Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Ozharas AoM Terrain Pack V1 Part 2
86 Comments
Madrict 6 Feb, 2016 @ 9:23am 
Love these textures, thank you :)
Æwin 25 Oct, 2015 @ 1:13am 
░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army to fight the war against Paid Mods.
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████].▌ Defeat Greedy Valve Employees!!!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
Forza82 25 Apr, 2015 @ 5:17pm 
░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army to fight the war against Paid Mods.
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████].▌ Defeat Greedy Valve Employees!!!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
Ozhara  [author] 21 Dec, 2014 @ 3:04pm 
:D:

Aber leider haben sie es noch immer nicht geschafft den ingame mod manager komplett fertigzustellen (sondrn arbeiten stattdessen lieber daran ihn in RoN zu implementieren...) - und Xml-Datei Mods werden noch immer nicht offziell unterstützt, was mögliche Mods massiv einschränkt. Sieht man auch an der Menge/Aktivität der Mods... :(
⎝Etharon⎠ 21 Dec, 2014 @ 2:58pm 
Schön dich auch bei AoM begrüßen zu dürfen, Ozhara. Hat sich der Kauf doch gelohnt (...)
Schleim Schleim* - grins
Ozhara  [author] 2 Dec, 2014 @ 2:57am 
Danke, schön zu hören! :D:

Ja, bin damals eingeladen worden an der Beta teilzunehmen um schonmal an Terrains arbeiten zu können.

Und ich werde (wenn ich wieder mehr Zeit habe) auch an Terrains für Rise of Natiions arbeiten.

AoM ist momentan 'etwas' eingeschlafen, die noch immer exisatierenden Probleme mit dem internen Mod Manager und den gesperrten xml Dateien (über die man z.B. ganz neue Terrains implementieren könnte) haben dafür gesorgt das ich hier ersteinmal nciht noch mehr Energie investiert habe (abgesehen von direkten Anfragen zu Terrainalternativen).
dl 124 29 Nov, 2014 @ 6:05pm 
Awesome work! :)
Bin schon Fan deiner AoE 2 Mods, aber dass du auch für AoM moddest ist genial :)
Ozhara  [author] 14 May, 2014 @ 4:30am 
Thanks a lot! :D:
Schön das die meine Terrains gefallen.
nighthawk 14 May, 2014 @ 4:27am 
I just want to sa that you are amazing Ozhara! Modding both AoE2HD and AoM.
Ich habe gehört, dass du deutsch bist. Danke, für deine Arbeit!
Ozhara  [author] 11 May, 2014 @ 5:19am 
One guess - you played with the atlanteans, right?

This is their default feature - they create a special green grass type around their buildings (because they are so nature bond) - on sandy ground with some sand in it,and snowon snow terrains.
This special grass is also more saturated/dark in thed efault terrains.

So if I'm right and you do like the rest of my terrains, could you try the same with the default terrains and give me another feedback of what changes you would like to see on this special grass? :D:
Ejl 11 May, 2014 @ 5:13am 
This created the new grass around my buildings only, when i builded a new one it started appearing around it again. Made the whole level look pretty messy, and i lost my unit in there also :D It was so much darker compared to everything else. have to uninstall this mod :(
Ozhara  [author] 11 May, 2014 @ 2:10am 
Thanks a lot, glad you both like my terrains! :D:

@Osmandeus
Is just the grass still showing the default texture or all terrains?
If it's only for some of the terrains, this sounds like the mod wasn't downloaded completelly before starting the game.

In that case I would recommend to rload your assets from the mod manager.
If this doesn't help,unsubscribe,start the game, and when the mod is vanished, resubscribe to get a clean redownload.

If it's all terrain that didn't change, check the mod is enabled in the mod manager (listed in white, not grey). For me sometimes the mod manager lost information about enabled mods and I had to reenable them. Afetr enabling a mod, reload assets to get them working.

