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otherwise, probably the coolest class i''ve ever used in this game, and i have 400 mods. great concept, great artwork animation and fun factor.
In actuality though, act-out wise it's essentially Hopeless coded as a virtue. It boosts her defenses slightly, but at a heavy cost to her offense and reliability.
Initially, her stress barks were reduced to just barks for flavor, but I ended up putting a pretty hefty self-stress on it since you got me thinking about it! Don't worry though, that's probably a buff if anything, since it will naturally get rid of itself now and make her draw stress aggro, lol.
If you're curious about the chances for her overstress, it's 5% to go Eclipsed, 48% Hyper and 47% Irradiant! So I intentionally left mention of it out to have a little surprise for even those who read up.
@Jenkins >:3
@Hex: Inderect Kiss While I'll gladly accept them, your thanks are best directed towards RustyDios! Without them, the Innocent most certainly would've only had her base for much longer than just the few weeks it took initially. I can't thank them enough myself ^-^
@Nemesis Glad I delivered on that part of the fantasy, at least n_n
For having multiple colors out the gate. There's so many great modded classes that don't have any other colors all over and it's frustrating.
gonna try it now. and now the bar-belle trauma will be my hypo-relaxation. :)))
Biscuit should either deal slightly more damage or apply a 1/3 bleed and be available from Slot 2
There should be the option to swap back and forth freely between Prim and Play
The stress damage delt to the party by using her abilities should be reduced
Can people stop making really compelling classes so blatantly awkward and bad?
The only known way to position swap uses the shuffle mechanic and immobilizing allies, buy unfortunately there are no numbers that we can set for that. From there, it either works or it doesn't, due to whatever piece of DD spaghetti code, hahaha.
@Voidwalker
I suppose it's impossible to make everyone happy ;p Though I can't read your mind, at least there's nothing forcing you to play her n_n
@AlienOvermind
I certainly thought about it, but elected to leave that functionality on her second CoM trinket. I'm personally a fan of forcing the choice between Sing and Biscuit, honestly, but I can understand your position.
@Meisune Bernadette
^w^
@gumblarg
Hahaha, it would certainly be more flavorful, but I would like her to be at least somewhat usable as well ^-^
@CaptainSnafu
I'm not exactly sure what the maths are for the swap occurrence, nor did I attempt any; to get the rough %, I used her swap around ~500 times in succession (by making it so the skill wouldn't end her turn). I believe I did five batches of 100 swaps and things landed around that area, rounding a bit to make things look prettier.
@Volpe
While I would like the comic, and I have things more or less planned out for it, I've more or less gone out of contact with the artist I've paid and am a little tired to try to rekindle that. I can link a text outline though, if that helps any.
@Macrosis2020 (and anyone else who wants to see some of my thoughts on the Innocent)
https://pastebin.com/KHWMsqvy
https://pastebin.com/pi4dBgTN
Thank you for the hard work on this!
Hmm, did you make sure to move the Philomath above the Innocent (as mentioned in the FAQ)? I thought I made a fix for the issue, but if it's still broken regardless then please message again in the Bug Reports discussion so I can help figure things out ^-^
But there is a compatibility issue with this mod and a class mod called "Philomath"
They don't crash the game or anything, but when afflicted, their barks are replaced with error codes about one another.
It's kinda funny, but I thought to let you know so you might want to help correct the error.