Starbound

Starbound

Overgrown Planets
70 Komentar
Tidalbelt  [pembuat] 20 Apr @ 7:27pm 
@Rtma Eros Paragon idk, I haven't used FU in years
Rtma Eros Paragon 20 Apr @ 6:15am 
So this is basically the equivalent to FU Jungle with city remnants?
Kinsect 15 Mar @ 8:08am 
Say does this work with more planet info?
Atlas 66 24 Agu 2024 @ 12:16pm 
This is very cool, good idea :SBmm:
Kinsect 14 Jul 2024 @ 9:02am 
Shoot this one isn't compatible with TrueSpace
Jesus of Nazareth 10 Mei 2024 @ 12:13am 
A beautiful mod. I'll give it a try in the run I'll have soon. :stars:
bidiguilo 21 Nov 2023 @ 7:57am 
This appears in the surface analysis of a overgrown planet with more planet info: "tidal_overgowntree. dungeonid not in mod's database (MPI)". the warning icon that appears in the sixth screenshot is probably the same thing
Tidalbelt  [pembuat] 17 Nov 2023 @ 1:59pm 
@bidiguilo
it should be built in
bidiguilo 17 Nov 2023 @ 12:51pm 
is there a patch for more planet info?
Tefnut 16 Apr 2023 @ 8:20pm 
Oh, I misread some comments on second look
Tidalbelt  [pembuat] 16 Apr 2023 @ 2:26pm 
@PH_SapphireMK2

Yes I did, I added it in with the intent of people using a mod that allows the parallax to change when shifting biomes (since for some god forsaken reason that function is literally se to false in the terrestrial config).
Tidalbelt  [pembuat] 16 Apr 2023 @ 2:24pm 
@Tefnut

what big bug
Tefnut 16 Apr 2023 @ 11:00am 
A neat mod, despite the one big bug, def gonna use because i like the look
[1337] ᴀxᴏꜱ > ᴛɪᴇʀ 8 28 Mar 2023 @ 7:49pm 
Its looks weird if you put an Ocean/Toxic in Overgrown Planet beside the Parallax Background was really Overgrown and u put an Ocean/Toxic to the biome it looks the whole forest got Flooded all over the planet during the gameplay 🤣🤣
[1337] ᴀxᴏꜱ > ᴛɪᴇʀ 8 28 Mar 2023 @ 7:47pm 
Did you really add the Ocean/Toxic biome in this mod? Or maybe there could any patch or fix to remove it?
Blake81 24 Okt 2022 @ 10:05am 
I gotta ask, do they ALL come with a poison ocean biome? Is there none who come with a normal ocean or maybe swamp water instead?
test 9 Sep 2022 @ 7:08am 
HI!!! IS THIS COMPATIBLE WITH FRACKING UNIVERSE MOD???
Evrir 24 Agu 2022 @ 12:35pm 
I know this has been asked quite a few times but as someone whose new to modding and wants to at least have a set of mods that'll remain no matter what big mod I try next has anyone confirmed compatability with Fracken's? I'm well aware of the drama that's going on with it but I still wish to at lleast try the mod out regardless. I checked all the prior comments and found no answers so I thought it wouldn't hurt to ask. Thanks for the amazing word and even if not it's going in once I get what I can out of Fu! Kudos!
cutieryan 15 Agu 2022 @ 3:44pm 
I have tried out your Overgrown & Hypothermic planet mods & I like them for the most part as they're variants of the Scorched planets. However, there's one thing that bothers me, both planet mods have the same 3 dungeons on every planet I visit.

Overgrown planets always have:
The Floran valley, the Human camp, and the tree dungeon in the 3rd image, which bothers me more that it has tile protection for some reason.

Hypothermic planets always have:
The floran valley, the human camp, and the Apex rebel base.