If you're using expansion mods, be sure they have a higher priority than the main mod. Without they on't overwrite the main mods terrains and therefore don't show up ingame.
Osmandeus 10 May, 2014 @ 9:49pm 
First of all, thanks for this fantastic mod really freshens up this classic game. Second, I have installed both of your mods (part 1 and 2) and the grassy textures (Screenshot 8) are still the default textures. Any ideas on how this can be corrected?
Hyrden 10 May, 2014 @ 9:41pm 
Good job :)
Ozhara  [author] 10 May, 2014 @ 2:09pm 
I'll take a look at other options for uploading such a version. But it needs some further work for I did some last changes only to the already downsized images.

Therefore it would definatelly take some time.
But in the meantime - I'll try to do expansion mods or direkt updates to this one for each request regarding changes/improvements to the terrains.

So don't hesitate to ask. :)
H 10 May, 2014 @ 1:56pm 
Any chance you can release the full 512x512 resolution version hosted somewhere else like moddb or something?
Ozhara  [author] 9 May, 2014 @ 3:32pm 
I definatellyant to take a lookatthat - but I can't promise anything. :)
ThePolynom 9 May, 2014 @ 3:25pm 
Can you maybe also make a graphics mod for the units?
Ozhara  [author] 9 May, 2014 @ 10:09am 
Thanks. :)

And just in case - any feedback regarding improvements/optimizations is much apprechiated.
I'll then upload the mod or release fitting expansion mods. :D:
*| Lion Heart |* 9 May, 2014 @ 10:05am 
HE DEVS OF THE AOE2HD, and AOM EX SHOULD BE ASHAMED OF THEIR PATHETIC WORK...!!!! Modders can do better!
Ozhara  [author] 9 May, 2014 @ 9:04am 
Thanks. :)
Ceppat 9 May, 2014 @ 9:03am 
hey, good work Bro!
Ozhara  [author] 9 May, 2014 @ 8:20am 
Glad you like them! :D:
ThePolynom 9 May, 2014 @ 8:08am 
Actually, such a terrain should be done by the developers for this price, but thank god that there are people like you out there!
Ozhara  [author] 9 May, 2014 @ 5:21am 
Thanks. :)
Glad you like my terrains.

I'll definatelly work on further improvements for my terrains.
But publishing someone others work...

Did you ask the authors for reworking their mods and publishing them here?
dancefly 9 May, 2014 @ 5:09am 
nice job! can you please implement this graphic mods (terrain packs into the extended version ?) they are so beautiful
http://aom.heavengames.com/downloads/showfile.php?fileid=9149&f=&st=30&ci=
http://www.moddb.com/mods/age-of-mythology-gold-supplements-patch-final

keep the great work!
Ozhara  [author] 8 May, 2014 @ 9:30pm 
@Devastator
While it would be cool to see some 'really new' terrains from skylabs, I totally understand why they didn't completelly replace the old ones - people that want the old ones for nostalgia or something else. But something like an optional texture update would be nice indeed. :)

@RippedPro:Arms_to_Take
Yes, my terrains are fully mp compatible.
76561198050861492 8 May, 2014 @ 9:05pm 
hi ozhara is compatible this mod on online matches?
*| Lion Heart |* 8 May, 2014 @ 6:03pm 
So yet again the modding community shows the pathetic "rerelease" developers (wanabies) that they arent worth the money!!!!!!!
Ozhara  [author] 8 May, 2014 @ 10:22am 
There was a request for more sandy and lighter desert rivers. I did an expansion mod for this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=257692199
Ozhara  [author] 8 May, 2014 @ 10:07am 
yes :)
Ravani 8 May, 2014 @ 10:05am 
This pack is for the new Extended Edition and makes the graphics even better?
Ozhara  [author] 8 May, 2014 @ 9:53am 
There was a request for less bushy, more plain grass. I did an expansion mod with such grass: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=257682391
Ozhara  [author] 8 May, 2014 @ 9:25am 
Thanks. :) Glad you like my terrains.
voahangy 8 May, 2014 @ 9:03am 
Merci du partage et du travail effectué, vive la comunauté!
Ozhara  [author] 8 May, 2014 @ 8:45am 
Thanks for your feedback, it's much appreciated.

