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Quick set of edits that I made to get the mod working for 1.37, for anyone that's still interested in this relatively niche mod.
It wouldn't be hard to allow holy orders, but without making your own custom ones it requires a bit of an overwrite, mostly just changing the trigger from. In the common/holy_orders/00_holy_orders.txt
I'd like to see this change too, but it's up to the mod maker, unless they'd like to make their own customs which I'd be down to see and help with if asked.
trigger = {
primary_culture = iberian
religion_group = catholic
}
To
trigger = {
religion = catholic
OR = {
AND = {
has_country_modifier = sisters_takeover
religion = catholic
}
culture_group = iberian
religion = catholic
}
}
Should definitely also use the holy order mechanics. Maybe don't worry about icons right away and just think of 3 different cool effects Catholic crusader nuns could give.
Also low key wish I could just stay France and get this to happen. Unsure if I can beat ass as Orleans lol
Alternatively, if you want to play a custom nation you should be able to pick the reform in the custom nation creation screen.
If you tried those two already and you still can't see the reform then it might be a compatibility problem with some other mod you're using. If that's the case, I could try and create a compatibility patch for that mod.
I didn't think I would even need to do this update but apparently Paradox decided to change some of it's scripting syntax in the stupidest way possible.
I don't see how "remove_heir = {}" is better than "remove_heir = yes" regarding code style, but hey I'm not judging a multi million krona company here... oh wait I am
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2623824689
Sorry for the delay. I recently discovered Rimworld and that ate a whole lot of my free time. Between that and work I almost forgot about the mod. However, I wanted to deliver on my promises. Cheers, and have fun playing.