Total War: WARHAMMER II

Total War: WARHAMMER II

OvN Lost Factions: Big Moot Submod
78 kommentarer
=Slither= NiX 11. feb. kl. 14:30 
Please, bring the Hobbits to Isengard, I mean to WH3 <3
Morgoro 15. dec. 2024 kl. 6:42 
legit a much better mod than WH3 DLC
Sightless 21. nov. 2024 kl. 15:45 
For anyone wondering - if this does not work for you, simply put it towards the top of your load order, before any ovn stuff, worked for me.
Vox_Valhalla 8. okt. 2024 kl. 1:53 
This mod alone made me come back to WH2, such a treat. Very well made and love the detail that has gone into it. Everything works well as I can see, my only issue is missing the option to recruit Dryads and Tree Kin. Able to recruit ogres and Great Eagles at least. Anyone have a fix they know of from years past or is this a new issue?
Stand Watie 8. aug. 2024 kl. 17:42 
Bring it to 3 massa
kekhio 15. juli 2024 kl. 9:26 
Plz, bring it to WH3. We all are waiting for this awesome mod in WH3
AmesNFire 11. juli 2024 kl. 9:36 
Someday to WH3 I hope. Thank you for being awesome OvN team!
RandomEdits 29. maj 2024 kl. 17:22 
Isn’t it ironic that you literally have the banner of Mootland as your profile picture and still haven’t imported Mootland to Warhammer 3 yet?
StupidGitz 28. maj 2024 kl. 23:16 
please bring it to 3 i love the moot
Codes300 6. feb. 2024 kl. 12:27 
SOOO NEED THIS FOR WARHAMMER 3 PLEASEEEEE
1millionbeers 3. jan. 2024 kl. 1:44 
would be awesome to have for 3
Masterofmachies 15. dec. 2023 kl. 18:55 
can we get this for warhammer 3 plz
Nachtdertoten666 4. dec. 2023 kl. 21:35 
cause i have only the 3 mods on that it calls for; listened to the load order and it doesnt work at all
Joru 27. nov. 2023 kl. 8:10 
I got it working now!
I am using the chaos dwarfs and SFO too which also has a spererate submod and I had to put this submod above the ovn SFO chaos dwarf submod aswell
Just leaving this here in case anyone else has troubles :D
Joru 23. nov. 2023 kl. 11:19 
Oh uh i see now that it has an effect!
It makes me unable to upgrade my main building lol
Joru 23. nov. 2023 kl. 11:01 
It doesn't work for me :( It's nr. 4 in my load order way above ovn but just doesnt work :(
ШЛЕПА ФОН ФЛОПОВ 5. nov. 2023 kl. 1:44 
warhammer 3 pls version
1millionbeers 1. juli 2023 kl. 12:08 
need a warhammer 3 version
DerWeltGeist 11. juni 2023 kl. 17:51 
warhammer 3 version please!
The sir isaac newton 27. maj 2023 kl. 18:37 
warhammer 3 version pls
1millionbeers 1. feb. 2023 kl. 22:15 
itd be so cool to have htis on warhammer 3
Lizy_Sticks 15. sep. 2022 kl. 0:04 
cant get it to work with the other start mod i have thats a shame
npdejong 27. aug. 2022 kl. 14:02 
And if so, would you consider making this mod similar to the armies there, and give them some army abilities? You could make it so that they'd have less access to mobile Empire units, but instead can recruit Ogre mercenaries as standard units (due to how strong a relationship those two often have, with in the lore the ogres often employing halfing as cooks). With perhaps also the Ogre Kingdom army abilities (with all the healing etc) but then reflavored for the lore?
npdejong 27. aug. 2022 kl. 13:59 
I love this mod! Is there a chance you will also add this to Warhammer 3?
Prophet Of Merci 28. maj 2022 kl. 17:53 
Nvm Nvm, can confirm the mod works. If using Kaedrins mod manager, just bump this above the mod that introduces the OVN Moot in the first place and it works. Mind you, it wont work on existing campaigns when you were already having problems.

You have to start a new campaign altogether and the buildings WILL show up.

