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Bonus: Secondary products could be generated, such as fish scales, fish heads (good food for pets and prisoners, and maybe a fish ingredient), etc.
@Longdong: destructive xpath patching, mostly. Cherry Picker does similar things using C# and is miles more compatible.
i for one love vanilla expanded fishing but the damage to tps that having 50 kinds of fish instead of just one is astronomical. to one is just kinda the best way of summing up my thoughts on what i read in the last few posts.
Maybe there'll be a time when I'll happily resubscribe to the VE series if what you've said about them cleaning house is true. The bloat is moreso a modularity thing. Take the newer Faction Expanded Classical mod. It adds many new items that could be useful if you are playing as a roman-greek colony. Meat drying rack, heat stones, a large passive cooler, tents, and even a large pyre beacon thing. All are primitive equivalents to things in the base game like refrigeration, heating and comms console.
Nothing wrong with these things. In fact, they make playing as low-tech fun.
But those things would fit just as well in any other mod. They aren't unique to romans or greeks. If I want to use just one of those things for a more generic tribal setting or whatever else that happens to be low-tech, I have to have all the other roman-greek stuff that mod adds too.
That being said, they recently cleaned up many of their mods. The gas cruft from VFE Power are gone (split off) and so are most of the tools from Weapons. Still lots to trim, but it seems they are finally waking up to the bloat as it starts to get into their way when working on new mods.
Nigga straight up murdered Oskar.
@Sarg Come back and say good bye again! LOL what is this ten times good bye between here and reddit?
@everyone else
This mod is easy to check for compatibility, folks. Just load it after the VE mods and look at the red errors, if any. Go into the XML and adjust the name/locations. I used this mod as the base for my own personal "cleaner" version of the VE mods I use.
Love Vanilla Expanded for adding depth and richness to the game, but (like the mod author) I don't love everything it does - in particular some additions feel like they trivialize certain mechanics (i.e. letting you cheaply build things that are better than rare quest rewards) or add too much clutter (like throwing rocks, or multiple types of armor that are all basically the same). I really appreciate the VE team for their amazing work, and I appreciate this mod for making it a bit closer to my personal tastes.
@Sarg Bjornson, I don't think saying "I like your mod but I tweaked it slightly to suit my tastes" is the insult you're taking it as. If VE wasn't great, nobody would make submods like this one to (from their perspective) make it even better.
Keep raging Sarge, keep raging...
"make a personal mod that only includes the stuff i wanted"
That is LITERALLY what this mod is lmao, what exactly are you complaining about?