For the desert terrains - the water wasn't changed,everything you mention happens automatically due to the stronger contrast between ground and water.

Happily updating of mods does work now. So I can change the river ground to a more sandy look easily without the need to do a new mod.

I'll wait until there is some more feedback.

In case the majority thinks it's ok this way I could release an expansion mod with just more sandy river ground terrains and such that you could subscribe to on top of this mod.

As far as I know there is no mod limit and you can set a priority for each mod, so you overwriting my main terrain mod with any nmber of extensions will be quite easy. :)
Chet Flynt 8 May, 2014 @ 8:34am 
I absolutely love the work you did with AoE 2, but tbh I feel (and this is purely subjective) that the textures for AoM are a little ... busy. I think the originals are good, and maintain a certain feel to the game that your texture's do not. For example, with the Egyptian area screenshot above, the original looks very dry and deserty, but the improved texture is darker, and the water looks deeper and cooler, which might be awesome in a forest setting, but doesn't keep the same vibe as the original. In any case, it's definitely good work, and I hope you keep it up! You've done a lot for the AoX community :D
Ozhara  [author] 8 May, 2014 @ 7:24am 
Thanks a lot! :)
Dayman 8 May, 2014 @ 7:00am 
now it makes sense... i was very confused lol.

well keep up the good work, you did great with AOE2! :D
Ozhara  [author] 8 May, 2014 @ 6:57am 
They have early access. :)

I for example was invited in march to be able to work on mods on report bugs I may encounter.
Dayman 8 May, 2014 @ 6:50am 
how are people putting mods out already?
Ozhara  [author] 8 May, 2014 @ 6:36am 
It's not that easy to list all differences (and keep it short and so you understand it^^)
Therefore I did around 25 screens (mostly the same for all packs) for every texture pack so you could open them in seperate browser tabs and compare them to each other.

But this time the workshop implementation is much better - updating a mod actually works now. :)

So in case I don't do something really new - I can just update this mod.
This also means - if you think something should be optimized - don't hesitate to tell me! :)

Describing each terrain would be a pain in the ass - really. AoE had 29 terrains - AoM has around 170... No one would read such a list. ;)
AZSLIMJIM 8 May, 2014 @ 6:21am 
Looks sweet, Im excited to try it out later today. I will say though, please list the differences in your packs more obvious if youre going to make 7 haha, especially ebcause thats a lot of work. I never understood what was really different in the AoEII ones. Hopefully the units look good or get some HD ones in there O.o
gagman 8 May, 2014 @ 6:20am 
19:00 GMT gehts los :D
Ozhara  [author] 8 May, 2014 @ 5:44am 
Thanks, glad you like it. :)
Please have a look at the link in the comments below to be able to use any mod right at the release.
Plati 8 May, 2014 @ 5:38am 
this looks awesome!
太過癮啦 兄Dei 8 May, 2014 @ 5:36am 
Thanks, now i see the difference, fantastic :D:
Ozhara  [author] 8 May, 2014 @ 5:15am 
Glad you like it! :D:

And you should have a look at this discussion: https://steamhost.cn/steamcommunity_com/workshop/discussions/-1/558755529558828765/?appid=266840

The mod manager is disabled in the main branch at the initial release, you have to use another one to be able to use mods right from the beginning.
Sir Hawe d'Érable 8 May, 2014 @ 5:09am 
Fan-tastic ! ^^
Ozhara  [author] 8 May, 2014 @ 5:02am 
Yes it is. :) - The information is hidden on comments page 1 now. Think I'll alter the screens to make it more obvious.