It's strange that these planets lack dungeon variety in comparison to vanilla planets, could you at least add in the abandoned Apex Lab, the Glitch dungeon, the sewer dungeon, and the USCM prison please? It may help with variety while still being thematically fitting for both planet mods.
Borealis 14 Agu 2022 @ 10:10pm 
Never mind, the person I was playing with forgot to install the mods...
Borealis 14 Agu 2022 @ 9:23pm 
How rare are the planets? I cannot find a single one in a temperate star...
Grand Poo-Bah de Canadiannaise 1 Agu 2022 @ 2:34am 
@Tidalbelt
Fair enough.
I'm curious cuz I'm thinking of getting into modding, and would be curious how such solutions would work if you knew them or had an idea how they might.
Though this might seem obvious, I've never seen such a thing occur on ocean, arctic worlds, etc. What might the deal be there, and maybe it could be applied here without much mucking around?
Thanks for replies, and for the mod. I love the mod regardless of the bug. :D
Tidalbelt  [pembuat] 1 Agu 2022 @ 12:59am 
@Gluugsnergluug both
while perhaps I could figure out a way to solve it, it would probably involve heavily messing with how planets and biomes generate (which would effect other planets not just overgrown), which A. I have no real clue how to do to that extent, and B. might not even work for all I know
Grand Poo-Bah de Canadiannaise 31 Jul 2022 @ 8:32pm 
@Tidalbelt
Just to clarify, no means, or no you don't want to?
Tidalbelt  [pembuat] 31 Jul 2022 @ 8:07pm 
@Gluugsnergluug nope
Grand Poo-Bah de Canadiannaise 31 Jul 2022 @ 6:18pm 
I figured that :)
Is there any means to fix it? Thought I'd bring it to your attention in case there is etc.
Also many thanks for making this mod. I'm having a load of fun exploring the surface of such a world. I also quite like the musical choices!
Tidalbelt  [pembuat] 31 Jul 2022 @ 5:26pm 
@Gluugsnergluug that's just the toxic biome's edge generating near a part of the terrain that was lower than it.
Grand Poo-Bah de Canadiannaise 31 Jul 2022 @ 1:11am 
Found an odd bug.
The toxic water was in a perpetual angled fall towards the lower forest terrain. You can see odd semi-filled toxic water "blocks" under the dirt I placed on which my character is standing. To be clear I placed that dirt there to try to fill the space to make it look natural.
https://steamhost.cn/steamcommunity_com/profiles/76561198090234288/screenshots/?appid=211820
I'll send a better more self explanatory screen shot when I'm back to that area of the planet.
Grand Poo-Bah de Canadiannaise 29 Jul 2022 @ 5:01am 
I love this mod. Can I request a patch that works with Darker Nights? I love the difficulty of fighting mobs with a flashlight :)
space bees 19 Jul 2022 @ 9:49pm 
Fair enough! I like the flavor this and the hypothermic planets add to the game anyway.
Tidalbelt  [pembuat] 19 Jul 2022 @ 8:34pm 
@space bees
Yeah that is a minor limitation with them, aside from that, they seem to work fine as secondary biomes in my testing
space bees 18 Jul 2022 @ 8:05pm 
I'm not sure Ocean and Toxic biomes were really meant to be used as sub-biomes- I just landed on an overgrown planet where the toxic ocean surface spawned above the neighboring biome and was pouring down onto it at the transition point :cozycastondeath:
Tactical Shrubbery 17 Jul 2022 @ 7:26am 
Is there any patch for this and more planet info? Some of its dungeons are missing icons
W+M1 Pyro 18 Mar 2022 @ 10:11am 
looks great, hopefully its compatible with fu
「𝓕𝓪𝓵𝓵𝓮𝓷」 28 Jan 2022 @ 10:15pm 
It's very nice,both it's music and surroundings:tobdog:
TheEndangeredCarmine 27 Nov 2021 @ 4:32am 
This gives me a ton of Chernobyl vibes.
Mocha Latte 18 Nov 2021 @ 6:40pm 
@Tidalbelt

Fair, I mean I've been loving and playing this game back since the first public release, and I remember when the Kirhos race was FIRST ever released. I was surprised to see it come back to life in FU. But even if theres drama and bad stuff, I can't deny its a fun and good experience. ANd brings back all of my old favorite races from the dead.
Tidalbelt  [pembuat] 18 Nov 2021 @ 5:16pm 
@FluffyAlchemist

Unless that mod stealing jackass somehow fucked over mods that just add basic planets, it should be.
Mocha Latte 18 Nov 2021 @ 11:32am 
This is gorgeous! I'd love to know if its compatible with FU before potentially breaking some characters XP. Sorrry if it's been brought up before.
长工丂丂与廾囗丁 2 Nov 2021 @ 6:21am 
wonderful mod!
Sinnroy 15 Sep 2021 @ 5:24pm 
will there be a terraformer
Xyllisa Meem Paradox Station 12 Sep 2021 @ 1:00pm 
keep up the good work, i love these little planet mods!
Star-X 5 Sep 2021 @ 10:50am 
Just to clarify, Hypothermic planets do spawn with Truespace, but I haven't seen the Starry-skied planet or Overgrown planets show up, so I'm assuming those ones need Truespace support baked in.
Star-X 5 Sep 2021 @ 10:42am 
So several of your previous mods had Truespace support, but this one doesn't. Any chance of making it support Truespace? Also, could you add Truespace support to the other planet mods in your workshop that currently lack it?
pilotredlake 5 Sep 2021 @ 1:52am 
works with FU?
Aethis 4 Sep 2021 @ 6:05am 
this thing looked like it was gonna be irradiated but nvm its just visitable
Турбо Игорь 2 Sep 2021 @ 4:44am 
Nooooo! There is no terraformer :steamsad:
Magik Woman 1 Sep 2021 @ 7:29pm 
plants
SketchSuke 1 Sep 2021 @ 6:27pm 
Found the problem, turns out an update for the Splatoon squids in space mod broke all planets with an ocean Biome on it.
Vulpes Paradox 1 Sep 2021 @ 6:15pm 
This is my new favorite planet type, it genuinely looks beautiful and the decayed buildings give it a special charm.