Originally, i tried to run this mod on an existing campaign, and even bumped it up as noted in the description but it didnt work. So yea, new campaign is required, and maaaaaan is this mod worth it.
Prophet Of Merci 28. maj 2022 kl. 17:12 
@FengXian0830

This would require a new game wouldnt it?
Prophet Of Merci 28. maj 2022 kl. 16:59 
@I_will_find_you

Are you still getting that error. Im experiencing it just now and i cant do anything else with the settlement besides abandon it like you mentioned.
Tayo 14. maj 2022 kl. 17:36 
agreed, single settlement provinces should have 12 slots!
armbarchris 1. feb. 2022 kl. 19:52 
Any chance of getting a version with more slots? I'd love to run a moot-only campaign as the Halflings, but that's kind of hard with only 8 slots.
Poppy 1. feb. 2022 kl. 9:32 
@rubyismycat It still works just make sure you have it before OvN
Rustic Clover 31. jan. 2022 kl. 23:36 
@rubyismycat
Just load it up and find out.
rubyismycat 31. jan. 2022 kl. 17:42 
does this work of utter genius still work?
Lord Sleepy [C9] 29. dec. 2021 kl. 10:19 
Is it only for the Player cause the AI has a normal one
malikhacielo63 18. dec. 2021 kl. 1:35 
Posting to confirm that Fengxian0830's suggestion worked for me. I have this mod placed second in my load order, before both SFO and OVN and it's working. If I place it after SFO, I can't upgrade the province. If I place it before SFO, I can upgrade the province.
Jon 13. dec. 2021 kl. 14:09 
OvN SFO compatible?
Fengxian0830 30. nov. 2021 kl. 20:26 
To those having trouble with the number of buildings not appearing right I suggest moving this mod up your load order over other faction mods.
Horny Jail 30. nov. 2021 kl. 13:03 
The game does not start with this mods.He was looking for the culprit for a long time
Big Blue Dude 11. nov. 2021 kl. 13:39 
I gotta ask but how did you get this to work? Every other building slot mod I've seen doesn't work with startpos edits, like ones that add or unlock more factions, but so far everything seems functional in the few campaigns I've played since getting it.

Are there any other mods that add more slots without ceasing to function should additional playable factions be added? Thank you for making yours, of course!
I_will_find_you 8. nov. 2021 kl. 21:06 
I get an error where the only option for the settlement is to abandon it, and it doesnt seem to unlock all 8 slots. This is with only OVN and Mixus enabled, no other mods
Grand Admiral Thrawn 5. nov. 2021 kl. 13:26 
dose this work with sfo ?
Major Ito 30. okt. 2021 kl. 9:29 
Very, Tk. Good Job
MG'Hunter#88 21. okt. 2021 kl. 4:30 
This is GREAT. Thanks a lot team OVN.
A.Pot 25. sep. 2021 kl. 17:42 
It would be nice if there was a separate mod for increased major settlements in general.
Fengxian0830 22. sep. 2021 kl. 18:37 
@Gushing Granny
I'd suggest moving this mod order up the list. Like if you're using the Slyvania Elector count mod I can't remember the name of.
Fengxian0830 22. sep. 2021 kl. 18:35 
Wish that it had all proper city buildings for factions, but it'll be amazing for when I go for a halfling playthrough.
Mini Pypermaru 9. sep. 2021 kl. 12:26 
Love this mod! I kinda wish it was a 10 slot for our great Halfling capital, but it works all the same! Better than 4 slots, for sure.:steamthumbsup:
uvm 5. sep. 2021 kl. 14:15 
Open mod manager and put it manually before mixus unlocker. I know it says its by default, but it wasnt for me
StutterZz_ 4. sep. 2021 kl. 22:34 
doesnt work :(
Rukkie Tukkie Tovernaar 3. sep. 2021 kl. 9:43 
started a new campaign for my hlaflings, but nothing happened its still a minor settlement
Noobified 1. sep. 2021 kl. 12:58 
okay yay this is great change! seriously theres like 2-3 landmarks there.

also...does anyone know how to edit out the stupid vampire army there? can't even beat them on normal. and on ambush.