Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Rerostered v2.31 - Factions Rebalanced
192 Comments
JonkoXL  [author] 16 Jan @ 10:55am 
Hi there!

As far as I recall (and checked) Rome Rerostered v2.31 - Factions Rebalanced should not affect the Marian Reforms.
However some of the general units may not appear until the Marian Reforms, and vice versa, some of the general units may not be granted after the Marian Reforms hapened.
Horny T-90 15 Jan @ 1:01pm 
does this mod change marian reforms?
gyrovolies 15 May, 2024 @ 8:32am 
JonkoXL  [author] 15 May, 2024 @ 8:24am 
Hi Agilaz,

Thank you for your comment and suggestion!

While historically inaccurate for the Roman era, historically (Celtic) greatswords did exist (called Gallowglass) in the medieval times. (although with a smaller grip, like you mention)
For extending the Barbarian unit rosters a bit with an elite unit, I feel it's still a nice inclusion in this mod (in fact Barbarian Invasion also uses this unit) and will keep it this way (as the mod has been out for almost 3 years now)
Agilaz 14 May, 2024 @ 11:31pm 
Cool stuff. But is there a chance you remove those silly greatswords? They are pure fantasy and look completely dysfunctional with their overly long grips.
Aristoxenus 8 Feb, 2024 @ 6:16am 
Always cool for Spain to receive archers, the game vanilla and Rome 2 makes it like Iberians never knew the bow, even the far distanced britons use them on chariots
•LGA• Cyrus: Emperor of Mankind 8 Jan, 2024 @ 4:41am 
awesome

I was thinking the big map expansion mod. That's it, so Mundus Magnus v.13 really


will do!
JonkoXL  [author] 3 Jan, 2024 @ 11:29am 
Hi Cyrus,

As long as the mod you want to use does not change any unit recruitment / building files there is high change it will work, but for example the Chivalry mod won't work. (as it changes the unit roster)
I know it is compatible with Mundus Magnus v1.3 and Europa 270 BC but haven't tried others.

Which mod specifically do you mean?
If possible, just give it a try and let me know the results.
•LGA• Cyrus: Emperor of Mankind 2 Jan, 2024 @ 5:34pm 
Is this compatible with Imperator Mundus campaign map?
JonkoXL  [author] 27 Dec, 2023 @ 2:29pm 
Service Announcement:

A new "Unit Variation" DLC has been released which merges Dux's Complete Unit Variation Project, making it compatible with Rome Rerostered v2.31.

Depending on whether you already subscribed to "Dux's Complete Unit Variation Project" you can decide to download the "lite' version which uses less diskspace but is less stable. (dependent on Dux's updates):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3124422890

Or download the prepacked stable snapshot version here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3124233606

Enjoy playing with more varied unit textures!
Make sure to give thanks to Dux if you enjoy his work! (link below)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3071981371
JonkoXL  [author] 12 Oct, 2023 @ 3:29pm 
Hi Achilles,

While I could (and I like the auggestion) I consider this mod finished and will not add updates to it.
There is also a forwards compatibility reason for not changing this mod as it would break compatibility if someone would update their savegame to Total Rebalance Ii.

Have you tried the Ultimate Campaign Bundle mod with the new Total Rebalance II mod?
It adds a lot of new units and also adds localy recruitable mercenaries (Italian Infantry; Jager Warband and Persian Infantry all wield and throw spears)
The Hypaspist would make a great addition for that mod and I will think about adding it there.
DeterminedPotato 9 Oct, 2023 @ 6:30pm 
can you give Hypaspists to greeks and macedon
The Watman 7 Mar, 2023 @ 8:24pm 
The AI seems to be more aggressive than usual. Suddenly everyone is sprouting armies to the point it almost seems like cheating. XD
JonkoXL  [author] 18 Oct, 2022 @ 2:54pm 
@WalNut
It seems the walls only disappear on the campaign map but not in battles.
I can look into this one time but luckily it's not too game breaking :)
JonkoXL  [author] 28 Sep, 2022 @ 3:03pm 
Oh snap, I might have to look into that one one day :D
The Watman 27 Sep, 2022 @ 1:18pm 
When I upgrade the Barbarian Walls to Tier 3 they disappear from the map and I'm left without any walls.
JonkoXL  [author] 27 Jun, 2022 @ 2:36am 
Service announcement:

