Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Realistic Forced March
   
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Tags: mod, Campaign
File Size
Posted
Updated
2.406 KB
10 May, 2014 @ 8:04pm
6 Jan, 2015 @ 12:05am
9 Change Notes ( view )

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Realistic Forced March

Description
This is a mod that adds a attrition to both Forced March and Double Time.
It is currently set to 1% attrition due to disease per turn, but it may change.

It turns back on the forced march and double time in Radious Campaign Features Mod for the people that have been missing these in his mod.


My other Mods

Higher Edict Cap

New Edicts Mod

New Edicts Mod with Higher number of Edicts
22 Comments
DARTH VERGA 10 May, 2023 @ 8:48am 
is that m&b in the thumnail and what mod is it
AkaalElite 15 Oct, 2017 @ 5:59am 
The mod is wokring great for me. However is it possible to reduce the attrition rate to 0.5 or less?
Colleptic 2 Sep, 2017 @ 1:01pm 
Mod does not seem to fix things, it adds it in, but the % increase still reast %0.
Jesus Loves You^_^ 15 Jan, 2016 @ 2:28am 
Very good idea, and very bad that many other great mods removed Forced March ! Do you know how many slots game actually allow for army stations ?
Austere Hare 2 Jan, 2016 @ 5:36pm 
ill try it
Kraut 5 Jun, 2014 @ 1:00pm 
Unfortunatly this doesnt stop the AI from sending units into nowhere in forced marches.
Sarge  [author] 30 May, 2014 @ 1:02am 
I have fixed the problem now but I have had to remove my cut down table as this was causing the problem so there may be some conflicts with other mods untill CA fix the problem with the implementation of moded tables. Also please let me know if you are having problems with any other mods
Sarge  [author] 29 May, 2014 @ 5:32pm 
Be aware at the moment this mod is removing the faction and cutural traits from the grand campaign selection screen as well as in the game I will fix this asap please bear with me
Sarge  [author] 24 May, 2014 @ 4:33am 
Tapzu sorry about that for some reason the mod was not overriding the changes that Radious had made but I have fixed it now
Tapzu☺ 21 May, 2014 @ 5:59am 
Doesn't work with my campaigns (the speed increase is just pure 0%, but the forced march can be toggled), might be uncompatible with some mods though, using 10 mods, including Radious.