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Will have to do some testing then
Wiki says it's Blunt damage.
So helmets with high Blunt protection should theoretically prevent/decrease damage?
Haven't played enough with roof collapse defense to know how exactly damage applies.
For example with sturdy enough helmet pawn will recieve little to no damage?
Because the jump pack is from Royalty.
{LINK REMOVED}https://rimworldwiki.com/wiki/Jump_pack
There's a weird bug regarding this mod and the pit gate/flesh pit.
Whenever a monster is killed within the pit gate/flesh pit, rocks will instantly fall onto the killed fleshbeast. This makes combat very easy and very hard, as you can kill the fleshmeld no problem but also the rocks have a bad tendency to smoosh your melee pawns.
https://gist.github.com/HugsLibRecordKeeper/b2bb5f289953b9053b2811286a9fcefa
Disabling the mod seems to fix this issue.
it's considered a 'jump', which means they'll go through ceilings and take damage, but, for example, if the fleshbeasts are beneath a mountain (pit gate caves also) their split will cause an instant cavein which will instantly kill the fleshbeasts and their offspring in addition to annihilating any colonists nearby
worth noting
the biotech robot they come equipped with jetpacks and firefoam popper, they automatically use the jumppack to save people and they use it under caves and end up getting crushed
Also for the paramedic mech, when they jump to a pawn to pick them up, if they hit through a roof, the roof damages them, then they sit there for a second next to the downed pawn, and then leave the area, seems the rescuing is interrupted by falling ceiling damage
https://gist.github.com/132a4538a00e260158a3d8a074234e66
https://gist.github.com/HugsLibRecordKeeper/71c543b05254d300cfc880f08ce748e2
Yeah, it seems to be this mod. I tested it without the mod and it's fine, using locust armor and jumppacks.
In Royalty, and even in the wiki, jump packs can be used while carrying a downed pawn. In 1.3, this was not a problem and I have carried and jumped without issue. I'll double check this again when I can.
For some reason, when carrying pawns and using jump packs, the jumper drops the person.