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Probably I'm going to delete this old version soon.
I'm looking forward to the update
the error i got was a script error in
Q:\Feral\Steam\Workshop\2508489613/data/descr_cultures.txt, at line 8 column 1. DATABASE_TABLE error found : error reading record file
is there a fix for this
Error in descr file
Q:\Feral\Steam\Workshop\250849613/data/descr_sm_resources.txt, line 3: "Expected object 'resouces' but got ''instead!"
Error in descr file
Q:\Feral\Steam\Workshop\250849613/data/descr_sm_resources.txt, line 3: "Expected object 'resouces' but got ''instead!"
Error in descr file
Q:\Feral\Steam\Workshop\250849613/data/descr_sm_resources.txt, line 3: "Expected object 'resouces' but got ''instead!"
What should i do please ?
Error in descr file
Q:\Feral\Steam\Workshop\250849613/data/descr_sm_resources.txt, line 3: "Expected object 'resouces' but got ''instead!"
I own the TW: Rome Remastered but have not played much of this game since it was a bit slow to load and flawed in the context of its modding parameters. However, as soon as I saw your mod (this mod) on the workshop it instantly made me want to download RTWR, I really want to play this mod, it looks really, really good.
Will post a review of the campaign once I've played.
Thank you for making this mod.
It seems that now is finally possible to set factions as emergent faction. Hmm....
Error: Filename doesnt exist:
data/characters/greek_archer_Mediterranean_no_variatonbar b_cavalry_merc_Iod0.cas
Any fixes?
I intend to release some updates in the future. The update I'm working right know probably is not going to be "save game" compatible, so, I'm going to wait a little bit to give you time to finish your current campaigns.
In what concerns to factions, I chose these six factions because they were major players in the last decade of the 4th century BC. The mod is focused on the events preceding the battle of Ipsus and these were the faction involved. Also, there are some technical limitations in Alexander campaign that doesn't allow me to mod more than five faction icons. It would be...unprofessional...to release a playable faction sharing the "rebel" symbol with other factions.
@Havnor
Unfortunately, there isn't much I can do about that. It particularly annoys me the Lysimachus refuses to attack the Antigonid Kingdom despite having a military advantage in the beginning of the campaign. Let’s hope that Feral Interactive releases new updates with better AI.
@Omni-Man
The stats of the Persian cavalry are exactly the same as in vanilla. However, I also noticed that this unit is very powerful and provably I will make small adjustments in a future patch.
@Xristos
That's...weird. This is a very unspecific "symptom". Maybe it will help if you verify the integrity of the game files
@Hannibal Magus
I don't speak Russian, so I simply made "copy & paste" of the English files that I modded into the Russian files. That's why I recommend to play the game in English. If you chose a different language, some of the text will be in English and some will not.
Will try it out :) Thanks again.
In theory, it's possible to create new maps (look ate Mundus Magnus). However, in this Resmastered things a little bit more complicated. Creating new maps requires skills that I don't have yet.
In what concerns to Epirus, you can play as them by modding the "desc_stat.txt" file. A quick search on Google will teach you how to do it. However, the faction icon is not the right one because there is a limited number of icons that we can change in Alexander campaign.
The folder is probably hidden. You need to open the file explorer, select "view" and then "show hidden files"
I did chek it out but after my name there no app data
Bactria became independent around 250 BC, 52 years after the start of the campaign.
I still have one unused faction to mod (romans_julii) and I wanted to use it to create the Roman Republic if there's a possibility to add emergent factions after the release of a future patch. If that is not possible, I could use it to create Bactria and then make it a vassal of the Seleucids. Alternatively, I may consider the possibility to create a rebel sub-faction to represent Bactria that would emerge after a rebellion.
This is still work in progress. I wanted to add better diplomats to Thrace (when Lysimachus allied with Kassandros, they convinced Seleucos to join the coalition against Antigonos and surely that would require diplomatic skills); and better assassins to Macedon (because Kassandros murdered the son of Alexander the Great). However, both agents are not functional in this campaign. I’m considering the possibility to give diplomatic bonus to Thrace, i.e, the other factions will look positively to Thrace (except the barbarians nearby and the Antigonid Kingdom). But this requires more testing.