that it crashes when ending the turn on turn 50. I'm playing as Dacia, and have tried loading the game several times, but it crashes on turn 50 at the Egyptians turn every time. Any tips?
MoFo69 18 May, 2021 @ 12:18pm 
i played campaign with pontus and it runs fine , but again idk why whenever i fight manually it crashes , just with this mod, tried imperium spectrum and it doesnt crash.
Crysix  [author] 17 May, 2021 @ 10:44pm 
MoFo69, sadly i dont know what may cause this, this happen also in other mods? the last solution will be to reinstall the game.
Dagron, yes sometimes the game crash randomly i have those too, but as i load from where it crash its fine, it wont corrupt the save file, glad to hear its worked out.
Dagron 17 May, 2021 @ 5:36pm 
I played a bit more Crysix and didnt get as many ctds, was just random ctds here and there when ending turns
MoFo69 17 May, 2021 @ 2:07pm 
i can form formations and drag units from one side to another but whenever i get close to enemy unit and want to attack it just crashes to desktop.
MoFo69 17 May, 2021 @ 2:05pm 
everything runs fine but when im in battle it crashes after i attack enemy units , doesnt crash till i attack them in battle in campaign
MoFo69 17 May, 2021 @ 2:03pm 
i tried to redownload mod and try again but still game crashes , tried playing germans and macedon , both crashed when i enter any battle , what might be reason of it?
Crysix  [author] 17 May, 2021 @ 12:07am 
Dagron can you be more specific? what buildings/units? on what turn? cuz i just tested it and it work fine
Dagron 16 May, 2021 @ 4:59pm 
lot of crashes in campaign when making buildings or units in my parthia campaign
Crysix  [author] 16 May, 2021 @ 11:20am 
Hi MoFo69, i guess you mean the first battle of Pyrrhus vs Amuluis Brutus? i just tried it myself and it load to the battle fine, try to put in the launcher the switch: -show_err
to see if there is error msg, and try to unsubscrube or subscrube to re download
MoFo69 16 May, 2021 @ 10:24am 
keeps crashing when i fight with romans in 1st turn im macedon , tried few times but evry time game crashes , i even tried on low graphics but same