Total War: WARHAMMER II

Total War: WARHAMMER II

OvN Lost Factions: Big Moot Submod
78 comentarii
=Slither= NiX 11 febr. la 14:30 
Please, bring the Hobbits to Isengard, I mean to WH3 <3
Morgoro 15 dec. 2024 la 6:42 
legit a much better mod than WH3 DLC
Sightless 21 nov. 2024 la 15:45 
For anyone wondering - if this does not work for you, simply put it towards the top of your load order, before any ovn stuff, worked for me.
Vox_Valhalla 8 oct. 2024 la 1:53 
This mod alone made me come back to WH2, such a treat. Very well made and love the detail that has gone into it. Everything works well as I can see, my only issue is missing the option to recruit Dryads and Tree Kin. Able to recruit ogres and Great Eagles at least. Anyone have a fix they know of from years past or is this a new issue?
Stand Watie 8 aug. 2024 la 17:42 
Bring it to 3 massa
kekhio 15 iul. 2024 la 9:26 
Plz, bring it to WH3. We all are waiting for this awesome mod in WH3
AmesNFire 11 iul. 2024 la 9:36 
Someday to WH3 I hope. Thank you for being awesome OvN team!
RandomEdits 29 mai 2024 la 17:22 
Isn’t it ironic that you literally have the banner of Mootland as your profile picture and still haven’t imported Mootland to Warhammer 3 yet?
StupidGitz 28 mai 2024 la 23:16 
please bring it to 3 i love the moot
Codes300 6 febr. 2024 la 12:27 
SOOO NEED THIS FOR WARHAMMER 3 PLEASEEEEE
1millionbeers 3 ian. 2024 la 1:44 
would be awesome to have for 3
Masterofmachies 15 dec. 2023 la 18:55 
can we get this for warhammer 3 plz
Nachtdertoten666 4 dec. 2023 la 21:35 
cause i have only the 3 mods on that it calls for; listened to the load order and it doesnt work at all
Joru 27 nov. 2023 la 8:10 
I got it working now!
I am using the chaos dwarfs and SFO too which also has a spererate submod and I had to put this submod above the ovn SFO chaos dwarf submod aswell
Just leaving this here in case anyone else has troubles :D
Joru 23 nov. 2023 la 11:19 
Oh uh i see now that it has an effect!
It makes me unable to upgrade my main building lol
Joru 23 nov. 2023 la 11:01 
It doesn't work for me :( It's nr. 4 in my load order way above ovn but just doesnt work :(
ШЛЕПА ФОН ФЛОПОВ 5 nov. 2023 la 1:44 
warhammer 3 pls version
1millionbeers 1 iul. 2023 la 12:08 
need a warhammer 3 version
DerWeltGeist 11 iun. 2023 la 17:51 
warhammer 3 version please!
The sir isaac newton 27 mai 2023 la 18:37 
warhammer 3 version pls
1millionbeers 1 febr. 2023 la 22:15 
itd be so cool to have htis on warhammer 3
Lizy_Sticks 15 sept. 2022 la 0:04 
cant get it to work with the other start mod i have thats a shame
npdejong 27 aug. 2022 la 14:02 
And if so, would you consider making this mod similar to the armies there, and give them some army abilities? You could make it so that they'd have less access to mobile Empire units, but instead can recruit Ogre mercenaries as standard units (due to how strong a relationship those two often have, with in the lore the ogres often employing halfing as cooks). With perhaps also the Ogre Kingdom army abilities (with all the healing etc) but then reflavored for the lore?
npdejong 27 aug. 2022 la 13:59 
I love this mod! Is there a chance you will also add this to Warhammer 3?
Prophet Of Merci 28 mai 2022 la 17:53 
Nvm Nvm, can confirm the mod works. If using Kaedrins mod manager, just bump this above the mod that introduces the OVN Moot in the first place and it works. Mind you, it wont work on existing campaigns when you were already having problems.

You have to start a new campaign altogether and the buildings WILL show up.

