Total War: WARHAMMER II

Total War: WARHAMMER II

OvN Lost Factions: Big Moot Submod
78 comentarios
=Slither= NiX 11 FEB a las 14:30 
Please, bring the Hobbits to Isengard, I mean to WH3 <3
Morgoro 15 DIC 2024 a las 6:42 
legit a much better mod than WH3 DLC
Sightless 21 NOV 2024 a las 15:45 
For anyone wondering - if this does not work for you, simply put it towards the top of your load order, before any ovn stuff, worked for me.
Vox_Valhalla 8 OCT 2024 a las 1:53 
This mod alone made me come back to WH2, such a treat. Very well made and love the detail that has gone into it. Everything works well as I can see, my only issue is missing the option to recruit Dryads and Tree Kin. Able to recruit ogres and Great Eagles at least. Anyone have a fix they know of from years past or is this a new issue?
Stand Watie 8 AGO 2024 a las 17:42 
Bring it to 3 massa
kekhio 15 JUL 2024 a las 9:26 
Plz, bring it to WH3. We all are waiting for this awesome mod in WH3
AmesNFire 11 JUL 2024 a las 9:36 
Someday to WH3 I hope. Thank you for being awesome OvN team!
RandomEdits 29 MAY 2024 a las 17:22 
Isn’t it ironic that you literally have the banner of Mootland as your profile picture and still haven’t imported Mootland to Warhammer 3 yet?
StupidGitz 28 MAY 2024 a las 23:16 
please bring it to 3 i love the moot
Codes300 6 FEB 2024 a las 12:27 
SOOO NEED THIS FOR WARHAMMER 3 PLEASEEEEE
1millionbeers 3 ENE 2024 a las 1:44 
would be awesome to have for 3
Masterofmachies 15 DIC 2023 a las 18:55 
can we get this for warhammer 3 plz
Nachtdertoten666 4 DIC 2023 a las 21:35 
cause i have only the 3 mods on that it calls for; listened to the load order and it doesnt work at all
Joru 27 NOV 2023 a las 8:10 
I got it working now!
I am using the chaos dwarfs and SFO too which also has a spererate submod and I had to put this submod above the ovn SFO chaos dwarf submod aswell
Just leaving this here in case anyone else has troubles :D
Joru 23 NOV 2023 a las 11:19 
Oh uh i see now that it has an effect!
It makes me unable to upgrade my main building lol
Joru 23 NOV 2023 a las 11:01 
It doesn't work for me :( It's nr. 4 in my load order way above ovn but just doesnt work :(
ШЛЕПА ФОН ФЛОПОВ 5 NOV 2023 a las 1:44 
warhammer 3 pls version
1millionbeers 1 JUL 2023 a las 12:08 
need a warhammer 3 version
DerWeltGeist 11 JUN 2023 a las 17:51 
warhammer 3 version please!
The sir isaac newton 27 MAY 2023 a las 18:37 
warhammer 3 version pls
1millionbeers 1 FEB 2023 a las 22:15 
itd be so cool to have htis on warhammer 3
Lizy_Sticks 15 SEP 2022 a las 0:04 
cant get it to work with the other start mod i have thats a shame
npdejong 27 AGO 2022 a las 14:02 
And if so, would you consider making this mod similar to the armies there, and give them some army abilities? You could make it so that they'd have less access to mobile Empire units, but instead can recruit Ogre mercenaries as standard units (due to how strong a relationship those two often have, with in the lore the ogres often employing halfing as cooks). With perhaps also the Ogre Kingdom army abilities (with all the healing etc) but then reflavored for the lore?
npdejong 27 AGO 2022 a las 13:59 
I love this mod! Is there a chance you will also add this to Warhammer 3?
Prophet Of Merci 28 MAY 2022 a las 17:53 
Nvm Nvm, can confirm the mod works. If using Kaedrins mod manager, just bump this above the mod that introduces the OVN Moot in the first place and it works. Mind you, it wont work on existing campaigns when you were already having problems.

You have to start a new campaign altogether and the buildings WILL show up.

