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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2841231775
Incidentally, I have not seen pawns randomly collapse from anything other than exhaustion, and since my pawn's settlement is close to the map corner, I do not think I need worry about prisoners collapsing before they leave in any case.
Also, as previously mentioned, this mod will not get any feature updates as any new features will be added to the linked prisoner interactions mod. I could add an option there for releasing when able to walk however.
EDIT - I found an alternative solution. Message 2 Letter turns marriage and colony pet hunted messages into letters. I made a small add-on mod to include Mobility Recovered (NoLongerDowned) so I will never miss that message.
Still have to manually release, but its better than incurring those losses.
This is possibly vanilla behaviour too, as I have never been in this situation before.
EDIT - Administered alcohol as an operation, and a message popped up stating they were no longer capable of walking. Still could not release them as "healthy" but could release them with default.
So although this is apparently vanilla behaviour, it might still be an issue with this mod, in that it may need to filter out addiction
I could probably implement such an option but it will be in my combined mod linked in the description
And finally, can we get a "Release when considered not guilty" option? I am loathe to just set them free without some punishment, however lax.
Ive had another report like this on another mod and then it was Rimfactory that needed to be loaded lower in the modlist.
Cannot call ItemFromXmlString with resolveCrossRefs=true while loading is already in progress (forgot to resolve or clear cross refs from previous loading?).
Thanks
https://gist.github.com/acd4e6852c408eed7454c8ddb4589b51
I *finally* narrowed it down to the "Numbers" mod, though; a more thorough description is available over here, for anyone curious:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/2553849264
"Release when Healthy" was, of course, utterly unrelated. I'm sorry to have wasted your time!
Visual Exceptions only mentioned this mod alone as the detouring culprit, but I also know that isn't 100% reliable ... if I do come up with any other information, I'll try and come back and drop it off. Apologies! Un-repro's suck. ;_;
Maybe someone else will see it pop up with a shorter modlist, someday.
Exception in Verse.InspectTabBase+<>c__DisplayClass14_0.<DoTabGUI>b__0: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.ITab_Pawn_Visitor.FillTab () [0x007b8]
- transpiler Mlie.ReleaseWhenHealthy: IEnumerable`1 ReleaseWhenHealthy.ITab_Pawn_Visitor_FillTab:Transpiler(IEnumerable`1 instr)
at Verse.InspectTabBase+<>c__DisplayClass14_0.<DoTabGUI>b__0 () [0x00046]
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.RunloopExceptionHandler:Transpiler(IEnumerable`1 instructions)
Full log, although it seems unhelpful: https://gist.github.com/ELLIOTTCABLE/a9a7633b2841477ac8f37dfb60e87bc1