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Ping me if I'm not allowed to do this, I'll remove my patch.
Works just fine like that in my setup.
And also the perfect decor & gear for any tribal-ish, cannibal-ish setup.
Best wishes
Also I'm going to second the suggestion that our mud huts not qualify as a settlement. I almost felt bad for those poor raiders coming to my hermitage in force only to make off with a bunch of dried bugs they probably didn't really want to take.
thanks for all the effort put in so far. This mod has and hopefully will continue to facilitate some of the best roleplaying I've managed to experience playing Kenshi.
I don't know if this is just a glitch with the mod (and if so has anyone else had this problem?) or if it's some incompatibility with another mod I have which the only one that might even affect it is the animation mods I have so besides them idk what the problem is.
V
Same with books. Would it be possible to just make the research take a long time but not require them? I'd rather not have to visit "civilization" (ick) to learn these crafts, and I'd like to imagine my people can't even read yet. (Also, sorry if it was said, but is some kind of primitive-looking research bench included? If not I can use the one from Sensible Nomadism that looks like a wooden table.) Ultimately I'd like to RP a tribe that has never seen books or metal before. (Raw stone is almost as primitive but even that feels more advanced than what I'd want to do, haha.) Then sloooowly climb my way to the top.
Lastly, if you do create a new faction/locations, could you please make that a separate mod? I only want the primitive techs without adding anything else to the world.
Thank you for reading :)
I also would prefer if everything in the mod could be built with the mod's own resources, as opposed to needing an iron plate for anything. Otherwise I'll need to either go into town or build a modern-looking refinery, unless I picked one up from a ruin, but that seems like a lot of work just to build a storage container which I'm probably going to need early. Maybe baskets woven from reeds?
Sorry, I'm going to have to split this comment in two, haha.
funny thing is that i always thought that mudsnacks were mud dug up to find small worms and insects, not eating mud itself but maybe i didnt realise what it was :)
For some reason the pellet blowgun says it needs a skill of 90 to use which seem waaay too much and I think it should at least be usable at level 1.
My only suggestion other than adding more higher tier armor is adding melee weapons like for example using 2 or 3 Juicepipes to make a blunt polearm and/or a bladed spear which I imagine would just look like a long piece of bamboo with a point cut into it for the bladed version.
Keep up the amazing work!!
initially i thought having another task to squash lots of them into a MudCube could work but any tweak to mudsnacks could help :)
i recently added this to my game, and so far have managed to get 2 Mud Collection spots, and the building that makes Mud Snacks :)
i noticed that raw mud seems to be worth more for selling, than mudsnacks (and mud has more possible things in the production chain), but was wondering, is there any way to be able to make a "MudSnack FoodCube"? possibly using 20 MudSnacks + 1 raw meat = MudSnack FoodCube with 40mu? :)
Just a few thoughts after using the mod for a bit. love the mod, love a good tribal aesthetic
Side note I can not seem to make the blowdart weapons upgrade even with maxed weaponsmithing stats and wondering if anyone else managed to get better then prototype. Would be a nice addition if using raw iron and animal skins to create crude weapons and possible armor. Either way I have really enjoyed the mod and adding the dino mods with it really spiced up my playthrough.
As usual, I can't give a timeline, especially now because I'm on holidays, but the development is still ongoing.
@Azreal : thank you so much for your invaluable insight. I can't believe you've been through the commitment of doing an entire playthrough only (or mostly) with mud ! Hats off to you ! So now I've got a solid base to improve the mod gameplay-wise for whoever else wanted to take up that challenge
Like with Interactive World where you have only the low tier armor and nothign beyong it.
I think would be cool if they had some powerful rare weapon to fend off who dare to disturb them, maybe some poisonous dart (not sure if can be done, but could be simulated with an insane blood loss for a small actual damage). So they would be fragile (weak armour and low strength), but fast and equipped with these dangerous darts which makes small wounds that have to be bandaged quickly. And they might have some domesticated Swamp Raptors... or even be friends with the Raptors faction altogether, so the wild animals might step in to help them in battle :)