Make sure to check out the new Campaign Bundle for Europa 270BC
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2821841524

Make sure to also check out the Definitive Edition of Total Rebalance: Rome Rerostered III
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2821730989
JonkoXL  [author] 12 Jun, 2022 @ 8:47am 
Service announcement:

Make sure to check out the new campaign mod "Europa Romanorum"
Europa Romanorum 120AD - Campaign for Europe 270 BC
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2820170555
JonkoXL  [author] 7 Jun, 2022 @ 1:38pm 
Service announcement:

Check out the new "Midgame Campaign for Europa 270BC" !
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2818222491
Last-Aztec-Descendant 7 Jun, 2022 @ 2:25am 
Awesome man love your mods already
JonkoXL  [author] 7 Jun, 2022 @ 1:13am 
@Last-Aztect-Descendant
Stay tuned, I am working on a 'mid game' Imperial Campaign as well, it will be compatible with both 'Rome Rerostered' and vanilla / other mods :)
Last-Aztec-Descendant 6 Jun, 2022 @ 12:59pm 
Definitely will
JonkoXL  [author] 6 Jun, 2022 @ 12:30pm 
@Last-Aztect-Descendant
Don't forget to check out "Factions Rebalanced: Rome Rerostered III" (and the submods) as well, there are more new units in that mod, also more different types of general bodyguard units.
Last-Aztec-Descendant 6 Jun, 2022 @ 10:16am 
Sounds perfect to me both his and your units would look amazing in the game on the same side
JonkoXL  [author] 6 Jun, 2022 @ 9:25am 
@Last-Aztect-Descendant
Unfortunately that is not possible, because we modify the same exact files.
In the future I might introduce some of Danymok's Units in a new release of Rome Rerostered (IV), as Danymok said his units could be used in other people's mod, provided that he was given credit

@Necromaniac
Thanks for the compliment, don't forget to check out Factions Rebalanced: Rome Rerostered III !
Casketkrusher 5 Jun, 2022 @ 2:58pm 
Awesome mod here man! Great job!
Last-Aztec-Descendant 5 Jun, 2022 @ 12:15pm 
Hey JonkoXL I love this mod and was just wondering if you could make this mod compatible with Danymok's Rosters Expanded if it’s possible
JonkoXL  [author] 6 May, 2022 @ 2:40am 
Hello FIghter of Beer,

I don't think this mod caused any problem for the AI to make siege equipment or not, I think that your comment about the Brutii not having this problem already implies this.
I haven't changed anything regarding the AI's behavior and just like Vanilla the same factions should have the same access to siege equipment.

It probably is quite random what the AI does, at least I didn't change anything regarding your problem.
Regardless I hope you enjoy my mod and don't forget to check out Factions Rebalanced; Rome Rerostered III if you liked this mod.
Fighter of beer 30 Apr, 2022 @ 3:31am 
update, brutii campaign doesn`t have this problem, only Greek cities states
Fighter of beer 29 Apr, 2022 @ 2:56am 
im afraid the ai is unable to make siege equipment with this mod, it happened to me with 2 Greek cities campaigns, First one combined with spqr mod, second one your mod + blood mode + magna map mode
JonkoXL  [author] 1 Apr, 2022 @ 1:41pm 
@RossTheBoss
If you want a different experience with unit statistics, then check out "Factions Rebalanced: Rome Rerostered III"

@thijsdeboer
Frysk bloed tsjoch op! Wol no ris brûze en siede!
RossTheBoss 31 Mar, 2022 @ 11:34am 
i know you want to appeal to people with your new units, but they are are severly overpowered compared to the current roster. If thats what you want to, cool - but it might make people not interested.
thijsdeboer2212 24 Mar, 2022 @ 8:43am 
haaa jonko XL beste naam ik zag de units met friese vlaggen enzo komen jullie uit fryslon ik kom wol ut fryslon
JonkoXL  [author] 2 Mar, 2022 @ 8:11am 
Hey!

Thank you for your feedback.
You are right that this last stable building doesn't add any extra recruitable units.
I discontinued updating on Rome Rerostered 2, unless game breaking, even though your point is valid.