Originally, i tried to run this mod on an existing campaign, and even bumped it up as noted in the description but it didnt work. So yea, new campaign is required, and maaaaaan is this mod worth it.
Prophet Of Merci 28 MAY 2022 a las 17:12 
@FengXian0830

This would require a new game wouldnt it?
Prophet Of Merci 28 MAY 2022 a las 16:59 
@I_will_find_you

Are you still getting that error. Im experiencing it just now and i cant do anything else with the settlement besides abandon it like you mentioned.
Tayo 14 MAY 2022 a las 17:36 
agreed, single settlement provinces should have 12 slots!
armbarchris 1 FEB 2022 a las 19:52 
Any chance of getting a version with more slots? I'd love to run a moot-only campaign as the Halflings, but that's kind of hard with only 8 slots.
Poppy 1 FEB 2022 a las 9:32 
@rubyismycat It still works just make sure you have it before OvN
Rustic Clover 31 ENE 2022 a las 23:36 
@rubyismycat
Just load it up and find out.
rubyismycat 31 ENE 2022 a las 17:42 
does this work of utter genius still work?
Lord Sleepy [C9] 29 DIC 2021 a las 10:19 
Is it only for the Player cause the AI has a normal one
malikhacielo63 18 DIC 2021 a las 1:35 
Posting to confirm that Fengxian0830's suggestion worked for me. I have this mod placed second in my load order, before both SFO and OVN and it's working. If I place it after SFO, I can't upgrade the province. If I place it before SFO, I can upgrade the province.
Jon 13 DIC 2021 a las 14:09 
OvN SFO compatible?
Fengxian0830 30 NOV 2021 a las 20:26 
To those having trouble with the number of buildings not appearing right I suggest moving this mod up your load order over other faction mods.
Horny Jail 30 NOV 2021 a las 13:03 
The game does not start with this mods.He was looking for the culprit for a long time
Big Blue Dude 11 NOV 2021 a las 13:39 
I gotta ask but how did you get this to work? Every other building slot mod I've seen doesn't work with startpos edits, like ones that add or unlock more factions, but so far everything seems functional in the few campaigns I've played since getting it.

Are there any other mods that add more slots without ceasing to function should additional playable factions be added? Thank you for making yours, of course!
I_will_find_you 8 NOV 2021 a las 21:06 
I get an error where the only option for the settlement is to abandon it, and it doesnt seem to unlock all 8 slots. This is with only OVN and Mixus enabled, no other mods
Grand Admiral Thrawn 5 NOV 2021 a las 13:26 
dose this work with sfo ?
Major Ito 30 OCT 2021 a las 9:29 
Very, Tk. Good Job
MG'Hunter#88 21 OCT 2021 a las 4:30 
This is GREAT. Thanks a lot team OVN.
A.Pot 25 SEP 2021 a las 17:42 
It would be nice if there was a separate mod for increased major settlements in general.
Fengxian0830 22 SEP 2021 a las 18:37 
@Gushing Granny
I'd suggest moving this mod order up the list. Like if you're using the Slyvania Elector count mod I can't remember the name of.
Fengxian0830 22 SEP 2021 a las 18:35 
Wish that it had all proper city buildings for factions, but it'll be amazing for when I go for a halfling playthrough.
Mini Pypermaru 9 SEP 2021 a las 12:26 
Love this mod! I kinda wish it was a 10 slot for our great Halfling capital, but it works all the same! Better than 4 slots, for sure.:steamthumbsup:
uvm 5 SEP 2021 a las 14:15 
Open mod manager and put it manually before mixus unlocker. I know it says its by default, but it wasnt for me
StutterZz_ 4 SEP 2021 a las 22:34 
doesnt work :(
Rukkie Tukkie Tovernaar 3 SEP 2021 a las 9:43 
started a new campaign for my hlaflings, but nothing happened its still a minor settlement
Noobified 1 SEP 2021 a las 12:58 
okay yay this is great change! seriously theres like 2-3 landmarks there.

also...does anyone know how to edit out the stupid vampire army there? can't even beat them on normal. and on ambush.