Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Realistic Forced March
22 Comments
DARTH VERGA 10 May, 2023 @ 8:48am 
is that m&b in the thumnail and what mod is it
AkaalElite 15 Oct, 2017 @ 5:59am 
The mod is wokring great for me. However is it possible to reduce the attrition rate to 0.5 or less?
Colleptic 2 Sep, 2017 @ 1:01pm 
Mod does not seem to fix things, it adds it in, but the % increase still reast %0.
Jesus Loves You^_^ 15 Jan, 2016 @ 2:28am 
Very good idea, and very bad that many other great mods removed Forced March ! Do you know how many slots game actually allow for army stations ?
Austere Hare 2 Jan, 2016 @ 5:36pm 
ill try it
Kraut 5 Jun, 2014 @ 1:00pm 
Unfortunatly this doesnt stop the AI from sending units into nowhere in forced marches.
Sarge  [author] 30 May, 2014 @ 1:02am 
I have fixed the problem now but I have had to remove my cut down table as this was causing the problem so there may be some conflicts with other mods untill CA fix the problem with the implementation of moded tables. Also please let me know if you are having problems with any other mods
Sarge  [author] 29 May, 2014 @ 5:32pm 
Be aware at the moment this mod is removing the faction and cutural traits from the grand campaign selection screen as well as in the game I will fix this asap please bear with me
Sarge  [author] 24 May, 2014 @ 4:33am 
Tapzu sorry about that for some reason the mod was not overriding the changes that Radious had made but I have fixed it now
Tapzu☺ 21 May, 2014 @ 5:59am 
Doesn't work with my campaigns (the speed increase is just pure 0%, but the forced march can be toggled), might be uncompatible with some mods though, using 10 mods, including Radious.
Titusvirilius 18 May, 2014 @ 9:16pm 
what skin is that in picture it resembles romes tv series armor
Kingfisher 17 May, 2014 @ 4:56am 
Is it possible that the units in the army that took part in forced march during the turn (aside from mounted units?) begin battles in an exhuasted state? that would make the whole idea of ambushing all the more deadly. Just a thought.
malek 15 May, 2014 @ 3:15pm 
@Sayerslot: Pretty sure that's a picture from the RTW-Mod called "Roma Surrecturn 2".
srey4900 11 May, 2014 @ 3:49pm 
@alecwermuth--

I concur 100%
Maximus 11 May, 2014 @ 5:56am 
i don t no
Romewasn'tbuiltinapatch 11 May, 2014 @ 2:46am 
alecwermuth, good point but you need to also remember that in the game (depending on any mods adjusting the number of turns per year) that the turn relates to force marching for months rather than individual days - exhausted soldiers would probably be less resistent to disease over an extendedperiod of time
Hetairos 11 May, 2014 @ 12:27am 
I think you look at a forced march more like if the army is "forced" to go through the alps, desert or so. Forced march in a military sense was not that devastating, but rather annoying for soldiers than deadly. A normal infantry march in antiquity would last about 5 hours. Forced marches usually where an extension of that base to let soldiers march +1 to max +3 more hours. Hence, 8 hours marching instead of 5 hours wouldn't necessary end up in death and disease, but in low morale and exhaustion.
Sarge  [author] 11 May, 2014 @ 12:16am 
Also the disease attrition would be aplicable to being in forced march as an army doing a forced march would be more suseptable to disease
Sarge  [author] 10 May, 2014 @ 11:19pm 
I tested to see if the disease attrition will spread to a nearby units which it doesn't it will only spread if you move a unit to another army and only for the next turn
Hetairos 10 May, 2014 @ 10:46pm 
Just checked it and it works. You have circumvented the problem by not adding classic attrition (which doesn't work), but disease attrition. Good idea. Maybe desertion attrition would be a better choice though, if possible, because disease will spread over nearby armies that do not use those stances.
Hetairos 10 May, 2014 @ 10:26pm 
Have you tested this in game already? I haven't modded the stances since the release of Patch 12 (just a few days ^^), but stances are a huge pain to modify, due to half of the features being hardcoded (e.g. dummies) and the other half not working at all and attrition was one of the features that couldn't be implemented. So if this now works in game, that would be wonderful.
Kraut 10 May, 2014 @ 9:01pm 
This is a brilliant idea! It might prevent the AI forced march armies spam!