If you are interested in playing this mod, you should also try out 'Factions Rebalanced: Rome Rerostered III' :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2686044803
Be sure to also subscribe to one of the submods like 'Decreased Unit Recruitment Time'.
null 1 Mar, 2022 @ 12:52pm 
Your mod is great, and I have been having fun with it. Just to let you know: Maybe I have missed something obvious, but it seems the last tier of stable for Trace has no difference in what can be recruited compared to the tier before it.
JonkoXL  [author] 12 Feb, 2022 @ 4:27am 
Update v2.31

Chariot Artillery is no longer recruitable
WorthiestNIC 29 Jan, 2022 @ 9:57pm 
It was my pleasure :) Thank you for letting me have the opportunity to work with you :) I look forward to your future projects :)
JonkoXL  [author] 29 Jan, 2022 @ 12:35pm 
Thank you WorthiestNic for your work and help with increasing mod compatiblity :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2474951113
WorthiestNIC 29 Jan, 2022 @ 11:35am 
Awesome thank you for this :)
JonkoXL  [author] 29 Jan, 2022 @ 10:17am 
Updated v2.3

Rome Rerostered 2 now has increase compatibility with Ganim's Unified Roman faction, which is also featured in the fourth campaign of the WorthiestNIC's SPQR mod.. as a consequences all Roman factions now also have access to all temples.

Impact should be minimal for existing saved campaigns, but let me know if you experience any problem due to this update.
JonkoXL  [author] 3 Jan, 2022 @ 3:44pm 
Service Announcement:

It is possible that the latest update of "Europe 270 BC" mod may have broken compatibility with either general saved games or save games made with Rome Rerostered.
In case of save games not loading properly, try using this snapshot version of "Europe 270BC" instead:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2706942964

Try at least a few different attempts at loading with this special snapshot version, there might be a random number generation problem somewhere (most likely not related to my mod)
JonkoXL  [author] 28 Dec, 2021 @ 8:14am 
Update v2.21

- Added Senate Temples (for SPQR mod)
- Added Militia Cavalry for Macedonia and Thrace
WorthiestNIC 27 Dec, 2021 @ 2:17pm 
Thank you that is very appreciated :)
JonkoXL  [author] 27 Dec, 2021 @ 2:14pm 
You are welcome WorthiestNic, I will add your mod on this page as compatible with the same prerequisite
WorthiestNIC 27 Dec, 2021 @ 2:12pm 
@JonkoXL That works Ill just lower distance to capital and squalor levels to maintain public order and ill let people know that if they want to use this or the third version along side S.P.Q.R they can as long as they put it first on the load order. Thank you for information :)
JonkoXL  [author] 27 Dec, 2021 @ 2:00pm 
@WorthiestNIC

If you put my mod on top of your mod in the mod list of the game launcher, then it will launch :)

It works both with Rome Rerostered 2 as well as with Total Rebalance: Rome Rerostered III, so it is technically and practically compatible, if people start a new campaign with both mods enabled.
You just have to live with no Senate Temples, but you could always lower taxes in game to maintain public order.

Just a technical side note, because you use 'descr_strat' file (and probably require for the SPQR to work) your mod will not be compatible with any of my special 'map patch mods'.
But the base version of Rome Rerostered 2 and Total Rebalance: Rome Rerostered III should work, you could reference this 'put my mod on top of your mod + no map patch compatibility' in your mod as compatibility if you want.
WorthiestNIC 27 Dec, 2021 @ 12:12pm 
@JonkoXL Just curios would it be possible for you or me with your permission to create a sub mod of this for my S.P.Q.R mod because I really like all the units and the extra things you have added with this mod but it conflicts with the S.P.Q.R mod.

The reason it conflicts with it is because we both modify the export_descr_buildings file. I had to modify it in the S.P.Q.R mod to allow the senate to build temples.
JonkoXL  [author] 18 Dec, 2021 @ 9:55am 
As of today an Early Beta of "Total Rebalance: Rome Rerostered III" has been released.

This third installment features serious balance changes to unit statistics.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2686044803

"Total Rebalance: Rome Rerostered III" and "Rome Rerostered v2" should be considered as seperate mods, so "Rome Rerostered v2" will stay unchanged as of now.
JonkoXL  [author] 17 Dec, 2021 @ 4:58pm 
And I would like to get paid for making mods :)
So how badly do you want it? ;)