Originally, i tried to run this mod on an existing campaign, and even bumped it up as noted in the description but it didnt work. So yea, new campaign is required, and maaaaaan is this mod worth it.
Prophet Of Merci 28 mai 2022 la 17:12 
@FengXian0830

This would require a new game wouldnt it?
Prophet Of Merci 28 mai 2022 la 16:59 
@I_will_find_you

Are you still getting that error. Im experiencing it just now and i cant do anything else with the settlement besides abandon it like you mentioned.
Tayo 14 mai 2022 la 17:36 
agreed, single settlement provinces should have 12 slots!
armbarchris 1 febr. 2022 la 19:52 
Any chance of getting a version with more slots? I'd love to run a moot-only campaign as the Halflings, but that's kind of hard with only 8 slots.
Poppy 1 febr. 2022 la 9:32 
@rubyismycat It still works just make sure you have it before OvN
Rustic Clover 31 ian. 2022 la 23:36 
@rubyismycat
Just load it up and find out.
rubyismycat 31 ian. 2022 la 17:42 
does this work of utter genius still work?
Lord Sleepy [C9] 29 dec. 2021 la 10:19 
Is it only for the Player cause the AI has a normal one
malikhacielo63 18 dec. 2021 la 1:35 
Posting to confirm that Fengxian0830's suggestion worked for me. I have this mod placed second in my load order, before both SFO and OVN and it's working. If I place it after SFO, I can't upgrade the province. If I place it before SFO, I can upgrade the province.
Jon 13 dec. 2021 la 14:09 
OvN SFO compatible?
Fengxian0830 30 nov. 2021 la 20:26 
To those having trouble with the number of buildings not appearing right I suggest moving this mod up your load order over other faction mods.
Horny Jail 30 nov. 2021 la 13:03 
The game does not start with this mods.He was looking for the culprit for a long time
Big Blue Dude 11 nov. 2021 la 13:39 
I gotta ask but how did you get this to work? Every other building slot mod I've seen doesn't work with startpos edits, like ones that add or unlock more factions, but so far everything seems functional in the few campaigns I've played since getting it.

Are there any other mods that add more slots without ceasing to function should additional playable factions be added? Thank you for making yours, of course!
I_will_find_you 8 nov. 2021 la 21:06 
I get an error where the only option for the settlement is to abandon it, and it doesnt seem to unlock all 8 slots. This is with only OVN and Mixus enabled, no other mods
Grand Admiral Thrawn 5 nov. 2021 la 13:26 
dose this work with sfo ?
Major Ito 30 oct. 2021 la 9:29 
Very, Tk. Good Job
MG'Hunter#88 21 oct. 2021 la 4:30 
This is GREAT. Thanks a lot team OVN.
A.Pot 25 sept. 2021 la 17:42 
It would be nice if there was a separate mod for increased major settlements in general.
Fengxian0830 22 sept. 2021 la 18:37 
@Gushing Granny
I'd suggest moving this mod order up the list. Like if you're using the Slyvania Elector count mod I can't remember the name of.
Fengxian0830 22 sept. 2021 la 18:35 
Wish that it had all proper city buildings for factions, but it'll be amazing for when I go for a halfling playthrough.
Mini Pypermaru 9 sept. 2021 la 12:26 
Love this mod! I kinda wish it was a 10 slot for our great Halfling capital, but it works all the same! Better than 4 slots, for sure.:steamthumbsup:
uvm 5 sept. 2021 la 14:15 
Open mod manager and put it manually before mixus unlocker. I know it says its by default, but it wasnt for me
StutterZz_ 4 sept. 2021 la 22:34 
doesnt work :(
Rukkie Tukkie Tovernaar 3 sept. 2021 la 9:43 
started a new campaign for my hlaflings, but nothing happened its still a minor settlement
Noobified 1 sept. 2021 la 12:58 
okay yay this is great change! seriously theres like 2-3 landmarks there.

also...does anyone know how to edit out the stupid vampire army there? can't even beat them on normal. and on ambush.