Garry's Mod

Garry's Mod

gm_construct 13 beta v2
435 Comments
guifre103 4 Jul @ 7:16am 
cool is haunted
Console 2 Jul @ 4:26am 
this one version is not haunted, you might just have haunted version installed, original map can add semper and info_player_spawn models on any map
foxkillsall 26 Jun @ 6:08pm 
is there one where it isn't haunted?
The_male07 24 Jun @ 4:52pm 
this map is genuinely so cool
How do i explain this 22 Jun @ 2:57pm 
By the way, there's a shadow figure of a man, in the hallways, i think everyone saw it.*
How do i explain this 22 Jun @ 2:57pm 
btw there's a shadow in the hallways i think i think everyone saw it
How do i explain this 22 Jun @ 2:53pm 
add a button that seals the dark room forever off existence
gregpkennedy 18 Jun @ 11:59am 
the dev honestly did such a great job that I felt sad knowing the other version was haunted, but this is a lifesaver on a gargantuan level, you are the GOAT of mapbuilders bro
arg2yr 17 Jun @ 9:09pm 
thanks
Xalalau  [author] 17 Jun @ 8:58pm 
No.
arg2yr 17 Jun @ 11:34am 
dose this have the stuff v1 had
hacker12360 16 Jun @ 12:02pm 
you make gm_construct gmod9 horror with you need me creepypasta and the shadow gman virus??? pllss
NYX 11 Jun @ 1:12pm 
WHY REMOVE SCARY STUFF WHEN IMBRACE IT SURE HELL I DID
Team Fortress 2 7 Jun @ 1:13pm 
if you have issues with random events still showing up try deleting the other gm_construct 13 beta thats listed in the description of the addon
ebes 2 Jun @ 2:47am 
@John gaming
what if construct.inc was the one behind the entire gm_construct build lore wise?
what if, y'know, maybe the entities are appearing because they're the affiliates of the construct.inc company that MUST'VE done something wrong in order to have them engage?
pootis GOD 17 May @ 5:27pm 
Can we get a non haunted version?
fabiola_bright 7 May @ 1:07pm 
Makes your game haunted DO NOT INSTALL!:steamsad:
DR. gordon freeman λ 26 Apr @ 2:17pm 
are the entites gone :(
the funny 24 Apr @ 12:17pm 
it still haaunted my game -10/10
Serika 22 Apr @ 4:27am 
yeah but HDR looks like shit most of the time cuz of the bloom
sadie! <3 18 Apr @ 6:29pm 
I found the solution. It's tied to the HDR setting. HDR needs to be on. Some maps have cubemaps for LDR and HDR, this one only has HDR.
Xalalau  [author] 18 Apr @ 6:26pm 
Idk why it breaks for some people. Just regenerate them running this command: buildcubemaps
sadie! <3 17 Apr @ 3:05pm 
My cubemaps specifically on this map are broken, factory resetting gmod and deleting all my gmod workshop files didn't fix this. How can I fix this?
M11 29 Mar @ 4:43pm 
Why'd the Construnct Inc sign get removed? It gave the map a stamp of uniqueness
Oh no 28 Mar @ 11:44pm 
a normal version at last, mingebags wont appear every 10-30 minutes...
Sfaxlegio 27 Mar @ 2:00am 
this is the clean version by how it looks like
Xalalau  [author] 4 Mar @ 12:59pm 
It's all explained in the description. They simply can't be the same.
Buckethead guy 22 Feb @ 8:52pm 
whys version 2 not like version 1
henrique the 31st 22 Jan @ 8:27pm 
i have checked and the mirror portal does not work anymore
mejlmas74 22 Jan @ 7:02am 
cold so cold why alone? went its so cold sooo cold its so cold hear.... LETS CHANGE THAT.


THE HEAT IT BURNS IT THE FIRE THAT BURNS YOUR SKIN! LET IT BURN LET IN MELT
AMouseinyourHouse! 7 Jan @ 2:05pm 
if u can, add the "Construct inc." sign back!!
Screddy 4 Jan @ 7:14pm 
this map is very outdated than the haunted one
Sillis DIllis 4 Jan @ 5:30am 
missing textures on the towers, mirrors, and concrete
keyiosgames 17 Dec, 2024 @ 12:33pm 
I kinda wish this was the current construct
goblin 15 Dec, 2024 @ 6:18pm 
portal 2 profile picture
C++ 14 Dec, 2024 @ 3:11pm 
if your shaddows are fucked do "mat_specular 0" it fixes em
You're welcome.
dirtydemps 10 Dec, 2024 @ 2:04pm 
good now its not a billion megabytes
acampbell830 8 Dec, 2024 @ 9:34pm 
Shadows are cooked
Xalalau  [author] 27 Nov, 2024 @ 5:24am 
Delete the normal map and keep this one.
M1A2 Abrams 26 Nov, 2024 @ 6:32pm 
is there a version of the map without the Mingebags
Mr. Banane 26 Nov, 2024 @ 6:20am 
can you make a version of gm_construct_13 without the scary stuff?
SPY 26 Oct, 2024 @ 11:41am 
copters



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Toast :P 12 Oct, 2024 @ 10:02am 
you know there isn't any purpose to remove the sign
Xalalau  [author] 9 Oct, 2024 @ 9:46pm 
Try V2
Greg_Stainingtorp 9 Oct, 2024 @ 1:59pm 
all I personally wanted was the same map and nothing else change except for no hauntings
Toast :P 22 Sep, 2024 @ 6:32am 
white go in unknown





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Toast :P 22 Sep, 2024 @ 6:32am 
welp
Toast :P 22 Sep, 2024 @ 6:31am 
this mod gives me GM_CONSTRUCT BUT SOMETHING IS OFF... vibes
John Freeman 21 Sep, 2024 @ 7:06pm 
guys THERE ABSOLUTLEY NO ARG CREEPY STUFF, i say it loud and clear and this gonna be the last time we all gonna talk about this i been playing for almost hour and there still no semper mingebags or any creepy stuff
Nick 27 Aug, 2024 @ 5:02pm 
no arg bullshit, thats it basically.