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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2804206265
Hope it helps anyone!
I have to zone them out of the stylist station with an inverted zone clipped without the station. They still get the mood debuff but cannot access the station
https://gist.github.com/18683018fba5d5c38f7cfce9b96f417b
This one keep stacking in log and apparently I lost one pawn of different origin than minotaur([SYR] Naga) after attempting to load an autosave with that error.
If anyone happens to come up with fixes for these issues, they're welcome to release their own versions.
Unfortunately, I'm a touch burnt-out on RimWorld at the moment, but am hoping to be able to find a good fix at some point. I will probably have to go the C# route, using the same system as the minotaur headwear uses.
Could not resolve cross-reference to Verse.PawnKindDef named Moo_Mercenary_Gunner_Acidifier (wanter=pawnKinds)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Here's a log: https://gist.github.com/feb6a846e2fa87d907b78dd418309490
I do not know a work-around at this moment, and you may need to consult the author of that mod for compatibility.
I've also made new graphics for minotaur face tattoos, but need a good method to have them loaded instead of the normal tattoos for my race. If I can get that working, I will probably also use it for the headwear textures I have for minotaurs. If I can't get them working by the 10th of the next month (basically, if I can't find someone to help with the C#), I'll just release what I have for people to enjoy.
Gotta remake my Tauren Hunter, Bullafoe. haha